Aussie Posted February 13, 2007 Posted February 13, 2007 id Software Confirms Enemy Territory: QUAKE Wars SANTA MONICA, Calif., Feb 13, 2007: The war between the GDF and Strogg will soon be igniting on next-generation consoles as id Software and Activision, Inc. (Nasdaq:ATVI) today confirmed that Enemy Territory: QUAKE WarsTM, the team-based first person action title, and already one of the most anticipated new properties of 2007 is coming to next-gen platforms. In this epic multiplayer-focused game, players can choose to defend humanity as a part of the Global Defense Force (GDF) or destroy it as a merciless Strogg alien invader. Under the executive production of id Software, Nerve Software is developing Enemy Territory: QUAKE Wars for the Xbox 360TM video game and entertainment system from Microsoft, while Z-Axis is the developer for the PLAYSTATION®3 computer entertainment system. "We're pleased to be working with Nerve and Z-Axis to bring the highly-anticipated gameplay from Enemy Territory: QUAKE Wars to the Xbox 360 and PLAYSTATION 3 system," said Todd Hollenshead, CEO, id Software. Winner of more than 15 awards in 2006 and already selected as one of the most anticipated new titles in 2007 by more than eight publications, Enemy Territory: QUAKE Wars is being developed for the Windows PC by Splash Damage - the Nerve Software and Z-Axis console versions will also feature strategic team play, persistent character promotions and online stats tracking. Players choose to battle as one of five unique classes in either the conventionally armed GDF army or the futuristic Strogg invasion force, each outfitted with specialist weapons and combat hardware. In this adrenaline pumping fight for survival, warring forces utilize a variety of different vehicles, deployable structures, and defense systems including quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to unleash airborne attacks. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the opponent. Enemy Territory: QUAKE Wars features 16-player battles on the console systems, delivering the ultimate team-and objective-based multiplayer experience. gamepress
1UP Posted February 14, 2007 Posted February 14, 2007 Yeah saw this, its a bit annoying though that it's only 16 players, even with 16 player it'll be laggy, Why the fuck can't they get dedicated servers?! Resistance has it and it's 42 players with not lag. We're PAYING for Xbox live.
rokhed00 Posted February 14, 2007 Posted February 14, 2007 Yeah saw this, its a bit annoying though that it's only 16 players, even with 16 player it'll be laggy, Why the fuck can't they get dedicated servers?! Resistance has it and it's 42 players with not lag. We're PAYING for Xbox live. You can have dedicated servers on Live, the problem is more with the netcode, if they're using the Doom 3 engine then there's no way it'll even handle 8 players.
CoolFunkMan Posted February 14, 2007 Posted February 14, 2007 YYYEESSSS!!!! Quake Wars here I come!! Okay, so it was obvious that it was gonna be on consoles, but it's nice to have official confirmation now. You can have dedicated servers on Live, the problem is more with the netcode, if they're using the Doom 3 engine then there's no way it'll even handle 8 players. Doom 3 engine you say? Ick. I've heard that they're making huge improvements to the engine, let's hope that it plays better than Quake 4....
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