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NeoBlizz

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Everything posted by NeoBlizz

  1. Hardware developer is not agreeeing with eachother on the specs though, Some say its impossible to put it in Revolutions small design and other say it more then possible.. So until Nintendo speak we just dont know. BUT if someone is to debunk rumor specs make it believable by not having wrong "author" for the specs you're debunking.
  2. Yeah. but everyone is mixing and matching wrong... IGN say that the specs by "Han Solo" that supposedly work for Factor 5 is fake.. But the specs they how is NOT the specs "Han Solo" released. Look like someone took "Han Solos" specs and even amped up those quite a bit before sending them to IGN to be proven false or true. Han Solo released: CPU: 1 IBM Custom PowerPC 2.5 GHz with 256 KB L1 cache and 1 MB of L2 cache (an L3 cache is rumored). It’s Dual Threaded 13 billion dot product operations per second Revolution GPU: ATI Custom based RN520 core. The "N" stands for Nintendo, and is because the ArtX team is with them, that is why it’s an "N". GPU core at 600 MHz. Will support up to 2048x1268 resolution, HD support is still being decided. Will have 256 MB’s of 1T-SRAM (the RAM is much better due to some tweaking, compared to GC’s RAM. The latency and Cells are much more efficient and faster. Around 1.2 ns is the latency, on average). 32 parallel floating-point dynamically scheduled shader pipelines. Polygon Performance: 500 million triangles per second theoretical, average in game would be around <100 Million/sec> Shader Performance: ~50 billion shader operations per second Revolution memory: 512 MB of 700 MHz 1T-SRAM Other bits and pieces: Revolution will support a PPU chip (Physical Processing Chip). There will be 32 MB’s of its own RAM, which will link to the CPU and GPU and the Controller. There will also be a separate sound card that will support only DD 5.1 – DTS 7.1, rumors has it will have 16 MB’s, like the Cube DSP THIS IS WHAT IGN & FACTOR5 (Julian Eggebrecht) SAY IS FAKE | Codename Revolution | Central Processing Unit: * Custom IBM CPU "Broadway" * 1x IBM PowerPC 970 core @ 3.0 GHz * 256 kB L1 cache * Single core and multicore operation modes * 2x IBM PowerPC 970FX cores @ 2.5 GHz * 2x 128 kB L1 cache * Optional activation for multicore * Low power consumption 1 MB L2 cache * 32-bit integer, 64-bit floating point * Two threads per core, six threads total * 11 billion dot product operations/second (peak) Graphics Processing Unit: * Custom ATI GPU "Hollywood" * Dual customized ATI R520 cores @ 500 MHz * ATI "Crossfire" dual core technology * 10 MB embedded EDRAM * 2x 128 MB GDDR4 graphics memory @ 1.25 GHz * 50 GB/second texture bandwith (peak) * Next-gen hardware prestations * 2048x1536 maximum resolution (DVI) * 1920x1080 maximum resolution (1080i) * 650 million triangles/second (peak) * 100 million polygons/second (expected performance) * 112 million shader operations/second (peak) * 56 million shader operations/second (expected performance) Physics Processing Unit: * Custom AGEIA PPU * Customized AGEIA PhysX PPU @ 400 MHz * Hardware physics acceleration * 32 MB PC3200 DDR SDRAM physics memory @ 400 MHz Sound Processing Unit: * Custom NEC Sound DSP * Custom NEC digital signal processor * 256 simultaneous channels * 196 KHz maximum sample rate * Sound ADPCM encoding * Dolby Pro Logic II, Dolby Digital 5.1 and Dolby DTS support * 16 MB embedded SRAM sound memory Memory: * 512 MB 1T-SRAM @ 900 MHz main memory * No memory read delay * 10 MB EDRAM @ 500 MHz embedded video memory * 2x 128 MB GDDR4 @ 1.25 GHz graphics memory * 32 MB PC3200 DDR SDRAM @ 400 MHz physics memory * 16 MB SRAM sound memory * Total of 826 MB RAM Miscellaneous system data: * 1.2 billion floating point operations/second (peak) * 65 nm manufacturing process * Liquid metal cooling * 65x better heat conduction than water * No fans or pumps involved Media: * Custom Panasonic 12 cm discs * 12 GB data storage * CD/DVD support * Supports DVD-9, DVD-5, DVD-ROM, DVD+/-R, DVD+/-RW, Audio