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corkcrumbs

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Everything posted by corkcrumbs

  1. I admire how consistent Shigerus thoughts about how videogames should be treated are, when it comes to how videogames work with... the… brain. There is a red line between so seemingly different games such as Zelda and Brain Training (sure, we should thank Iwata for the brain games, but that fact would spoil my thesis if I mentioned it clearly in the text, so I’ll keep it here in this parenthesis). Anyhow… if you take the brain scans that are displayed in brain training the first time you start up a new file in the game, they show--among other things--how little the brain works when it’s watching television, a medium which doesn’t activate the receiver (there are of course exceptions, such as Jeopardy, lol), but on the whole, tv is a pretty passive medium for the receiver, but then there where other brain scans that showed how much the brain worked when the person was reading aloud and did other â€demanding tasksâ€. What I’m getting at here, and the red line is perhaps pretty weak, but what I’m getting at, is that Zelda has always stayed with text instead of voice for the characters. Why? Because--and this is just what I believe--Shigeru wants people to â€activate their imaginationâ€, and â€activate their brains moreâ€. The user (not receiver) is constantly bombarded with multiple choices, involved when exploring, the brain is always active, and when Link talks to NPC’s in the world it’s text based, because that spurs the imagination more than voice. I think that the cell shaded Link we see in Phantom Hourglass would never have worked well with voice, that game works best with text.. But.. Now that graphics have come so far as they have, maybe some action adventure games work better with voice, possibly even a future Zelda game :-o An example of a gameplay scenario that on paper seem like it needs voice, but in actuality don’t… Gulliver’s Travel… in a metroid game idea I have… it’s basically Samus and a friend that needs to wake up â€Gulliver†who is a giant troll sleeping… they need Gulliver to fight a Space Pirate boss, and as they close in on him they can see a small group of space pirates climbing him and on the verge of killing him with a swift slash on one of his big blood veins… Samus starts shooting the space pirates.. And finally arrives to Gulliver who still sleeps, so the friend and Samus runs over to his left ear and screams into it to have him wake up. But this scenario of course still works great with text… â€Wake up!!! Wake up!!!â€, lol, but no, I’m not being sarcastic here, I truly think that text is a justifiable medium for games even though this generation of games allow for very expressive character animation.
  2. I think it's cool that they blend a "fantasy setting" with a real world setting, a bit like a combination between Peter Pan and Alice in Wonderland. A little girl who suddenly finds herself in this surreal world in a battle between good and evil and helped by a flying character... I hope that the surreal fantasy-like setting will end up being very imaginative. The purple character looks a bit like something taken from an old fashion amusement park, comedie del art theatre, Thus, it would be nice if they choosed to draw some influence from the above mentioned source. h t t p : / / w ww.clubs.org/arnoldi1.JPG h t t p : / / w ww.kunstgaarden.dk/malere/152.jpg h t t p : / / w ww.shop.plakatmuseum.dk/product_info.php?products_id=342&sessionid=2e80b32 e05a67ce3d52ebc0be81a02d1 h t t p : / / w ww.posters-nor.com/bildearkiv/thumbnails/ib.andersen.tivoli_100x100.jpg (I can not post links yet so i had to do like this)
  3. sounds like a good idea. but I don't understand you Jay, how do you walk? and what is the wiimote used for? As for my "trigger loop" idea, I actually don't like it, the most "elegant" idea is to have a small analog stick for index finger, and control look with it (since it's being placed on the side) and control walk with the larger "thumb" analog stick. But I agree with you that it's difficult to need to control both look, aim and walk, that's what i wrote in the first post here.
  4. I'm not sure if i quite comprehend you here, sorry, or maybe I do. But so that would mean that you can't look up or down when turning, and how do you walk forward backward? With the d-pad? In that case a bit cumbersome, but it's probably me that don't understand you fully.
  5. It's probably impossible, and your idea with having the wiimote work as a mouselook is great too, and that idea has also been around several years, since the wii was announced, and it's ashame that it couldn't be realized. another idea I had was to use some kind of "trigger analog stick" instead of a small analog stick.. and what i mean with trigger is that u have the analog stick placed "upside down" and when it was placed this way you had to rest your finger somewhere, hence the "trigger".. or "trigger loop".. it's actually just a loop placed at the analog sticks end, lol but yeah, there probably is no good control scheme for fps type of games for the wii, sadly..
