Retro_Link Posted July 12, 2007 Posted July 12, 2007 http://uk.wii.ign.com/articles/804/804252p1.html E3 2007: Miyamoto on 1:1 Sword Fighting Game Says Nintendo has ideas; also points to Mario & Sonic at the Olympic Games. IGN recently asked famous Nintendo producer Shigeru Miyamoto whether or not the publisher had thought about internally developing a sword fighting game with one-to-one controls - something Wii fans have been clamoring for - and he hinted that some talks had taken place. In fact, judging by the phrasing of his response, Nintendo may already have a game underway. "We haven't announced anything, so I can't speak about any particulars, but we do have a lot of ideas about how we could potentially use the Wii remote for something like that," Miyamoto told us. He also pointed to Mario & Sonic at the Olympic Games as a project that may potentially include such a feature. "There will be some fencing in Mario & Sonic at the Olympics. I don't know if I'm supposed to say that, so if I'm not, I'm very sorry, SEGA," he said, laughing. Interesting indeed!
Owen Posted July 12, 2007 Posted July 12, 2007 awww, he let slip some details he may not have bee allowed to say! Still who cares? Mario and Olympics will sell like hot cakes! This sword-fighting sounds interesting!
Hellfire Posted July 12, 2007 Posted July 12, 2007 1:1 isn't technically possible but with some work it can be pretty close.
Gaijin von Snikbah Posted July 12, 2007 Posted July 12, 2007 1:1 isn't technically possible but with some work it can be pretty close. Why is that not possible now? Is there any lag in how fast the Wii controller detects motion? Does the Wiimote not detect the position it is in?
Shino Posted July 12, 2007 Posted July 12, 2007 Why is that not possible now? Is there any lag in how fast the Wii controller detects motion? Does the Wiimote not detect the position it is in? Unless you battle with swords made of air or water, the contact between the sword and anything else in game won't be translated to the real world, creating inconsistencies in the gameplay.
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