-
Posts
3015 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by motion
-
Virtual Console - All you need to know
motion replied to Tellyn's topic in General Gaming Discussion
Ice Climber is an absolute classic title. Amazing game. Don't get me wrong it was released around the same time as SMB so don't expect flashy graphics or a plot or anything... but still great fun and one of my favourite games in my youth -
Then again the Spaceworld film WAS jaw dropping, far better than TP.
-
Agreed. Absolutely stunning visuals. Twilight Princess' were nice but nothing special.
-
At the final final battle and no idea what's going on, or how to do anything. Pretty cool though. I'd probably give this game an 8/10.
-
It was very out of place, but had the whole game been filled with cutscenes like that... :P
-
That real 3D cutscene before the final world was amazing. Very very cool. If only all the cutscenes were like that!
-
Jasper and Zell, WE want to talk timeline theories as WE want to try and make sense of it all, as Zelda fans. Is that alright?
-
Dante, I personally don't agree with your timeline. At the beginning of Wind Waker, the legend tells of the hero of time. This would only be possible in the adult timeline because in the child one (where you've put it in) Ganondorf doesn't rise to power during OOT, Link as a child warns Zelda and the king about him. Hence the scene in TP where he's being sealed away by the sages. Also in TP, Ganondorf doesn't recognise neither Link, nor the Master Sword... thereby proving the order I posted up there ^^^ that TP takes place after OOT (child timeline) and MM, where Ganon never ran into Link or the master sword.
-
Those 6 games up there seem to match up pretty well, especially given they were all post Ocarina (when Miyamoto started to take the timeline thing somewhat seriously)
-
Just saying that NGC is hardly the best source of info.
-
NGC are wrong. Every other timeline theory disagrees with them including all the theories in this thread. I take it NGC didn't do a split timeline theory that has been proved accurate?
-
No one reads manuals, things should be spelt out IN GAME, as it is in Wii Sports, Excite Truck, Zelda, Rayman............... I didn't think I needed to look in the manual, I thought all these upgrades happened automatically.
-
Thanks for the tips, will do that. I got half way through the game before realising that non of the upgrades were automatically activated as I first believed. No wonder I wasn't noticing any difference. Fair enough I'm an idiot for not realising but the game could have explained what to do a bit better!
-
Don't believe it, complete rubbish.
-
Equipping rings. It'd help if they told you about that in game! D'Oh!!!
-
I had more fun playing Excite Truck. I couldn't put the Wii remote down for that but with Sonic I find I get bored after about 20 minutes (then maybe go back to it an hour later) Having said that there's a hell of a lot more stuff to do in Sonic and it's like a big adventure, whereas Excite Truck is a pick up and play arcade racer.
-
Game definately gets better after a while and gets really fun though I still think jumping is an absolute joke, so flawed it's crazy. Worlds are very colourful and detailed. Party mode is pretty cool. The trasure hunt one is quite a nice idea. Cutscenes in storyboard fashion seem like a cheap/quick way of getting around the need to move the story along. Also, "Erazor Djinn"?? LOL, nice name. Not helped by the fact that Shahara says it around three times in pretty much every cutscene. Oh and there are a fair few levels that are still completely pointless, and I still don't know who Uhu is I keep racing in every world. The various ways of transport that Sonic are quite refreshing most of the time. I miss the way in Sonic 1 and 2 every time you got hit your rings would fly out from you and you were able to pick them up again. It was a nifty little animation. Time break is awesome, speed break less so. You shouldn't have to use up all your soul metre by pressing the button once, it should be on/off depending on how long you keep the button pressed. Still haven't figured out how to do a turbo start, or a backwards jump.
-
There are ways around both of those problems. 1. Hyrule being flooded could be the lesser of two evils. Flood the land rather than see it destroyed. 2. Link's quest could be 'forgotten' through the ages or carried out in a way whereby his actions were in secret or something like that. I mean it's not like more than a couple in TP Hyrule knew who Link was and what he was doing anyway.
-
The rupee thing practically made me avoid picking them up a lot of the time, I just couldn't be bothered. Also the fact that rupees are pretty much pointless in the game since there's not actually that much you have to buy.
-
That's because you can move it with the C-stick, a feature that is sorely missing in the Wii version because I agree the camera can be very buggy at times. Wind Waker's was flawless. Same with climbing actually. And moving after you've just been in 1st person.
-
It's actually between OOT (adult link timeline) and WW that the great flood occurs.
-
Yes, look for vines in the area between the bridge to castle town and the treasure chest itself.
-
You're off course right Jasper, but dungeon location wise the second half is miles better than the first three standard 'forest' 'fire' 'water' ones.