Jump to content
NEurope

RedShell

N-E Staff
  • Content count

    14,139
  • Joined

  • Last visited

  • Days Won

    80

Posts posted by RedShell


  1. 2 minutes ago, Sheikah said:

     

    It's an enjoyable game but one you play through a lot, unlock everything, then almost as quickly forget about it.

    True, but I do find myself coming back to it every single time there's an update or new DLC, just to see what's been added and grab the extra achievements.

    5 minutes ago, Sheikah said:

    The problem for me that the game is practically broken, it becomes almost impossible to lose. Don't get me wrong, it was fun at first while still levelling stuff up but it's ultimately a bit of a throwaway title. The gameplay is too basic, but I think that's also part of its popularity.

    The DLC characters make it even more impossible to lose, some of them are literally invincible. :hehe:


  2. 5 hours ago, Dcubed said:

    Considering that almost every game now gets an English localisation (with Japanese exclusives more or less relegated to the occasional physical release that doesn’t come out elsewhere), I’m surprised that they’re still trucking along!

    I think they must be selling a lot of this... stuff: :heh:

    Spoiler

    skD6mxb.jpg

     

    • Weird 1

  3. 46 minutes ago, Dcubed said:

    Supposedly the Switch version runs on the newer engine that powers the Xbox release and the mobile ports… so hopefully it should run better than the PC version on Steam Deck (because man! It can chug!).

    Game is mad fun though, even at 15FPS when crap gets real :D

    Oh yeah, I remember hearing about how the game runs on a newer engine on other platforms. I believe the PC version will also migrate to that engine in the near future though, so 15FPS (reckon I've seen it go even lower! :grin:) might become a thing of the past.

    I'm quite interested to see how the game will be priced on Switch. It is incredibly fairly priced everywhere else, and even completely free on mobile due to the fact the developer couldn't find a publisher that was willing to cooperate with their low price business strategy, so in the end just gave it away. :hehe:
    I wonder if the infamous "Switch tax" will cause problems for them as well. :hmm: I suppose they could take a similar route to the mobile versions and go F2P with paid DLC.

    On the subject of DLC, how good is this!?:

    Bloody good, that's how good. :cool:

     

    • Thanks 1

  4. First no Vampire Survivors thread, and now this!? Come on N-E, pull your socks up. :heh:

    I only played through the first Dragon's Dogma fairly recently, and felt like a complete fool for not having got around to it sooner. Had a really great time with the game though, and would say I even enjoyed it more than Elden Ring! So yeah, definitely hyped for the sequel, which is looking very good indeed. :)

    • Like 1
    • Thanks 1

  5. 11 hours ago, Glen-i said:

    I've played it on Gamepass, was hoping it'd come to Switch, but I have to wonder if the poor thing can run it.
    For reference, Steam deck struggles with it at times.

    Yeah, that is a valid concern. When it's running at full craziness (past 30 mins) even my gaming desktop can struggle to keep up! :eek: The fact they're adding a 4-player mode probably wont be helping matters either. :heh:

    Or perhaps they've come up with some clever optimisations, time will tell.


  6. 15 hours ago, Ashley said:

    Three good boys!

    Make it four:

    PVDgZwi.png

    :heh:

     

    Playing as Poochy is absolutely hilarious in MK Tour :D here's hoping they add him to MK8 as well, although I think Poochy might struggle riding a bike. :laughing:

    • Thanks 2

  7. On 21/06/2023 at 6:12 PM, Dcubed said:

    Absolutely love that they've kept everything looking off model like in the original.  Was worried that they'd sanitise the look and make everything appear on-brand in-line with modern Super Mario, so I'm pleasantly surprised that everything still looks super stubby & squishy :D

    Yeah, they've really nailed the look. :hehe:

    I'd be amazed if the same can end up being said for some of the dialogue though. Pretty sure this will be altered in the new version:

    Spoiler

     

     

    • Like 1
    • Thanks 1

  8. No thread for this!? :o

    I'll assume most people have already played it elsewhere, but for anyone that perhaps hasn't, do not miss out on this game!!

