Thanks for the welcome people, unfortunately my laptop is on the fritz and I don't have a keyboard for the Wii so have had to wait until I'm back in work to get back on.
SCG, brilliant review and the trilogy completely deserves that score! Interesting to hear your time for completing MP1 was longer than on the Cube, glad to read you also like taking your time, hunting down everything and taking in every last morsel of story (through scans) you can. Just the way I'm doing it too! Have to say though, the real time spent playing the game will be a lot longer (according to my Wii message board anyway) as the games themselves don't count the vital minutes and seconds spent reading what we're scanning, or going over the log book entries already there at the start of the game.
I love the improvements, the graphics are lush (I'm loving the effect when you scan underwater, the lighting is just superb!) and is it just me or are there a few new (or at least refined) sfx and musical tracks? I adored MP1 the first time around and it's really sucked me in again. Currently on 44% items aquired and 77% log book entries with 6:53 time spent (and add quite a bit more for reading the logs, I've played it four days in a row now for a few hours a time so I don't know HOW it's only counted 7 hours!)
The morph ball thing, some people have said they can't do the jump with the flick of the remote. This is only possible after you've picked up the morph ball bombs. When you do get this ability, it feels completely natural and does make bombs jumps easier. It also makes fighting in this mode easier which I've been experimenting with too.
And Zechs Merquise is right, it's only the little things that her arm cannon did as far as graphics being removed. And so what? If it means we have fluid movement of her arm cannon via the wii remote without any flicker or slowdown then so be it. I didn't even notice, and the upgrades made elsewhere more than make this up.
The perfect game. Just even more perfect now!