Jump to content
N-Europe

liger05

Members
  • Posts

    3450
  • Joined

  • Last visited

Posts posted by liger05

  1. We've seen the OS...

     

    We have seen glimpses which didn't come from nintendo. Nintendo need to release a video showing the OS in all its glory with UI so we see the functionality and the speed of navigating through menus.

     

    Nintendo have history of bad implementation of these kind of things so you can forgive people wanting to see more.

  2. "Just want a Zelda machine" what a fucking bullshit comment.

     

    Why all the drama about VC? It's like the paid online panick all over again. We know the VC is part of the console.

     

    The 3DS and Wii U both launched with no VC. Surely not again we will have a third console on the trot that launches without this feature.

     

    Secondly its not just about the VC but the OS. We need to see something rather than being in the the dark until the device lands at our a door.

  3. This is why I think the switch will have good word of mouth and gain traction out in the wild.

     

    http://m.uk.ign.com/articles/2017/02/06/nintendo-switch-hands-on-impressions-from-8-ign-staff-members

     

    MARTY SLIVA (Senior Editor): “Right from the outset, the Switch felt wonderful in my hands. It’s small, but it feels substantial, sort of like an Apple product.

     

    CJ GIBSON (Senior Producer): “The Switch is the hybrid piece of tech that I've been yearning for someone to create since the invention of the original iPhone.

  4. Agree with this

     

    http://kotaku.com/a-month-before-nintendo-switch-launches-we-really-shou-1792053110

     

    The Nintendo Switch is dropping on March 3, less than a month from now, and it feels like we still don’t know some key features about the console. But how does that compare to other console launches? Is this lack of information unprecedented or par for the course?

     

    So what don’t we know about the Switch? Although we know it will have a paid online service, we don’t know how it will work or what it will look like (though we know Miiverse won’t be part of it). We don’t know if it will have an achievement system. We also don’t have any concrete information on the Virtual Console, Nintendo’s service for selling digital versions of their classic games, which has been a huge feature on Wii, Wii U, and 3DS.

     

    To see how other consoles compare, we looked back at three different launches: the Wii U, the PS4, and the Xbox One.

     

    It’s worth recognizing that online services just aren’t as big a part of Nintendo consoles as they are on Sony and Microsoft ones. Until now, Nintendo’s online services have been free, and also kinda janky. In any case, we did know about the Miiverse by mid-June 2012—the Wii U would drop on November 18 of that year. By September 14, we also knew that Miiverse would feel more like a social network than a matchmaking service.

     

    As for Virtual Console, we knew that the Wii U’s version of the classic game service would allow you to transfer your old Wii VC purchases by June, 2012. With the Wii U release in November, that means we had we had concrete information on this key feature five months prior.

     

    Regarding the Virtual Console on the Switch, Reggie Fils-Aime has said that more information will come “at a later date,” and also that the introduction of the Nintendo Account has the potential to tie purchases to a particular user. Compared to what we knew about Virtual Console for the Wii U this close to its release, that’s pretty lacking in substance.

     

     

    Information about the Playstation 4's paid online service and achievement system were revealed at Sony’s E3 press conference in 2013. Some information was clarified closer to release, specifically that the PS4’s online service wouldn’t stick streaming video sites like Netflix behind a paywall, but for the most part, once E3 was over this information was in the wild. Backwards compatibility was slightly more vague. Backwards compatibility was mentioned at E3, and by September 2013, we knew that Sony intended to make the PS3 library playable via Gaikai streaming the following year. The console was set to drop November 13, 2013—again, most of the above information was in the wild five months in advance.

     

    Similarly, Microsoft dropped most of the vital information about the Xbox One at their June 2013 E3 press conference, including information about Xbox Live and changes to the achievements system. Unlike Sony and Nintendo, Microsoft did not emphasize any kind of backwards compatibility—the console wouldn’t be able to play 360 games until June 2015—but Microsoft did claim it would continue to invest in the 360 to push it into new markets. The console released November 22, 2013.

     

    Looking at this information in aggregate is kind of worrying—it seems like five months before release, we knew a lot more about the Wii U, the PS4 and the Xbox One. But what’s especially worrying is the lack of information on Virtual Console, which is a key feature specifically for Nintendo consoles, and could make the Switch a must buy. If you just want a Zelda machine, you already know everything you need to know for now. But compared to previous consoles, the Switch appears to be built on a foundation of hype more than anything else.

  5. I always thought the majority of Wii and DS advertising was fantastic so it's good to see it back on form for Switch. I don't know why it was so dire in the Wii U era, was it a different agency? Or perhaps it was just the muddled message of Wii U itself that was hard to put across in any reasonable way.

     

    The product was the issue. The fact Nintendo needed to produce this tells you it was a problem.

     

    whyWiiU.jpg

  6. Speaking of the Gamecube, just thinking of all those classic GC games we could get on VC... Playing them as a handheld will be so... unworldy. A proper new experience.