    I've played through it on GamePass, mobile and most recently/extensively on Steam (with the DLC), so 3 times now and yet I'm still here contemplating "quadruple-dipping" on Switch! :heh:

    A word of warning though, Vampire Survivors is one hell of an addictive game! It doesn't appear to be up to all that much at first glance, or even when you initially start playing it, but eventually it will get its hooks into you and it becomes practically impossible to stop! :shakehead

    If you ever wondered what a NES game with no sprite restrictions whatsoever would be like, here's your answer. :laughing: When you get a good run going the screen is literally crammed with enemies, items and projectiles, it becomes complete and utter psychedelic madness! :bouncy:

    • Thanks 1

  9. 8 hours ago, Glen-i said:

    And Get It Together is a proper WarioWare, you philistines!

    fifty-fifty-redd-foxx.gif

    Yes and no. :hehe: 
    It's my least played WarioWare game, put it that way. Actually, that's a massive lie, just remembered WarioWare Snapped! :laughing: But Get it Together is certainly my second least played in the series. Something just felt a little bit off in that game. :hmm:

    And while WarioWare Move It definitely seems like a step in the right direction again, it's obviously not DIY 2, which makes me sad. :weep:
    I will continue to wait... patiently. :heh:


  10. Absolutely loving the look of this! :bouncy:

    Been a long, long time since a surprise reveal in a Nintendo Direct really got my attention. I've so missed that feeling of being instantly hyped by a brand new Nintendo game. :grin:

    The attention to detail in the characters and their animations is so good! You can tell they wanted to emphasise that aspect in the trailer by the fact there were multiple cuts to zoomed-in footage throughout. It looks really great. :cool:

    Towards the end of the vid I was also thinking how cool it would be if Nintendo were to make Wonder available as a DLC theme for Super Mario Maker 2. Probably more likely they'd hold that back for a 3rd Mario Maker at this point though.

    But yeah, I finally have another Nintendo game to look forward to! :yay:

    Zelda TotK will continue to keep me entertained (and actually using my Switch) in the meantime. ;)

    • Thanks 2

  11. EYVc9mD.gif

    Nice surprise! :) Shame it was only in the Japanese Direct, but it's still great to see that the project hasn't been cancelled.
    Wonder if there's any chance this might also release on Steam/Epic, similar to how Monkey Barrels was initially revealed and released on Switch but then later arrived on PC.

    I don't reckon it's very likely to make it out of Japan though which is unfortunate, but there's always the option of getting it from their eShop I suppose. ::shrug: Although I've not imported/played a Japanese exclusive title for a long time... think the last one was actually Captain Rainbow on Wii! :o

    Anyway, here's hoping this game does well. It might convince Konami to offer Good Feel use of the Goemon IP for a remake, or better yet, an original (official :heh:) Mystical Ninja game!  :hehe:

    18 hours ago, Jonnas said:

    Even if it doesn't come out in the west, I'm certainly looking forward to listening to this soundtrack until the end of time :bouncy:

    Yep, same. :yay:

    • Like 3
    • Thanks 2

  12. Checked out the demo on PC. First impressions were unfortunately not good though as it seems they're using unreal engine (instead on the dragon engine) for this game, and that in combination with DX12 means performance is all over the shop. So much stuttering! :shakehead

    After a bit of research I discovered how to force the game to run using DX11 though, and that sorted the problem completely, the game ran silky smooth afterwards. :cool: Quite why it isn't set up like that by default I have no idea, but it has put me off picking this up at launch quite a bit. :hmm:

    Also, the enemies in the second section of the demo are serious damage sponges, fighting them was actually pretty frustrating and a reminder of some of the notorious bosses in previous Yakuza games that had like a thousand health bars! :heh: Pretty sure these are just a standard enemy type though, which will no doubt be annoying if you have to encounter them regularly in the full game. :blank:

    So yeah, bit of a disappointing demo really. I imagine I'll still pick this up, just at a later date once it's on sale.

    • Like 1

  13. 15 hours ago, Dcubed said:

    Would be keen to hear @RedShell's impressions of this Direct :)

    I don't reckon you would. :heh:

    Yeah... the truth is I remain seriously unimpressed with Nintendo's upcoming Switch plans. :hmm: That's not to say it was a bad Direct, just that it was bad for me. If I could erase my memory of the past few decades and all of the games I'd already played, then I would've loved it! :hehe: As things stand though, watching that Direct felt like watching a repeat. :blank:

    Still looking forward to Zelda at least, and the new MK8 track looks good (hopefully they chuck that one on Tour at some point too, although it also just got an original track in the form of Piranha Plant Cove).
    Actually, Pikmin 4 is looking pretty great as well, but unfortunately I've enjoyed that series less and less with each instalment so it's not something I'm interested in checking out either. ::shrug:

    But hey, it's all good, I've got enough to keep me going on PC (am re-subbed to Game Pass :D) while I wait for Nintendo to get creative again. :)

    • Thanks 1

  14. Am I ready for Nintendo’s next console?

    Yes… and no.

