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Everything posted by Aussie
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Sonic Adventure DX - Director's Cut Opening title video Right click & save
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Australian Date & Price - November 17th for $119.95 Sonic Adventure DX {GameCube} Emerald Coast video Right click & save
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Sonic Adventure 3 no it's Sonic the Hedgehog on XBox 360 :P I said that because this title sounds to much like the so called Sonic Adventure 3 game that never was :P
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Sonic Adventure 1 Emerald Coast {Dreamcast} Sonic Adventure DX - Director's Cut Emerald Coast {GameCube} Sonic the Hedgehog Wave Ocean {XBox 360}
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Brand new screens of Sonic Adventure 3 no it's Sonic the Hedgehog on XBox 360 :P You can find more screens here Sonic the Hedgehog Players: 1-4 Genre: Action / Adventure Platforms: Xbox 360 :P In Sonic’s most realistic adventure ever, the blue blur arrives on an earth-like planet and befriends a beautiful princess named Elise from the water city of Soleanna. Yet, the ever-meddlesome Dr. Eggman has plans of his own for the intriguing city and he abducts Elise. Pushing next-gen technology to the extreme, Sonic speeds faster than ever before through the vast interactive 3D environments filled with enemies and obstacles when suddenly he encounters Silver, a brand new challenger. The focused foe stops Sonic’s every move with super natural powers making it difficult for even the blue dude with a ‘tude to out-maneuver him. With exciting new next-gen effects, a large cast of new and returning characters, and a blistering sense of speed, get ready for the most intense, high-velocity Sonic title yet! Features: • Speed redefined. Utilizing next-gen technologies, light bloom, and environmental motion-blur effects, Sonic’s breakneck speed and dazzling world come to life. • New and old friends and enemies. Sonic is joined by friends and foes from the franchise history, as well as a new character, Silver, whose supernatural powers will wreak mayhem on Sonic’s plans!! • Realistic world. Using a next-generation physics engine, Sonic’s moves, attacks and environment interaction respond realistically to opposing forces. The dynamic environments have been specifically created to promote Sonic’s sense of speed while delivering a great sense of scale. • Two different types of stages. Explore huge environments with various side missions in the Town Stages and make full use of Sonic’s blistering speed in the Action Stages. • Multiplayer mode. Up to four players can play as Sonic or other surprise characters in high-spirited multiplayer fun!
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? Where is the Wii version ?
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Zelda: Twilight Princess Discussion (SPOILERS: BEWARE)
Aussie replied to EchoDesiato's topic in Nintendo Gaming
At this years E3 Nintendo did say that they are going to release The Legend of Zelda Twlight Princess on GameCube & Wii in USA they never did say it was going to be released any where eles on GameCube then the Us as for me i can't wait for the Wii version xD :P -
What i'm saying is it's in the name. In the last 5 yrs or so Nintendo consoles have been know as consoles only for kids. I'm happy nintendo has take their name out of the console because when you play Wii you are not going to think oh Nintendo kids console you are going to think wow this is fun, cool, & so on & not think it's a kids console because the name Nintendo is not in it. It also sounds entirely new and the name makes people interested to find out what it is all about
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Lets all be happy with the name Wii i am because when anyone talks about Wii they never think it's from Nintendo & in some ways thats good because it will get alot of gamers & none gamers playing Wii :P
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THROWBACK announces the acquisition of ACCLAIM gaming titles
Aussie replied to Aussie's topic in Other Consoles
UPDATED : Throwback CEO Thomas Maduri took the time to answer GameSpot's questions about his company's big pickup. GameSpot: Can you give a history of how Throwback came to be and what else it has done? Thomas Maduri: Coincidentally, Throwback was established three or four weeks prior to the Acclaim bankruptcy. The original suggestion was to put together a bid to re-establish the company as it stood. After further discussions and due diligence on the situation, we felt it best to go in a different direction and begin work on other various projects. It is ironic, however, that we ended up in a similar result only a couple of years later. As for a history of past projects, the Acclaim content acquisition is our first announced, completed project. We have multiple projects in development, and will be announcing them at a later date. GS: How big an operation is Throwback? TM: The Throwback operation can be