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Aimless

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Posts posted by Aimless


  1. It would be very easy to post a glib response to this. So I will.

     

    I think it's fucking disgusting that N-Europe only covers games for Nintendo platforms. It's clearly implying that games on other systems aren't worth discussing. Every website should be about all platforms. And subjects. Equality!


  2. So is it best to leave Leon's campaign to last, even though it comes first on the list? Does it really not matter what order you play them in, or have they been put in the order they have because that's the way the story works best?

    If you fancy playing events in strict chronological order apparently this is the route you want to take:

    Prelude Chapter

    Chris Chapter 1

    Chris Chapter 2

    Jake Chapter 1

    Jake Chapter 2

    Leon Chapter 1

    Leon Chapter 2

    Leon Chapter 3

    Jake Chapter 3

    Chris Chapter 3

    Jake Chapter 4

    Leon Chapter 4

    Chris Chapter 4

    Jake Chapter 5

    Chris Chapter 5

    Leon Chapter 5

    Ada's Campaign

     

    I'm going to pick this up tomorrow. I know there's stuff about it that will annoy me, but having got to grips with the new moves in the demo I really like the combat; I suspect a lot of the reviews would be a point or two higher if they were judging the game's mechanics on their own terms.

     

    Oh, be sure to try switching back to classic laser sight aiming. I find the default crosshair-and-wavering-dot system tends to make it feel like you should be hitting things when you aren't, whereas I know where I am with the old style.


  3. It could be a reaction to the additions Leviathan makes to the canon, actually. It's a decent bit of DLC in terms of content, but it 'clears up' things that really should have remained a mystery for the series' own good.


  4. More specifically, you can play the first game and be all, "What's this crap? The shooting's terrible, the cover system is unintuitive and driving between the same two flat-packed structures in the Mako is boring me to tears! How did anyone ever like this game?"

     

    I think it's fair to say I've played the original more than most — I have every Achievement for it, which requires multiple playthroughs — but I really can't see the reception to it being that warm 5 years on. Not to say people shouldn't give it a shot, but it's a game that would benefit more from a remake than a re-release.


  5. To be clear, the PC and 360 versions are the ones coming out in November and they're a simple repackage of games that already exist. The PS3 version is the only one that requires actual development by virtue of ME1 being ported for the first time, and we don't even know when that's releasing; "a later date" is the official word.

     

    I'm not contesting that forgoing the Trilogy on Wii U is an odd decision, but for all we know this trilogy pack was only greenlit last month whilst the development budget for ME3 on Wii U would have been worked out before its announcement. By all means call EA out for a lack of foresight and don't buy their game if you don't think it's worth the money, but please stop with all the conspiracy nonsense; it's not really any different to the complaints about the Bayonetta 2 announcement that you were deriding not long ago.


  6. Conspiracy theories might be fun, but in reality its in EA's best interest for the Wii U to be a healthy platform. It's pretty silly to suggest they're out to sabotage it, much more so that they want their own products to fail.

     

    There are currently over 120 million PS3 and 360 consoles in people's homes and zero Wii Us. Publishers are risk-averse at the best of times, so it's not surprising that they're reluctant to bankroll projects for unproven hardware. Is this a self-fulfilling prophecy to an extent? Sure, the Vita's a great example of that. But it's cowardice, not conspiracy.


  7. As it doesn't appear to be specified, I assume the collection doesn't come with any of the paid DLC for the games, never mind all of it.

     

    I'm interested to see what the PS3 port of ME1 is like. The 360 version is pretty horrendous from a performance perspective so hopefully they've put some effort into updating things, but I suspect EA have spent as little money as possible on it.


  8. Each press of RB heals you for one segment of health — tap it a number of times in quick succession to restore several at once. To refill the tablets in your container you move herbs over from your inventory, either manually or pressing RB+X for a quick refill. I'm not sure if there's any benefit to not moving herbs to your dispenser as soon as possible; perhaps you can craft them into first-aid sprays instead?

     

    The demo's full of niggles, such as the tripping over bodies, not being able to shoot corpses that are clearly going to lunge at you, and a rather disorientating camera. Hopefully the final game irons out some of these elements, as there are some fairly interesting combat dynamics going on if you experiment.

