Hogge Posted June 29, 2014 Author Posted June 29, 2014 Here's another screenshot of how we're working on improving the visuals of the surroundings.
Hogge Posted January 19, 2015 Author Posted January 19, 2015 It's been a while since I last posted an update, so now it's going to be a big one. The main news that may interrest you is that we've created a demo of the game that's free for you to download. Linky What makes this demo interresting is that it includes a config file for you to experiment with. It enables you to set up the exact handling characteristics of each of the three racers and the Paver. Second most important for the day is that we've started our Greenlight campaign to launch the game on Steam. Needless to say, if you wish to see this game come out on the Wii U, we need to launch it for the PC first. So, please log in on Steam and vote for us! And finally, we have a brand new video in higher resolution and better framerate than before.
Hogge Posted October 7, 2015 Author Posted October 7, 2015 At long last, Velocity Stream has launched! It's a very proud day for us, as this is a game we've been working on for the past three years. Be not mistaken, however, we intendo to support the game for the foreseeable future with more content, bug fixes and generally whatever the community wants. Buy it here!
Hogge Posted December 29, 2015 Author Posted December 29, 2015 As I've said previously, the game has received a patch, featuring a brand new racer, the Shark. It's a tremendously fast motorcycle, the first actual bike in the game. If you're a fan of the N64, you can see that it clearly is inspired by the purple bike in Extreme G. It was included in the christmas patch along with a brand new christmas map. Overall, we want to hear your feedback and wishes. We are still aiming to release the game for the Wii U, but of course we need a liiitle bit of interrest from the community.
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