classified as a startup for the time being. We're executing an aggressive growth schedule, and looking to hire some highly skilled individuals. GS: Were all these rights picked up at last year's auction of Acclaim's remaining assets? How much was invested just in acquiring the rights? TM: All the rights to the games were picked up after the conclusion of the auction held on May 11, 2006. Included in the auction were approximately 286 SKUs spanning multiple generations and consoles. Some of those titles are not mentioned on our site due to further investigations needed on our part. The total cost of the acquisition cannot be calculated at this point in time, and will be some time before it is ascertained. GS: What criteria were you using in choosing which properties to pick up? TM: Throwback didn't target and purchase individual titles. Every title remaining in the Acclaim library was sold to us in a single purchase. So there wasn't a selection process, as it was structured as an all-or-none proposition that we were pleased with. The Acclaim titles were originally targeted because of the recently created original intellectual properties. Some titles like Gladiator: Sword of Vengeance did not have an opportunity to experience a full product life cycle, and the preliminary sales information was promising. Other titles like the Extreme-G Racing series represented an approximate $60 million revenue level. The financial information combined with more traditional research showed to us a level of consumer penetration that could be used in future iterations. GS: What's the next step now that Throwback has the rights to these properties? TM: Throwback is going to continue the projects that have been worked on for some time now. The acquisition does not fundamentally alter any plans for the existing pipeline, but just adds to it. It is highly possible that new franchises or titles that have been in development will be released prior to any Acclaim-based titles. GS: Will we see rereleases of any of these games? TM: Yes, we're dedicated to rereleasing many of the key titles for new gamers to enjoy. They will be distributed using various digital distribution channels. GS: Will these franchises continue to be traditionally console-based, or will we see them appear on PCs, in plug-and-play TV games, on Xbox Live Arcade, or other formats? TM: I think a fundamental problem Acclaim had with many of these franchises is there weren't services like Xbox Live Arcade, or non-traditional platforms like Nintendo is providing with the DS, and [the] anticipated Wii console, available to them when many of these games were created. A game like Re-Volt or Iggy's Reckin' Balls would be a perfect fit for the Xbox Live Arcade service. They provide quick gameplay, and do not possess a substantial learning curve for the controls. These services will create new markets using existing console technology, so in that sense they will be console-based, but in a non-mainstream format. Throwback is planning on taking advantage of those and any other yet-to-be-announced platforms or services we could potentially benefit from. GS: Will Throwback handle the development, publishing, or distribution of future titles in these franchises? Or is it just a rights-holder that will contract with other companies to do those tasks? TM: Throwback will be establishing itself as a full-service publisher. Development of titles will be determined on a game-by-game basis with some titles internally developed, and others contracted to outside studios. GS: Which franchises will we see revived first? TM: Throwback has established an internal road map, but we're obviously excited about Re-Volt and XGRA. Pending a formal announcement, we can't provide any further information. GS: Is Throwback focusing on returning these properties just to gaming, or will there be an effort to expand them to toys, television, movies, and so on? TM: I think if there's an opportunity to expand to other forms, we'd be willing to enter discussions. But we're realistic, and focusing all our efforts on returning these properties to the gaming world. GS: Do the rights to titles like Aggressive Inline and Legends of Wrestling include the rights for names and likenesses of the real-life personalities featured in those games, or just the series' brands? TM: There are some legal issues that need to be sorted through before we can even ascertain what those titles include and we've been told not to comment on their status. I apologize for that, and wish we could provide further insight. GS: How soon will we see Throwback make use of these acquisitions? TM: As soon as possible. We have some organizational and legal aspects to take care of, but we're committed to bringing some titles to the next generation and beyond. We expect development to begin shortly on some titles, and will be making the necessary announcements as development progresses. GS:: Thanks, Thomas. Via gamespot.com -
THROWBACK announces the acquisition of ACCLAIM gaming titles
Aussie posted a topic in Other Consoles
Extreme-G Racing 5 xD :P lets hope they come up with good updates for alot of them -
