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Posted

When Nintendo say there's the posibility of adding new items/levels/weapons in a game using WiiConnect24 where does all this get stored? I assume on the flash memory? But wouldn't that limit a game to the amount of add ons it can have? What if some 3rd party bring out a huge update for a game...wouldn't it take up a fat chunk of space?

Posted

But what he means is that an entire new Zelda dungeon would take up more spaace than three blocks. I think you can better get yourselves a 2 Gb SD-card to be sure. I think if it can't be downloaded, you will get a message in your message board on Wii. I think Nintendo has thought of it, it would be stupid if they forgot...

Posted
But what he means is that an entire new Zelda dungeon would take up more spaace than three blocks. I think you can better get yourselves a 2 Gb SD-card to be sure. I think if it can't be downloaded, you will get a message in your message board on Wii. I think Nintendo has thought of it, it would be stupid if they forgot...

I don't think the whole of Zelda:TP takes up more than 2Gb.

Posted
I don't think the whole of Zelda:TP takes up more than 2Gb.

 

But even so, your 512 Megs will still be filled quit quickly if your starting to download. The internal memory will soon just be too small...

 

AND don't forget that although DVD's are 8.7 Gb, the data they place on it is much larger. A two-hours DVD-film with menu's and all would - in uncompressed size - take up as much as 48 to 50 Gb! And the same compression methods cannot be manufactured with 'just' data over web. It could be taking up a lot of space.

Posted

whats the problem? havent nintendo stated that you can always erase downloaded games and then download them again for free if you wish? Or is it some collecting thing with people who want nintendos entire backcatalouge on one SD card?

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