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Revolutions Force Feedback?


Demuwan

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I know this has been asked a lot so I thought I'd share some ideas that were talked of in the IGN Forums

 

"Hey Guys

 

I've been reading up on the posts and i decided to make one as well seeing as the ones ive read are quite interesting :-)

 

Having been following the Revolution intently since its announcement in 2004, I had this idea that maybe the other secret that Nintendo has yet to announce is the rumble and the gyroscope inside the controller itself... Being a university graduate, i based my university thesis on innovative video games controllers for the elderly and i created a prototype that functioned like the one nintendo had created and i had come up with this idea last year which was a year before nintendo even unvelied their innovative controller. This is partly why i have been watching nintendo closely, add to the fact that i have been a nintendo fan since the age of 4... But to stay on topic, Having read what Rob said in the 'AtTheCore' article about "smashing a mallet onto a brick wall", thats when it hit me... Maybe the rumble and the gyroscope within the controller will work in tandem in that when you strike with the controller, it will provide force resistance! so that when you hit with the controller, the rumble and gyroscope would work against your force to simulate resistance... This could work as whilst i was researching gyroscopes in my university thesis, i was experimenting with it by moving the gyroscope around whilst it was in motion and it amazingly gives resistance when trying to move it at a certain angle... Perhaps this is Nintendo's big secret!. And it wouldn't be a surprise if it was the case since Nintendo has a knack for redefining present conventions... Eg. Backwards compatibility? The Revolution is about redefining so anyone reading this, my advice is to look at the technologies in the controller that is known thus far and think about how they could be redefined... Rumble is rumble in games, but it could also be used for something else ;-) ... Think about it!

 

What do you think?"

 

This is an intriging way into which Revolutions Feeback could work. Especially with things like light saber games and such.

 

"The way gyro's work is quite amazing since it uses gravity and force. As we already know in science that gravity and force is the same regardless of size and weight of an object, it will provide the same amount of feedback when it is small as it is when it is big... Also, since the gyro technology inside the revmote will be electrical (I know this because ive seen the technology being used in a gyration mouse which you can also buy for your PC) movement can be activated by itself in whichever direction its programmed to move... So you could in the case of a revolution game, have code so that in certain instances in a game, it would activate the gyro and rumble feedback to move in a certain direction... ANd if done the right way, it will be very easy to do with little battery consumption..."

 

Thanks for letting me share this Maverik What do you guys think?

 

The link is http://boards.ign.com/revolution_lobby/b8270/105941586/p1/?214

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It would be nice and the more I have time to think about it the more Ill realise how nice it could be, when I read that At the Core I wasnt sure whether they were saying that the resistence could be created or if it would be next to impossible to create it realistically...? But if you've done the research and are a man after my own heart (and a good few others here, in that you are a lifelong supporter of Nintendo) then its a very interesting prospect indeed and every single game would benefit from this...

 

...racing through Mute City, a new remix of the age old Mute City tune putting the hairs on the back of my neck up once again, and someone, Samurai Goroh is that? Comes up alongside me and I lean into him, not altogether visiciously as this is my first go on this new game, and whats that? The controller wont go any further because he's preventing me from going any further in the game? I think that Id be on the verge of being perfectly immersed into games worlds...

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There's problems with some of these ideas:

 

1. The gyroscope in the Revolution controller will not be a "mechanical" one, it's more electronics based, so it's not one that could be used to induce physical feedback.

 

2. The controller is almost certainly not physically big enough to create inertial feedback, just a vibration one.

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I think a force feedback would be really cool if not essential.

I have a gamepad with tilt sensors and that things is absolutely useless because even the slightest tilting is registered and you don't have much of a feeling when the controller is or isn't in its default position.

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