david.dakota Posted November 11, 2006 Posted November 11, 2006 Reading various reports, its seems the first wave of First Person Shooters are not nailing the controls 100%. Here's a thought: Could the Nunchuck controller provide horizontal movement? Currently, it seems the nunchuck analogue stick controls forward, backward and sideways movement, with Wii Remote providing horizontal view movement by guiding your Wii-mote/on-screen reticule outside of this box. Now, with the nunchuk containing tilt sensors it could be possible to allow your characters head to be directly controlled by tilting? Obviously tilt left for the screen to pan left, tilt forward to pan down etc. This would leave the analogue stick responsible for body movement/walking and the Wii-mote can be used for direct targeting using the whole screen? This solution obviously depends on the sensitivity of the tilt sensors in the nunchuk. Your thoughts?
solitanze Posted November 12, 2006 Posted November 12, 2006 Reading various reports, its seems the first wave of First Person Shooters are not nailing the controls 100%. Here's a thought: Could the Nunchuck controller provide horizontal movement? Currently, it seems the nunchuck analogue stick controls forward, backward and sideways movement, with Wii Remote providing horizontal view movement by guiding your Wii-mote/on-screen reticule outside of this box. Now, with the nunchuk containing tilt sensors it could be possible to allow your characters head to be directly controlled by tilting? Obviously tilt left for the screen to pan left, tilt forward to pan down etc. This would leave the analogue stick responsible for body movement/walking and the Wii-mote can be used for direct targeting using the whole screen? This solution obviously depends on the sensitivity of the tilt sensors in the nunchuk. Your thoughts? http://blogs.ign.com/Bozon-IGN/2006/11/09/36511/#comments
blender Posted November 12, 2006 Posted November 12, 2006 that blog articles excellernt (the comments are littered with pretty awesome ideas too). The final idea seems to match the e3 zapper prototype. Could you plug an extra nunchunk into the e3 Prototype though? Dam you nintendo for not keeping an analogue stick on the wii-mote. I'm sure when this zapper is released, all previous FPS will become redundant. Maybe it will launch with Resident evil or metroid. This could infact be the MEGATON! I look forward to playing with it on ps3.
Gaijin von Snikbah Posted November 12, 2006 Posted November 12, 2006 I dont think either of the above methods of aiming will work very well. I will post the ultimate solution in a while.
DCK Posted November 12, 2006 Posted November 12, 2006 Bozon's solution is quite easy. I spent half an hour making a rough 100-line function that on paper does the job excellently. It uses a bounding circle and its turning speed increases towards the edges of the screen. If I could make it just like that however, I don't see why developers haven't used/tried it.
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