Jump to content
NEurope
Sign in to follow this  
YenRug

PS3 too expensive to develop for?

Recommended Posts

OK, before any admin tries to go shifting this into the "Other Console" folders, don't. This is just something that potentially highlights the decision, by Nintendo, to produce a cheaper system to develop for.

 

http://news.teamxbox.com/xbox/9503/Developers-Migrating-from-PS3-to-Xbox-360-Development/

 

Developers Migrating from PS3 to Xbox 360 Development?

By: César A. Berardini - "Cesar"

Oct. 12th, 2005 2:06 pm

 

PS3Today.com and PS3Focus.com have reported a recent Japanese article about PS3 developer support, which has an insider source claiming that the initial investment for PS3 software development it at least ¥2 billion (U$S 17.6 million), and that figure does not include the actual development costs associated directly with the title.

 

This initial investment, according to this insider source, is "nothing but a nightmare for many Japanese software development companies."

 

The article also reveals that the prevailing rumor in Japanese game development circles is that many companies may end up developing for the Xbox 360, which will lower R&D costs since the system shares many similarities with Windows game development, allowing developers to release a single title on both platforms.

 

Could Sony’s ambitious plans for the PlayStation 3 scare small game developers away and push them to towards Xbox 360 development? Only time will tell…

 

OK, so this editorial talks about the cost pushing developers onto the Xbox360, but then they are an Xbox site so that is the angle they will write from. However, their reasoning means that the same situation applies even more to the Revolution, even more so again when you factor in the anti-Western feeling of a lot of Japanese companies.

 

It is just more evidence that not only will the PS3 burn a sodding great huge hole in consumers pockets, it's going to empty developer's pockets too. All we need now is for Nintendo to realise they need to make their revenue by more sales with small license fees, not get the most they can out of each copy sold.

Share this post


Link to post
Share on other sites

Interesting. Its likely the majority of PS3 games will be from huge companies such as Namco,Konami and Capcom whereas small companies won't have a chance, in which case they'll go to Revolution/Xbox 360.

Share this post


Link to post
Share on other sites

I know personally PS3 development will be far too costly for me to give it a go.

 

So that's another feather in Nintendo's cap.

Share this post


Link to post
Share on other sites

It's all to do with the Superflux Shader 3000 toolset. The intercept pixel ratification is simply unacceptable.

Share this post


Link to post
Share on other sites

Im also in the same boat as bowser, my studio just doesnt have the man power or funds to develop a title for the ps3, but the others, well thats a different story ......

Share this post


Link to post
Share on other sites

I heard the PS3 development was easy but now I see that's false...

 

I think this will be an advantage for the Xbox 360, wich is even supporting small developers with it's Arcade Service, now with just $100,000 you can make a game for the 360, and sell it via marketplace or just let it be played free and the sponsors pay, is something like that and there are 21 games announced, now Microsoft just needs to have an old Sega classics library to download, also if the Revolution is cheapier and easier to program, more developers will make games on it, but since it's so different in terms of gameplay and horsepower, I don't see developers moving their projects to Revo.

Share this post


Link to post
Share on other sites

OK, so how many legitimate developers do we have on this forum? The only one I was aware of was Schpickles, but seems we've got a few others showing their hand.

Share this post


Link to post
Share on other sites

Maybe is just that the developers population is growing, I also wish to be one someday :P

Share this post


Link to post
Share on other sites

I don't develop but I manage a few projects and the Playstation 3 development could be easily very high. So far we have nothing solid yet but I am sure that next-gen development costs are sky rocketing especially with HD and more raw power. People want to see what is "better" in the next-gen and whereas 2 people developed Theme Park a few years ago - it takes many more people now.

Share this post


Link to post
Share on other sites

This doesnt mean that the PS3 will get any less games , it just means more games will be developed on 360 then ported to PS3. Looks like the 360 will have a bigger library than the PS3 this time around, and dare i say, a bigger user base.

Share this post


Link to post
Share on other sites

i think there will be more multiformat games then what they were this gen. but i am happy that nintendo will have a shell for the revolution that means that there are still chances of getting games from Xbox 360 and PS3.

Share this post


Link to post
Share on other sites

I can't speak for Bowser57's development house, but as far as we're concerned, we simply can't afford the dualcore hyperthreading modules used in the PS3 development process. With the Revolution, the Co-operative Unifying Nanosplit Technocoil takes care of the pixel confugulation, so we can use a single-core hyperthreading module (which halves the cost).

 

We're not developing for the 360, but I've heard that the Single Hexadroid Intel Transformer doesn't work well without X70 support. Hopefully we'll have the middleware to combat that pretty soon.

Share this post


Link to post
Share on other sites
Co-operative Unifying Nanosplit Technocoil

Single Hexadroid Intel Transformer

 

hmmmm....

(is it a bird, is it a plane, no it's a crap joke)

Share this post


Link to post
Share on other sites

PS3 may be difficult and expensive to develop for but if it sells as good as the PS2 it will hardly matter at all.

Share this post


Link to post
Share on other sites

OMG that's £10/€15 million only to begin developing for the PS3... You can make software for the DS if you spend ~£200 (that includes a DS too ;))...

Share this post


Link to post
Share on other sites

XBOX 360 isnt very easy to develop for either because of the multicore I heard, but PS3 must be a real nightmare. Nintendo and Microsoft have to take advantage of this situation.

Share this post


Link to post
Share on other sites

Both ps3 and xbox 360 share similar difficulties in that they both contain multi core architecture, which can be difficult to program for.

Share this post


Link to post
Share on other sites
Both ps3 and xbox 360 share similar difficulties in that they both contain multi core architecture, which can be difficult to program for.

So you're implying that the Revolution is not multicore? Wait, don't answer that.

Share this post


Link to post
Share on other sites
hmmmm....

(is it a bird, is it a plane, no it's a crap joke)

well personally i found haver's post funny.

Share this post


Link to post
Share on other sites
So you're implying that the Revolution is not multicore? Wait, don't answer that.

 

I will anwser that, no im not implying anything about the revolution, as i dont know anything about its architecure.

Share this post


Link to post
Share on other sites
I will anwser that, no im not implying anything about the revolution, as i dont know anything about its architecure.

 

 

But I think it is safe to assume that the Revolution will not have more than 2 cores and so far dual-core coding is easier because its growing in the PC market aswell.

Share this post


Link to post
Share on other sites

Yes i agree, i dont think the revo will contain multiple cores. Yes dual core coding is getting easier but its still in its infancy.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×