     

    At the moment I'm not convinced the game will live up to RE5, much less 4, but I'll give it a rent.


  9. I think there's plenty of reasons to be optimistic. This game has been in development since the start of 2010, bringing with it changes to pretty much every system, whilst Brotherhood and Revelations were very deliberate itterations on ACII in the name of a quick turn around.

     

    As for finishing Revelations story, it's a fairly superfluous entry in terms of the overall narrative so I wouldn't feel too bad about skipping it; it provides some closure for Altair and Ezio but, ironically, there are no revelations on par with the endings of ACII or Brotherhood.


  10. I can't speak for the first, but the second and third are very technically accomplished first-person shooters with a lot of heft, convincing atmosphere and an almost complete lack of charm. They're decent games, great in some respects, but they simply don't have the personality to go down as classics.

     

    Still, they are worth playing.


  11. Naturally I haven't seen if first-hand, but the videos certainly make it seem like the best looking game on 360.

     

    Whilst I appreciate all the work they're putting into the cinematics, my primary concern is whether they're going to intrude upon play. I don't mind watching cutscenes but I'm getting pretty sick of pseudo-interactivity in first-person games, i.e. hitting a trigger volume and having your character fall over with lots of arm waving, or having to mash buttons to escape the confines of a locked animation. Either give me control or don't!

     

    To be clear I don't know for a fact that Halo 4 has fallen into the above trap, but certain moments in the released footage imply it might.


  12. I decided to give this a rent, despite my past experience with the Tales games being less than positive. Whilst I suspect the games just aren't for me, I'm prepared to at least stick things out until I'm through the prologue as things are supposed to pick up after that.

     

    First impression: I want to set fire to everyone.


  13. At least Dust is really good, even though I dislike the character design. It doesn't have the best start, but I found Fidget's voice became more tolerable after a while and the game really opens up once you have a few abilities under your belt and are taking on multiple quests.


  14. Absolution, whilst looking infinitely more enjoyable than this, is almost as cynical. The dreadful marketing will carry over into the game since the nuns are actually part of a faction you have to eliminate.

    At least IO are changing things in some capacity.

     

    As for Blacklist, I don't really think it's cynical. Well, I don't think the torture aspect is, at least. Perhaps more worryingly I just don't think anyone questioned the idea because that's what videogames are, right?

     

    I'm not against violence in games. Shooting and hitting can be made into very engaging mechanics, and as a closed-loop interaction they make a lot of sense in terms of attainability. However, for me it seems like we're moving away from violence as mechanic towards the fetishisation of it, as demonstrated by the analogue knife wiggling in this or the entirely superfluous 'hold A to watch guy shot in close up slow-mo' feature in Max Payne 3. When you take a step back it's actually really weird, and I have to wonder who these design choices are being made for it; is the audience actual or perceived?


  15. The realism in terms of depiction doesn't really bother me, its the sadism that wrinkles my nose: my takeaway is that the game requires you to torture people. Not to say games aren't allowed to require that of a player, but I don't think I'm being especially cynical by saying that there is no grander point to its inclusion in Blacklist; there won't be any reflection on it, other characters won't question it, it's just there to be 'cool'.

     

    To be quite sure they didn't raise my expectations, they then threw in some seemingly mandatory cover-based shooting and that hottest of features fresh from 2008, a controllable remote strike.

     

    Oh well, at least we still have Dishonored, Hitman: Absolution and, eventually, Thief 4 to look forward to.


  16. Use a cable? In this day and age?

     

    No WiFi or Bluetooth option?

    You say that like it's some huge hardship to plug in a cable whilst you're sat within a few feet of your PS3/PC anyway.

     

    Besides, the process is slow enough over USB. I dread to think how ponderous it would be wirelessly.


  17. As it might be of interest to the above, the original Borderlands is now available to download for PlayStation Plus subscribers. No DLC included, although it's all half price.

     

    I have Borderlands 2 pre-ordered for 360 so it would seem I get to avoid being a fifth wheel.

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