Yeah. but everyone is mixing and matching wrong...
IGN say that the specs by "Han Solo" that supposedly work for Factor 5 is fake..
But the specs they how is NOT the specs "Han Solo" released.
Look like someone took "Han Solos" specs and even amped up those quite a bit before sending them to IGN to be proven false or true.
Han Solo released:
CPU:
1 IBM Custom PowerPC 2.5 GHz with 256 KB L1 cache and 1 MB of L2 cache (an L3 cache is rumored). It’s Dual Threaded
13 billion dot product operations per second
Revolution GPU:
ATI Custom based RN520 core. The "N" stands for Nintendo, and is because the ArtX team is with them, that is why it’s an "N".
GPU core at 600 MHz. Will support up to 2048x1268 resolution, HD support is still being decided. Will have 256 MB’s of 1T-SRAM (the RAM is much better due to some tweaking, compared to GC’s RAM. The latency and Cells are much more efficient and faster. Around 1.2 ns is the latency, on average).
32 parallel floating-point dynamically scheduled shader pipelines.
Polygon Performance: 500 million triangles per second theoretical, average in game would be around <100 Million/sec>
Shader Performance: ~50 billion shader operations per second
Revolution memory:
512 MB of 700 MHz 1T-SRAM
Other bits and pieces:
Revolution will support a PPU chip (Physical Processing Chip). There will be 32 MB’s of its own RAM, which will link to the CPU and GPU and the Controller.
There will also be a separate sound card that will support only DD 5.1 – DTS 7.1, rumors has it will have 16 MB’s, like the Cube DSP
THIS IS WHAT IGN & FACTOR5 (Julian Eggebrecht) SAY IS FAKE
| Codename Revolution |
Central Processing Unit:
* Custom IBM CPU "Broadway"
* 1x IBM PowerPC 970 core @ 3.0 GHz
* 256 kB L1 cache
* Single core and multicore operation modes
* 2x IBM PowerPC 970FX cores @ 2.5 GHz
* 2x 128 kB L1 cache
* Optional activation for multicore
* Low power consumption
1 MB L2 cache
* 32-bit integer, 64-bit floating point
* Two threads per core, six threads total
* 11 billion dot product operations/second (peak)
Graphics Processing Unit:
* Custom ATI GPU "Hollywood"
* Dual customized ATI R520 cores @ 500 MHz
* ATI "Crossfire" dual core technology
* 10 MB embedded EDRAM
* 2x 128 MB GDDR4 graphics memory @ 1.25 GHz
* 50 GB/second texture bandwith (peak)
* Next-gen hardware prestations
* 2048x1536 maximum resolution (DVI)
* 1920x1080 maximum resolution (1080i)
* 650 million triangles/second (peak)
* 100 million polygons/second (expected performance)
* 112 million shader operations/second (peak)
* 56 million shader operations/second (expected performance)
Physics Processing Unit:
* Custom AGEIA PPU
* Customized AGEIA PhysX PPU @ 400 MHz
* Hardware physics acceleration
* 32 MB PC3200 DDR SDRAM physics memory @ 400 MHz
Sound Processing Unit:
* Custom NEC Sound DSP
* Custom NEC digital signal processor
* 256 simultaneous channels
* 196 KHz maximum sample rate
* Sound ADPCM encoding
* Dolby Pro Logic II, Dolby Digital 5.1 and Dolby DTS support
* 16 MB embedded SRAM sound memory
Memory:
* 512 MB 1T-SRAM @ 900 MHz main memory
* No memory read delay
* 10 MB EDRAM @ 500 MHz embedded video memory
* 2x 128 MB GDDR4 @ 1.25 GHz graphics memory
* 32 MB PC3200 DDR SDRAM @ 400 MHz physics memory
* 16 MB SRAM sound memory
* Total of 826 MB RAM
Miscellaneous system data:
* 1.2 billion floating point operations/second (peak)
* 65 nm manufacturing process
* Liquid metal cooling
* 65x better heat conduction than water
* No fans or pumps involved
Media:
* Custom Panasonic 12 cm discs
* 12 GB data storage
* CD/DVD support
* Supports DVD-9, DVD-5, DVD-ROM, DVD+/-R, DVD+/-RW, Audio DVD, SVCD, VCD and audio CD.
* 16x DVD speed, 21.6 MBit/second data transfer
Data storage:
* 4 MB embedded EDROM (system utilities)
* 512 MB embedded Flash ROM (data storage)
* 2x SecureDigital memory card slot
* 64 Mbit/second read speed (peak)
* 16 Mbit/second write speed (peak)
* Supports up to 16 GB per slot
* 2x Nintendo GameCube Memory Card slots
* 4 Mbit/second read speed (peak)
* 2 Mbit/second write speed (peak)
Networking:
* 802.11g compliant network chip
* 54 Mbit/second data transfer (peak)
* Backward compatible with 802.11b protocol
* Compatible with any 802.11g / 802.11b router, as well as the Nintendo PC Access Point and Nintendo DS
* 150 ft range (peak)
* 50 ft range (expected inhouse performance)
**************************************
You see, the Single Core 2,5GHz CPU just became multicore and 3 Ghz instead and many more amped specs like FULL HDTV-support accurding to GFX part.