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Serebii

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Everything posted by Serebii

  1. I fear for a Pokémon pack
  2. I'm slowly getting there Going through in Arcade Mode again and I'll picking up a ton of medals
  3. Contra III is on the N3DS VC if that helps :p
  4. Mario Strikers Charged Football this week
  5. The issue that Nintendo was wanting to avoid is how Hard Drives deprecate in business. They actually get more expensive with age, which is why Sony/MS keep having to put out new SKUs
  6. There were no leaks for it, though.
  7. Wasn't Majora's Mask 3D's reveal to release period just 3 months??
  8. I'll let you know if I hear when the NX reveal is, you can take that week off instead :p
  9. It's bizarre. The 4 month delay shouldn't have caused this. It's still well within 12 months of launch. My only thinking is that they want all the attention when they reveal NX. They want to control the narrative, not have it being compared to the other stuff that is at E3.
  10. The Treehouse Live also starts at the time that the E3 conferences/Digital Events have always been at, so...
  11. And, to their credit, out of all the big ones, Nintendo are the ones more likely to take risks in gameplay. That's why we still get crazy stuff like The Wonderful 101 even though it was doomed to not sell.
  12. Super Mario Galaxy (and especially Super Mario Galaxy 2) is far closer in execution to Super Mario 3D World than it is Super Mario 64 Also, @Hogge, Tropical Freeze was actually a better bet for Nintendo to allow Retro to do, considering Donkey Kong Country Returns sold more than each Metroid Prime game combined...
  13. I'm sorry, did you just call Captain Toad unimpressive? Good god, what has happened to your taste in games? :p Also, did you just imply that Super Mario 3D World isn't a proper 3D Mario game?
  14. Well I wanted more than just that game from it, but never enough to really pay for it. This is a great deal...I got them all for just over half what the one main game I wanted costs as standard.
  15. Yeah I just caved. I've wanted Affordable Space Adventures for a while now. Fantastic value. Paid a bit more than the minimum for all titles since it is for charity.
  16. Sorry but I disagree. Dreams is the outlier, it's not an example of a trend. Other developers are trying to iterate and improve the cinematic approach, not evolve gaming in general, just the corner of it that cinematic games are.
  17. Maybe if F-Zero games, you know, sold well twe'd have more. Miyamoto has said nothing wrong. So he doesn't want to make cinematic games. So he puts gameplay first over story. I'm fine with that. I play games to play games. If I want a deep story, I'll watch a movie Nothing he has said is of any form of concern. He's not outright making bad games. He's not making bad decisions. He's just not making games for you.
  18. Yeah, all of 4 in 10 years on 4 formats. The horror. Also, I might add that each did new things. If it wasn't for the aesthetic, people wouldn't fucking bitch.
  19. I disagree about Quantum Break. I don't consider what they did creativity. It's no different to the FMVs of yesteryear and it's not gaming. The industry is obsessed with pushing a/trying to recreate a cinematic experience, and that is a worrying trend. Gaming is not just that. Adding online is not enough to make a game feel new. Come on. There's a difference between "I don't like this, this isn't for me", and a game being intrinsically bad. Those aren't bad games. They may not be for you, but they aren't bad.
  20. You're equating the term gimmick to be negative. Everything new is considered a gimmick and he doesn't want to do a new F-Zero if it brings nothing new to the table. The only game that you listed which is actually "bad" is Wii Music. Project Giant Robot was also just a tech demo. It's no longer an actual in development game. Wii Fit sold over 70 million units...it helps keep me fit and prevent me getting fat again. I also like how you just ignore other things he has done in the time period such as Pikmin 3 and the various other games he has helped with his input. This narrative that he has lost it is just down-right absurd.
  21. You were using it as evidence of Miyamoto being "past it". As such, the fact that you haven't played it and are just judging based on looks throws the entire basis of your argument into question. Just how many more of these games have you not actually experienced yourself?
  22. But that's different. You're judging the entire game and then Miyamoto's capabilities based on such a thing. I've now played the game for many hours and find it really fun. It's irrational to judge a person's capabilities based on how it "looks" when this is an interactive medium, not an audio/visual medium.
  23. Ah, so it "looks" pants. So you haven't actually played it then. Star Fox Zero's control scheme is also not "counter-intuitive". It's actually really intuitive. It only has a steep learning curve if you fight it and keep trying to treat it as a standard one. It's not a terrible design choice, it's a different design choice. He also doesn't just want to find a new gimmick. He just doesn't want to try new stuff, which is something this industry sorely needs and outside of indies, isn't getting.
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