  6. Yeah, I've thought about that as well; to have the d-pad function as a "right analog", but I think it's a bit flawed maybe, it's difficult to explain why, but somehow I feel that it's a more natural experience if look and walk where set to the same device (nunchuck) and aim was handled separately with the wiimote, but I might be wrong, it's impossible to say unless you have tried it...
  7. But red steel was designed around the controller and it--as I understood--didn't have a that a great control scheme, or am I wrong?
  8. I read on 1up an article about the future of controls. There was a quote from game designer Jaime Griesemer who said that the problem with the wii-mote is that it turns aiming into a separate entity, it adds a third interface onto the two previous ones: walk (left analog), look (right analog), and now also aim with the wii-mote. (but there’s only one analog stick, so we have a problem… and the invisible box isn’t the answer.) Strange… I mean, if this is such an obvious fact, then why haven’t designers for the wii tried to remedy this? I mentioned this maybe 3 years ago when the wii had just been announced.. And I had an idea for a remedy, the simplest idea that everyone probably thought about at that time.. Let the nunchuck function both as a left analog and right.. I mean, it only featured the ”left analog”, but if u were to put a small psp style analog where the z triggers are situated, ud have a munch better control interface, but maybe impossible to master.. Another idea would be to use the nunchucks motion sensitive possibilities to control walk, and the analog stick control look, and finally the wiimote for aim… but since the wiis arrival we haven’t seen any control like the two just mentioned. Why? Are they too difficult for a gamer to master?
  9. I don't know if they have a home address, I couldn't find one, but the bands name is "Vikingarna"
  10. This song is funny. The music style is maybe best described as "swedish country", a genre simply called: dansbands musik.. I think they have similar genres in most european countries. "Here we have some Mongols ha! ha! ha! ha! Take out the fiddles ha! ha! ha! ha! This is how we celebrate our leader!! Djing! Djing! Djingis Khan! We're shouting, he's shouting, we're shouting, everyones shouting Djing! Djing! Djingis Khan! Hi friends! Have a drink! Hi friends! Our leader he will win! And then there were the laughters Har! Har! Har! Har! Echo through the night Har! Har! Har! Har! He was very dear to the whole army!!!" [end]
  11. happy birthday rednecks! :: opens a bottle of red; pours a glass; drinks; feels happy ::
  12. What a nice welcome thx!.. let me pour you all a glass of my finest wine! :: pours up three glasses of red and drinks them.. all by myself :: Well! There weren't anyone left here who I could share a glass with, so I took them.. aaalllllllllll by myself, yezir!
  13. before I registered here I was a member to gamespot and your "rival" cubed-3, but that didn't mean I didn't frequent this site.. I did, a lot "frequent a site a lot"; a swedish word for that would be taftologi, when u repeat something, I don't know the english word for that, but anyhow... It would be pointless for me to compare IGN and gamespot since I'm a member to gamespot but not to IGN, thus I have never been to the IGN forum, but the gamespot forums are a bit dull in that there aren't that many interesting people there, but at the same time it feels like there are a lot of people there all the time, so it's always a good site to "test" ideas on. (I often "test" game ideas I have to see what people think about them.) the reason why I went with cubed-3 prior to arriving here at NE was because they had such a great layout to their site, it's really one of the most appealing internet sites out there, very clean and easy to navigate, and they have a little sidebar that lets you know which thread is the most active one at the moment, which is something I miss here at NE. Other than that, NE and cubed-3 are very similar: good articles, lots of members, good layout. You might wonder why I'm considering migrating to NE, and it's because I don't work too well with the members at cubed-3 so... now I'm here instead, or that of course depends on if I feel welcomed and not disliked by members here. And by the way Jav... I'm very interested in writing articles for this site What would it take for me to be allowed to write an article here?
  14. oh.. you're absolutely right.. should I move it? (don't know how to though..)
  15. hi hru people? hope you're ok, and.. I have not much to say I guess.. oh! well.. I've been posting a lot at the gamespot forums and cubed-3 forums prior to arriving here.. I hope this place rocks.. and if not.. I hope it's duable :P anyhow.. hello everybody!!!
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