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Black Myth: Wukong (20th August 2024)


Julius

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Per this interview from Bloomberg, the game has now sold 18 million copies and an expansion is in the works. 

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Wukong was a leap of faith for Daniel Wu, whose little-known Hero Games is the biggest external shareholder in creator Game Science. His startup stuck with its partner through years of flops and contributed a large chunk of the blockbuster title's $70 million budget over six years of development, an unheard-of undertaking for a Chinese project.

It paid off big time. The action game based on the legend of the Monkey King has outsold industry icons such as Elden Ring and Zelda, at least in its initial spurt. It can reach 30 million sales over its lifetime, augmented with an expansion to come, Wu told Bloomberg News.

It won't take another six years for the next chapter in what's planned to be a series based on Chinese mythology — though that won't be a sequel, Wu said. Game Science is working on an expansion to Wukong, which will give it a chance to monetize the game a second time. 2022's Elden Ring, a title with similar play style and design, has shown how the release of an expansion — this year's Shadow of the Erdtree — can spur a fresh flurry of sales for the original.

Absolutely insane. 

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  • 4 weeks later...

20 million copies were sold in the game's first month, it has been confirmed at TGS, by Ken Kuturagi of all people, seemingly during the opening ceremony. 

Per Insider Gaming:

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The information comes from Ken Kutaragi at the Toyko Game Show (via Dean Takahashi), in which a presentation slide reveals that Black Myth: Wukong sold 10 million units in its first three days and 20 million units in one month. The game also saw three million concurrent players across all platforms.

Interestingly, according to SteamID, just over 2.4 million of these concurrent players were on PC (assuming this was the 3 million peak), meaning that around 600,000 players were on PlayStation 5. That means that according to these numbers, at least for the concurrent number at least, about 80% of Black Myth: Wukong's players were playing on PC.

Mental. Absolutely mental. 

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