     

    Games like: The Capcom 5 (PN03 my personal fav), REmake (I-fucking-magine playing under the covers at night!!), Pokemon Colisseum & XD (weakish sauce but still a new experience), Twin Snakes, even obscure games like Final Fantasy Crystal Chronicles could feel more inviting, especially if they gave it an online mode.

     

    :yay:

     

    Knowing Nintendo they would give one GameCube game every 3 months. Somehow they would mess it up.

  7. Not sure how reliable that is really given you can have the following variations for searching for the Wii U:

     

    preorder Nintendo Wii U

    preorder Wii U

    preorder Nintendo WiiU

    preorder WiiU

    pre-order Nintendo Wii U

    pre-order Wii U

    pre-order Nintendo WiiU

    pre-order WiiU

    pre order Nintendo Wii U

    pre order Wii U

    pre order Nintendo WiiU

    pre order WiiU

     

    True although I remember there being very little buzz about the wii u. There was no hype at all.

  8. It feels like even if Nintendo haven't managed to get to grips with improving relations with the big third party companies, their approach to Indie's has been really competitive and seemingly beneficial to both parties.

     

    Although I don't think Nintendo's own big titles plus indies are enough to sustain the Switch it is really great to see so many being announced and, in the case of Tumbleseed, actively using the new hard ware as well! I'll definetly be picking up the many Indie games coming to Switch, as that's how the industry grows and we get better quality games, right?

     

    Seems third parties didn't get dev kits until last summer which could explain the lack of titles.

  9. Third parties not had Devkits for long.

     

    Yasuda was in attendance at Nintendo’s Corporate Management Policy Briefing, and relayed a comment from Shigeru Miyamoto. Miyamoto said that games developed with PC as a base can be ported to Switch in about a year. The report also adds that the console was revealed to third-parties last summer. It’s thought that we could therefore see major multiplatform titles starting from the fall season

     

    http://nintendoeverything.com/miyamoto-games-made-with-pc-as-a-base-can-be-ported-to-switch-in-about-a-year/

     

    What is going on here. Nintendo actually has a marketing plan.

     

    There's no bigger stage in the U.S. on which to showcase the platform. I think it speaks to our confidence in the system," says Nintendo marketing honcho Nick Chavez when asked why the company picked the Super Bowl, where the New York Times reports the average cost of a 30-second spot this year rose to $5 million.

    "Think about your 40- to 45-year-old parent who has really fond memories of playing Zelda growing up, sitting there watching Super Bowl with their 10- or 12-year-old child who maybe hasn't experienced Zelda yet," says Chavez. There you go.

     

    What's more, Chavez says the "a day in the life" framing of the 30 second spot (notice the player never leaves his abode) came from feedback after Nintendo aired its first look videos in October: "We heard from U.S. gamers that they were tremendously excited about the proposition [of Switch], and that they couldn't wait to experience the power of a home console portably within their own homes. Not only inside the home and outside, but just moving from room to room."

     

    Chavez says Nintendo shared that feedback with the company's counterparts in Japan, culminating in the Super Bowl ad (look for it to air during the game's fourth quarter), where the player carries the experience seamlessly from bed to breakfast to couch.

     

    Expect the marketing barrage to continue even after the Super Bowl. "This isn't just a six to eight week launch campaign," says Chavez, referring to the Switch's hands-on reveal in early January through to its launch on March 3. "This is really a 15 month campaign for us, to say nothing of our plans for 2018. You're going to see a number of other touch points, including additional 30 or 60 second executions in the coming weeks that emphasize the full proposition, meaning those multiple demographics, including kids, teenagers, young adults, parents, active gamers, casual gamers and so forth."

     

    http://time.com/4653672/nintendo-swi...wl-commercial/

  10. That subscription is about 25 quid too much.

     

    I'm a little saddened that gamers just about rolled over and accepted Microsoft's pay-to-play scheme. And then when Sony followed suit, the same thing happened again.

     

    And now it's going to happen with Ninty, I can just feel it.

     

    Kinda leaves people no choice when it's pay or don't play.

  11. I think those adverts are fantastic! It actually looks like a sequel to the Wii but with all the extras of being portable, Mario Kart near launch etc. It makes the Wii U ads seem even worse than I remember:

     

     

    Haha. A real shocker. I think the real problem was the product and how to market it?

     

    It can't be coincidence that the Wii u marketing never really improved. No marketing guru could come up with a decent marketing campaign.

  12. [tweet]826841955111890944[/tweet]

     

    Online service rough Japanese price.

     

    Not bad at all. On the adverts how refreshing to see Nintendo actually have commercial where the music isn't noise vomit. Those wii u ads and that techno music were horrific.

     

    Guessing any VR is on future iterations of the Switch as currently the resolution is too low.

×
×
  • Create New...