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http://uk.wii.ign.com/articles/110/1109815p1.html

 

Shaun White Skateboarding Is a Tony Hawk Throwback

 

While there are certainly similarities between the HD and Wii versions, the game being made for the Nintendo console is uniquely Wii.

 

The game actually feels like it's going back to the roots planted by Neversoft and Activision in the classic Tony Hawk's Pro Skater: the game has an overarching storyline – something about bringing life back to city overrun by gloom and doom thanks to an evil mayor – but it's mostly about performing tricks and tasks that involve your skating and tricking capabilities.

 

On the Wii you control your character with the nunchuk and remote: analog stick to maneuver around the world and the remote to pull off tricks. The game uses motion to activate specific actions while in the air or on a grind: an airborne jump off a vert ramp, for example, is a "lift" upwards on the Wii remote. Holding down a button and waving the remote left, right, up or down will perform a specific trick attached to those buttons and motions, and the harder the move the more likely you'll bail if you don't time it properly.

 

Bail is a strong word for Shaun White Skateboarding because, honestly, you really can't bail in this game. It's been made to be a little easier and more accessible to the masses, similar to how Shaun White Snowboarding was made on the Wii. Rail grinds are much more "magnetic" to make them less frustrating to perform, for example. And bailing? It's more of a slight stumble that slows you down or ruins a combo.

 

Wii remote "waggling" is a main part of the game's control, but Shaun White Skateboarding utilizes much more subtle motions on the remote as well. When you're riding a rail or balancing out a manual, you have to tilt the remote back and forth or side to side to maintain the trick and the forward momentum.

 

Tasks are pretty much the standard "collect items" or "score XXXX amount of points" style of challenges that really feel ripped out of other skateboarding games. The hook in Shaun White Snowboarding is the quota system: you can finish a challenge with a set minimum of pick-ups or score, but you'll unlock new items and costume parts if you score the challenge 100%. I hear there are some crazy suits to give your character, like a dragon suit, a viking, and a ninja.

 

There's also the "transform the world" mechanic that's admittedly not quite as strong in the Wii version as it is in the console rendition. You can trigger changes to the world by hitting certain pick-ups, which will change your surroundings and brighten up the world.

 

The Wii version does have local multiplayer. You can compete against up to three other players in split-screen in a variety of different challenges. There are downhill races, a trick competition, even a very Tony Hawk-like graffiti mode where you trick off of items to claim them as your own.

 

Shaun White Skateboarding, like Shaun White Snowboarding, will also support the Wii Balance Board peripheral for secondary, full body control.

 

The final game will have seven different skateparks within this fictional city. There will be several playable characters, including four lifted from the original Shaun White Snowboarding. Music will also be a part of the design, with 70 licensed tracks from a variety of modern and retro bands.

 

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