DVD, SVCD, VCD and audio CD. * 16x DVD speed, 21.6 MBit/second data transfer Data storage: * 4 MB embedded EDROM (system utilities) * 512 MB embedded Flash ROM (data storage) * 2x SecureDigital memory card slot * 64 Mbit/second read speed (peak) * 16 Mbit/second write speed (peak) * Supports up to 16 GB per slot * 2x Nintendo GameCube Memory Card slots * 4 Mbit/second read speed (peak) * 2 Mbit/second write speed (peak) Networking: * 802.11g compliant network chip * 54 Mbit/second data transfer (peak) * Backward compatible with 802.11b protocol * Compatible with any 802.11g / 802.11b router, as well as the Nintendo PC Access Point and Nintendo DS * 150 ft range (peak) * 50 ft range (expected inhouse performance) ************************************** You see, the Single Core 2,5GHz CPU just became multicore and 3 Ghz instead and many more amped specs like FULL HDTV-support accurding to GFX part.
  3. Specs just showed up over at GAF.. And all they say is: "FAKE", "Ultrafake" and "would cost $500-600 for that console". http://forum.gaming-age.com/showthread.php?t=64188
  4. The way I have read/heard, Han Solo also put out some rumour xb360 specs before MS had officially published their specs, and he was very very close on those. And the people on G4tv forum and Gamespot forum thinks the specs could be possible in the small design Nintendo have for Revolution (can be done in that small package). They also say the REV-GPU should place itself somewhere between PS3 and XB360 (only looking on GPU). About the rest they say a PPU would really help the CPU since the CPU will not need to be as powerful as the once in PS3 or Xb360.
  5. Swedish magazine Reset published this the day before e3 2005 on their forum/blogg, saying we have seen the Revolution controller. http://www.gon.se/media/E3-blogg/E3-blogg_i_1.jpg
  6. And its at least 6 months left before Revolution will be released, maybe even a full 12 months. Coz everyone seems to think Xmax 2006 for Revolution release.
  7. GAMECUBE Hardware 1x Platinum Nintendo Gamecube 1x Platinum official controller 3x Official Memory Cards 59 blocks 2x Official Memory Cards 251 blocks 1x Official GBA/SP to GC link-up cable 1x Broadband Adapter 1x Black Gameboy Player 1x Official SD-card adapter Games 1) StarWars Rogue Leader Rogue Squadron 2 2) Luigis Mansion 3) Pikmin 4) Tony Hawk's Pro Skater 3 5) Resident Evil 6) Burnout 7) Eternal Darkness 8) Extreme G3 9) Super Mario Sunshine 10) Starfox Adventures 11) Need for Speed: Hot Pursuit 2 12) Spider-Man 13) Metroid Prime + MP2: Echoes Bonus disc 14) Resident Evil Zero 15) Skies of Arcadia Legends 16) Animal Crossing 17) Zelda Wind Waker + Bonus disc 18) Burnout 2 19) Splinter Cell 20) Nintendo Gamecube Preview Disc 21) Soul Calibur 2 22) StarWars Rebel Strike Rogue Squadron 3 + Bonus disc 23) Mario Kart: Double Dash!! + Bonus disc 24) Zelda Collectors Edition 25) Beyond Good & Evil 26) Metal Gear Solid: Twin Snakes 27) Baldurs Gate: Dark Alliance 28) Splinter Cell: Pandora Tomorrow 29) Tales of Symphonia 30) Resident Evil: Code Veronica X 31) Metroid Prime 2: Echoes 32) Phantasy Star Online 1 & 2 33) Resident Evil 4 34) Action Replay MAX with 4mb(59 blocks) Memory Card 35) Splinter Cell: Chaos Theory 36) LEGO Starwars NINTENDO DS Hardware 1x Pure White Nintendo DS Games 1) Another Code: Two Memories 2) Castlevania: Dawn of Sorrow 3) Polarium 4) Zoo Keeper 5) Mario Kart DS 6) Animal Crossing: Wild World NINTENDO 64 Hardware 1x Black Nintendo 64 2x Memory Expansion pack Games 1) Super Mario 64 2) Legend of Zelda: Ocarina of Time 3) Legend of Zelda: Majora's Mask 4) Donkey Kong 64 5) Resident Evil 2 DREAMCAST Hardware 1x White Dreamcast Games 1) ChuChu Rocket 2) Tomb Raider: Chronicles 3) Resident Evil:Code Veronica 4) Bleemcast! with Metal Gear Solid (Playstation)
  8. NeoBlizz

    Colours

    Absolutely the White one...
  9. The IGN Controllershell needs editing... the Gamecubestyle on ABXY is totally wrong for N64 and SNES games/gameplay. The ABXY need to be placed as the N64/SNES once are.
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