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Guest Jordan
Posted

Choze, its 2 versus one. Give up. You are wrong.

Posted

PC Perspective has posted an interview with the CEO of the makers of FarCry. We found that answers to questions 7 and 8 fully support our conclusions on the subject we have put forth here in our article.

 

Q: 7) What aspects of the screenshots seen at the launch event are specific examples of the flexibility and power of Shader 3.0?

 

A: In current engine there are no visible difference between PS2.0 and PS3.0. PS3.0 is used automatically for per-pixel lighting depending on some conditions to improve speed of rendering.

 

Q: 8) Is the same level of image quality seen when using Shader 3.0 possible using Shader 2.0? If so, what dictates which Shader you decide to use?

 

A: In current generation engine quality of PS3.0 is almost the same as PS2.0. PS3.0 is used for performance optimization purposes.

Guest Offerman
Posted

I explictely saw on Toms Hardware that Shader Model 3 is indeed a Code Streamlining tool - which enables for more processes to be completed in one whack, exactly as Piro and Jord said. Its a total miff that it sports new rendering techniques.

 

So yes, Choze you are incorrect.

 

EDIT : -

 

Taken from THQ....

 

'As you know ATi's X series of cards fails to sport Shader Model 3.0, however this is not a problem for this generation because SH3 is mearly to process more graphical tasks within one rendering pass - and is not something thats benefical for this graphics generation, nor something thats impossible to easily implement in the future'.

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