RoadKill Posted October 3, 2005 Posted October 3, 2005 I was pretty sure Shader Model 3 only sped things up and simplified and a bunch of instructions, but you could still do the same effects in Shader Model 2.
Guest Jordan Posted October 5, 2005 Posted October 5, 2005 Choze, its 2 versus one. Give up. You are wrong.
RoadKill Posted October 5, 2005 Posted October 5, 2005 PC Perspective has posted an interview with the CEO of the makers of FarCry. We found that answers to questions 7 and 8 fully support our conclusions on the subject we have put forth here in our article. Q: 7) What aspects of the screenshots seen at the launch event are specific examples of the flexibility and power of Shader 3.0? A: In current engine there are no visible difference between PS2.0 and PS3.0. PS3.0 is used automatically for per-pixel lighting depending on some conditions to improve speed of rendering. Q: 8) Is the same level of image quality seen when using Shader 3.0 possible using Shader 2.0? If so, what dictates which Shader you decide to use? A: In current generation engine quality of PS3.0 is almost the same as PS2.0. PS3.0 is used for performance optimization purposes.
Guest Offerman Posted October 5, 2005 Posted October 5, 2005 I explictely saw on Toms Hardware that Shader Model 3 is indeed a Code Streamlining tool - which enables for more processes to be completed in one whack, exactly as Piro and Jord said. Its a total miff that it sports new rendering techniques. So yes, Choze you are incorrect. EDIT : - Taken from THQ.... 'As you know ATi's X series of cards fails to sport Shader Model 3.0, however this is not a problem for this generation because SH3 is mearly to process more graphical tasks within one rendering pass - and is not something thats benefical for this graphics generation, nor something thats impossible to easily implement in the future'.
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