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Posted

OK maybe not Wind Waker but yeah definitely the others.

 

I have played a few of them recently but a lot of them I know so well that it doesn't really mean anything. I can quite easily say that MM, OOT, LttP and LA were all substantially harder to me though.

 

Interesting how you think so differently. Why did you find them so hard?

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Posted

To be honest I don't find any of them particularly hard or easy, except for the first two which are fucking hard. The old 2D ones hard parts are basically due to navigation, the dungeons weren't very intuitive, OoT an MM had better puzzles, but didnt take that long to figure out, WW wasnt hard in the least bit, PH had some pretty nice puzzles and TP's dungeons made me think a little more and longer and the design just felt really well though. Of course that everyone has a different thought process, it's normal some people find some games harder than others.

Posted

I agree with the 'thumbs down' being thrown at the Temple of Time, but the coolness that is the Dominion Rod made up for that imo. If they fleshed it out a bit more, maybe going into a bit more depth with that whole entering the past theme, maybe like having a vision of the Hero of Time (or Ganondorf, or Sheik even) walking around in certain areas and also making the boss a bit more longer using the Rod more thoroughly, the Temple of Time would have been almost a tear jerking experience...But unfortunately, like most parts of TP it just felt lifeless and generic (mo ofcourse).

 

The Snowpeak Ruins was the only dungeon to fully impressive me, but when I think of OOT's Spirit Temple, Forest temple, Water temple and maybe even the Fire temple (plus their bosses), OOT's overal dungeon design far outstrips TP's.

 

What I would like to see introduced to a future Zelda though is one end-of-game mega dungeon, something similar to Final fantasy X-2's Via Infinto (sp) that had like 100 levels worth of dungeon. Just really anything that doesn't make the end of the game so absolute. For example, in MM I would have liked to experience that 'Dawn of a New day'; seeing Anju and Kafei etc, and all the lives Link had touched. Zelda endings of late have been pretty crap.

Posted
I agree with the 'thumbs down' being thrown at the Temple of Time, but the coolness that is the Dominion Rod made up for that imo. If they fleshed it out a bit more, maybe going into a bit more depth with that whole entering the past theme, maybe like having a vision of the Hero of Time (or Ganondorf, or Sheik even) walking around in certain areas and also making the boss a bit more longer using the Rod more thoroughly, the Temple of Time would have been almost a tear jerking experience...

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but tp's hyrule never had a hero of time and gannon didnt make it to the temple of time!

 

i agree though, zeldas got a great mytholgy and history to it, they could of made that part a little better. the stuff inside the temple of time was hardly related to OOT. i think it would of been better it was all old school badguys and stuff in there. bit of a wasted oppertunity. that part in WW when you went down to hyrulw at the bottom of the ocean was amazing. my fave part in the game.

Posted

I'd personally love to see the gameboy Zelda games released on wiiware or something similar (like a 3D remake). The stories in those games were fabulous and the oracle games especially had an old school element that made you really care for the characters in the game. I remember far more about NPC's from Oracle of ages/seasons and the Minish Cap than any of the recent console iterations of Zelda. The minish cap also had some wonderful ideas played out due to the idea of size. I'd love to see a fully remade version of this game on a console. Makes me want a borrowers game :o


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