I say to everyone out there don't make this stop you from buying Wii because of it's name as it's going to have some of the best games on any console & we are still geting brand new IP Games & best of all we get to play just about all the old NES, SNES, N64 & Sega/Nec games :P so if you don't buy Wii because of it's name then you are all just stupid. As it's all about the games not what the name of the console is called :P
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Nintendo's Home Console Names for the past 20yrs 1 * Nintendo Entertainment System {NES} 2 * Super Nintendo Entertainment System {SNES} 3 * Nintendo64 {N64} 4 * Nintendo GameCube {NGC} 5 * Wii So for the first time in over 20 yrs the name Nintendo will not be in the title name as their next gen console will only have the name of Wii You will still have the Nintendo Logo on the box art but not as in the title name
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Look everyone get over it's called Wii & thats it live with it & if you don't then who cares :P also it sounds like you all care more about the name then what games you will be playing on it soon
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I say to everyone out there who cares if you don't like the name Nintendo Wii or if it has HD or not so what - All that really matters is how the games feel & play & best of all how fun they are thats it who cares what it's called just be happy that Nintendo does & will always make the best & fun games to Around
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Go HERE For the full XBox 360 {Australian Release Dates} & {Australian XBox Games Backward list}
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Go HERE For the full XBox 360 {Australian Release Dates} & {Australian XBox Games Backward list}
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So far i have payed out $971.33 XBox 360 console $649.95 EBGames VIP (Pak with PDZ game) $149.00 EBGames Play & Charge Kit & PGR3 $122.38 DVDCrave Kameo $50.00 - still to pay $49.95 EBGames So all up $1,021.28
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$110 Australian into GBP = $63.85 $63.85 GBP into Aussie = $150.64 http://www.x-rates.com/calculator.html Also look at this :shock: SONY TO SHIP 200 MILLION PS3S? Business reports claim that Sony will ship enough PS3s to set up a small country - count us in as the first citizens In a report on Business Week, market researches estimate that Sony will ship over 200 million PlayStation 3 consoles in five years, citing sales of 12 million consoles in the first year of release. This estimate is double the number of PS2s that have shipped in the same time period, placing the bar incredibly high for the next-gen console. We're skeptical as to whether Sony can actually manufacture 200 million PlayStation 3's in five years, let alone ship them. This news comes after Microsoft's own tall estimates that they will reach one billion gamers with the Xbox 360, an astronomical number that the company will be incredibly hard pushed to reach. Perhaps more realistic, though still steep, is the ambition to sell three million Xbox 360s in the first three months on sale. computer and videogames I dont think thats ever going to happen & i think Sony are :shock:
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XBOX 360 Australian Release dates & Game RRP Prices February 3 $110 * Call Of Duty 2 March 2 $110 * Amped 3 $120 * Condemed $100 * Dead or Alive 4 $120 * Football Manager 2006 $110 * Frame City Killer $120 * Full Auto $110 * Gun $100 * Kameo Elements of Power $120 * King Kong $110 * Moto GP2006 $110 * NBA 2K6 $120 * Need For Speed Most Wanted $110 * NHL 2K6 $110 * Oblivion The Elder Scroll IV $100 * Perfect Dark Zero $100 * Project Gotham Racing 3 $110 * Quake 4 $110 * Ridge Racer 6 $100 * Test Drive Unlimited $100 * The Outfit $110 * Tiger Woods PGA Tour 06 $100 * Tomb Raider Legend $110 * Tony Hawks American Wasteland $110 * Top Spin 2 March 20 $120 * Tom Clancy's Ghost Recon Advanced Warfighter $120 * Tom Clancy's Splinter Cell Double Agent March 28 $100 * TimeShift March 30 $120 * Blazing Angels Squadrons Of WW2
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I would say go for PGR3, PDZ & Kameo but i think the best thing u can do it find a place that has a 360 & play some of them games first before you go out & buy them but thats just me :P
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XBOX 360 Australian Game Prices $99.95 * Dead or Alive 4 * Kameo * Perfect Dark Zero * Project Gotham Racing 3 * TimeShift $109.95 * Amped 3 * Call Of Duty 2 * Gun * NBA 2K6 * NHL 2K6 * Oblivion The Elder Scroll IV * Quake 4 * Tiger Woods 2006 * Tony Hawks American Wasteland * Top Spin 2 $119.95 * Blazing Angels Squadrons Of WW2 * Ghost Recon 3 Advanced Warfighter * King Kong * Need For Speed Most Wanted
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Thank about this Backwards compatible with the Dreamcast yes but maybe it would be called Nintendo Rev backwards Dreamcast 2 :P
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VIP Pak