Strange Cookie Posted April 17, 2009 Posted April 17, 2009 (edited) Oi, this thread hasn't been used for a long time, but I just read this interesting article over at IGN. They, and some developers, give their penny about a Luigi's Mansion Wii. It's from november 2008, so not exactly new. I shouldn't have read it. Now I'm all pumped up about a sequel. Again. Curses, this had better be in the works somewhere. Edited April 17, 2009 by Strange Cookie
Nicktendo Posted April 17, 2009 Posted April 17, 2009 As IGN pointed out in the podcast this week, it wouldn't work as the suction and blowing motion on the vaccum required the analogue control of the L and R buttons of the Gamecube pad. The Wii has no analogue buttons so it would be very tricky to pull it off well, unless nintendo have something intuitive up their sleeves.
Strange Cookie Posted April 17, 2009 Posted April 17, 2009 As IGN pointed out in the podcast this week, it wouldn't work as the suction and blowing motion on the vaccum required the analogue control of the L and R buttons of the Gamecube pad. The Wii has no analogue buttons so it would be very tricky to pull it off well, unless nintendo have something intuitive up their sleeves. True, I've made the same reflex when I was considering Luigi's Mansion for New Play Control. Still, does it really need analogue input? Hardly used it in the original, and I'd happily sacrifice analogue input for the Pultergustfor Wii-controls. I haven't heard said podcast, so maybe I'm missing something. Hey, can't blaming me for dreaming, can you?
Nicktendo Posted April 17, 2009 Posted April 17, 2009 No I can't blame you! I'd love to see this on Wii, it's one of my favourtie GC titles. I'd prefer a sequal but it would be good if more people could expereince it through new play control. I'm happy with the GC version though so I'd personally give it a miss.
david.dakota Posted April 17, 2009 Posted April 17, 2009 Still, does it really need analogue input? Probably not, actually. Tugging with WiiM+ could quite easily replace the analogue input, with perhaps time sensitive blowing for further distance? I think that makes sense.
mcj metroid Posted April 19, 2009 Posted April 19, 2009 what about the replacement for the gamecube shoulder buttons though? They were important in detecting how much power you needed on the hoover.
Goron_3 Posted April 19, 2009 Posted April 19, 2009 Aslong as it doesn't become a on-rails title i'd love it. Adore the first game; short but every sweet.
Emasher Posted April 19, 2009 Posted April 19, 2009 what about the replacement for the gamecube shoulder buttons though? They were important in detecting how much power you needed on the hoover. Holding down the button and twisting the remote like zooming with the sniper rifle in MoH:H2 perhaps.
david.dakota Posted April 19, 2009 Posted April 19, 2009 Holding down the button and twisting the remote like zooming with the sniper rifle in MoH:H2 perhaps. Oooo. Nice.
mcj metroid Posted April 19, 2009 Posted April 19, 2009 haha cool. overall though I'm kinda hoping for them to make a new one. The gamecube one was fun but a bit too short.
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