    Yes, because a new Nintendo console should finally bring about some brand new Nintendo games that will hopefully appeal to me. Seriously, it feels like ages since I’ve been excited for something from them, were it not for the upcoming Zelda TotK it’s almost as if they’ve ceased to exist. ::shrug:

    No, because even though I’d obviously love to play some original stuff from Nintendo again, I’m currently very happy gaming on PC and have such a massive amount of games (past, present and future) to enjoy on there that I’m not exactly thrilled at the idea of having to fork out for a new console (and no doubt re-subscribe to Nintendo’s extortive online “service”) purely to play a handful of exclusives. :hmm:

    Unless they really knock it out of the park with their lineup for the Switch successor it could even end up being the very first time I don’t buy one of their systems at launch! :eek:

    17 hours ago, Hero-of-Time said:

    To be honest, I think the industry would do well to slam the brakes on pushing for high end graphics and just make do with what we've got. Just like Iwata was getting at years ago when the Wii was launched. Games that are made with the hardware in mind usually end up looking amazing anyway. For example, Luigi's Mansion 3 is one of the best looking game this generation has produced and it's a Switch exclusive. Octopath is another game that I think is visually amazing but it didn't require a beast of a machine to run. Sure, games like Xenoblade could do with a little more power under the bonnet but the strong gameplay loop and narratives easily make up for any visual shortcomings. 

    Yep, I agree. And the more time I spend gaming on PC the more it’s  actually made me realise that the sweet spot for resolution/performance should probably be 1080p/60fps! :o 

    I know a lot of people that are massively into the high-end gaming scene will disagree with that (and then some :hehe:) but the fact is, unless you’re using a ginormous monitor or TV, 4K is complete overkill and something that absolutely tanks performance for a negligible benefit. Stuff like DLSS certainly helps, but not every game utilises it and some actually use it really poorly.

    And while insanely high frame rates are a nice thing to have, 60 is definitely smooth enough. The difference between 30 and 60 is way more noticeable than when you increase from 60. Perhaps it’s a bit more of a subjective thing, but for me personally, I struggle to see as much of a difference at above 60fps. :hmm:

    I think ray tracing and other features that noticeably enhance visuals are a more worthwhile pursuit but they’re also very demanding on hardware, so attempting those kind of things while simultaneously pursuing high resolutions and frame rates is definitely pushing things too far too quickly.

    • Like 3
    • Thanks 2

  15. 15 minutes ago, Hero-of-Time said:

    I'm in stitches here reading your story about you and your helpers. I bet they were fuming with you. :D 

    Hehehe! Yeah, it went on for quite a long time too, so I imagine they might’ve been pretty pissed. :laughing: Hopefully they saw the funny side though. :hehe:

    I started cracking up afterwards at the thought of them potentially streaming their gameplay. That would’ve made for an entertaining show! :D

    • Haha 1

  16. Credits rolled for this last night. It’s weird though, despite having played it for 60+ hours and “finished” the game, it still feels as if I’ve only just scratched the surface! :eek:

    But yeah, I definitely get why Elden Ring has received so much praise, it is absolutely crazy for a game that is so gargantuan to also be so polished, and the amount of content it offers at such a high quality level is quite frankly ridiculous. :o

    It’s certainly not perfect, although any complaints I have are pretty minor really, stuff like the mini dungeons becoming somewhat repetitive as the game progresses and UI related things, like not being able to compare the stats of your equipped gear to that of the gear sold by traders. 
    There were a handful of iffy AI situations during my adventures as well, almost exclusively involving winged enemies, where they would end up landing from higher areas and killing themselves in the process, it even happened one time with a boss! :laughing: Those were some easy runes. 

    I ended up sticking with my starting gear (the bog-standard axe :heh:) for basically 90% of the game, even defeated the fire giant with it. :cool: But I switched to a samurai sword for the final sections which had an amazing special move that could easily take out multiple small enemies and deal serious damage to bosses too. Probably should’ve started using it sooner, but oh well. :hehe:

    @drahkon, you’ll be happy to know that I didn’t end up using any of the boss runes to level up. :D In fact, most of them are still just sitting in my inventory gathering dust. Did get a couple of weapons from them, but I was happy enough with my crappy axe/samurai sword combo so never even used those boss weapons in combat. 

    Anyway, think I’ll still be playing this for a while yet, the exploration aspect is really enjoyable and I know for sure there’s a lot of stuff I’m yet to discover. Would also like to spend some more time with the multiplayer aspects.

    Speaking of multiplayer, I did have a funny experience one time when I summoned assistance for a particularly tricky dungeon. The place was a right maze with loads of intertwining spherical tunnels, I ended up getting separated from my helpers and despite their best efforts to then guide me (using those little light crystals to create a path) I just couldn’t for the life of me figure out where the hell to go! :laughing: 
    I’d always somehow end up on the other side of a room to them, and just when I thought the situation couldn’t get anymore embarrassing, I was invaded and the invader proceeded to destroy me while my helpers watched from the other side of that inaccessible room! :blush: They were probably glad I got killed actually. :grin:

    Anyway, fantastic game, glad I finally got around to playing it and also finishing it before the end of the year. :) 

    • Like 2

  17. 1 minute ago, Hero-of-Time said:

    Apparently they put that in there because the PC will be getting the 4K60fps update.

    Did it not run at these settings already?

    It does, yeah:

    On 13/10/2021 at 6:50 PM, RedShell said:

    So I just had a quick go on the demo for the PC version.
    While Capcom haven't really done anything much to improve it visually, the natural increase to both resolution and frame rate definitely give the game a different feel.

    At 4K/120fps it's as if you're playing it on a Switch emulator. :heh: Having spent so much time with the Switch version at 30fps, the motion seems absolutely ridiculous on PC! :o It's like the game is in fast forward! :laughing: No doubt this is actually how it's supposed to run, but it would definitely take me a while to get used to, if I were to continue playing on PC... but I'm not (because of the lack of cross-save) so it doesn't really matter. :hehe:

     

    • Thanks 1

  18. 27 minutes ago, Hero-of-Time said:

    Yep, that's right, the hit Capcom game Monster Hunter Rise is coming to the Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, and PC in 2023 and it will be available on Game Pass.

    Huh? I take it they just meant to say that it'll be on GamePass. :blank:

    Cool that the game is eventually going to end up everywhere though. Well, it would be... if it had cross-play/save. :indeed:


  19. 3 minutes ago, drahkon said:

    Never ever in a souls game use boss rewards to gain runes.
    It's not worth it and everyone will hate you. Not in the game, but in real life.

    But the weapons look so crappy. :hehe: And I don’t even currently have the strength/dex to use ‘em. ::shrug:

    You just want to force me to grind, don’t you? :heh: 


  20. Note to self: Don’t constantly back away from a boss without knowing what’s behind and then fall off a bloody cliff. :laughing:

    Had a blast playing this over the weekend. Made a lot of progress with exploring the map and pinching loads of items on horseback! :D

    Also made it to what I imagine is the first big cheese of the game. Was actually kicking his ass on the very first attempt (with the assistance of my ghost wolves :heh:) but then the bugger started using a dragon head to breathe fire everywhere, and in trying to avoid the flames I did the very stupid thing that I mentioned at the start of this post. :grin: 
    Got him on the second attempt though. :cool:

    So yeah, now I have this special rune thingy. Am I right in thinking it can either be changed into one of the boss’s weapons, a temporary buff, or simply converted to a large number of standard runes?

    I took a look at the weapons it would unlock with creepy no eyeballs lady near the giant fingers, but reckon I’d prefer to just get the runes from it and add a couple more levels to my character. :hmm:
    What do those that have finished the game recommend?

    • Like 1

  21. I’d forgotten just how much From Software like to troll players with their games. :D They really do an amazing job of getting inside your head and messing with you. Enemy placement and traps in dungeons can be so damn fiendish! :laughing: The messages system helps to balance things out a bit though… mostly. :heh:

    Have to say I’m loving how the horse impacts gameplay in this. Makes getting around the world super speedy and also provides a nice option for cowardly avoiding danger. Shame you can’t ride it inside really. :grin:

    Going to have to spend some time properly looking into all the crafting malarkey soon I reckon, as I seem to be acquiring lots of items but not sure what to do with them. I tend to overlook most of the options like that these days, but it feels like I won’t be able to get away with doing that in this particular game. :hehe:

    • Haha 1
×