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Solo

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Posts posted by Solo


  1. I think the demo is out beginning of Feb. Yeah I agree the campaign won't be anything special, infact I doubt it'll be much of an evolution from the 1999 original; more of the same with a new coat of paint.

     

    The multiplayer looks 'fun' but nothing that I could seriously get into (like CoD, Halo, Battlefield), on the other hand the 'horde' mode looks great.


  2. Nice one, I thought they looked impossible at first but this gives me hope! I've only got mine on a weeks rental so I will have to lovefilm it in the near future to mop up the rest.

     

    This game is absolutely mind blowing, this is what DMC4 should have been.


  3. I've played the demo for a couple of hours now (not in one go) and it's pretty good, like MW2 it's not a huge leap from the first one but i'm still loving it. Some bits annoy me like sniping which is too slow and I can't seem to get one hit kills that aren't headshots, which are near impossible to get on a moving target. Melee combat is sluggish too, maybe they'll smooth some things over for retail.

     

    Doesn't have the overall polish of MW but it's a decent alternative.

     

    Also Emasher mentioned about teamwork which I agree definately plays a better role here than it does with many other shooters.


  4. This is the Internet, you don't need social skills and mine was a joke, too. You didn't mind calling me up on that one, did you?

     

    Fahking hypocrite.

     

    I didn't get it :(


  5. thought I was the only one who read those. Awesome stuff actually, especially at a time when I was loving everything sonic.

     

    OK my demands for this game:

     

    1: Proper music.

    This won't happen.. and when I mean proper music I mean something someone created by sitting down on a piano and playing the music out. NOt made for random samples and shit like sonic rush.

    Broadcast Yourself
    Audio

    for me.. no this is just wrong for a sonic game. I think adventure got this better. If this is going to be a 16bit megaman-like game then keep to the 16bit style.

     

    Sonic team suffer from george lucas syndrome. just because you CAN include top range music, voice acting and graphics doesnt mean you should. Less is more sometimes.

     

    2: The gameplay.

     

    Right look for what it was sonic rush was a great title. I don't compare it anywhere near to the old games but it was good regardless. But this trick system needlessly complicates gameplay... adventure builds on this and makes it worse.

     

    Sega are afraid to have a game where all you do is run through a stage like a big rollarcoaster but THATS all people want. I think sega are always looking for something to break up the gameplay.

    SOnic and black knght: sword

    unleashed: werewolf

    rush adventure: random stopping with enemies to defeat and adventure had that map thing.

     

    3: controls:

    Kinda similiar to gameplay, Maybe I'm asking for too much here but they had something great going with sonic 3 and knuckles with the different shields. They were fun, not perfect mind. They seem to have gotten rid of these since though.

    I should be careful what I wish for here though, who knows what sonic team will do.

     

    4: level design:

    The level designs since sonic advance have been very confusing, with 3 different levels overhead and below. I think this is to avoid falling into a bottomless pit but I'm not sure about you but Most of the older games had a set path and you really didn't die that often. The old sonic games were easy enough games.

     

    5: speed. I think sonic rush was too fast. Sonic 3 speed is fine.

     

     

    Now I know everything I'm saying sounds exactly like the older games but Why they feel the need to change a perfect formula i'll never know. Nintendo have barely changed the mario formula since 3 and those are still top-selling games and everyone loves them( the 2d ones I'm talking about now)

     

    I think the pinacle of the sonic series was 3.

     

    That's exactly what I wanted to say earlier but I'm lazy so I thought saying 'do a Mega Man 9' would cover all these points.. But I agree with everything you say, what about graphics wise, flashy or old school?

     

    EDIT: Talking about soundtracks, what I absolutely loved was the end credits theme on Sonic 3, fantastic piece! I prefered it over the medlies that you usually hear.


  6. Yeah I rewatched Salvation on dvd and all the flaws I looked past in the cinemas became ever more present at home.

     

     

    Anton Yelchin was alright too I thought, some good action scenes, but the film was just one big homage to the first two, no originality of it's own.

     

    And that kid with the 'fro... why?


  7. Wait I don't mean the one that you go past under it on the rope. It's the one that when you shoot the thing holding the block and it slams down making the spider go on its back.

     

    Unless that's the one you mean anyway.

     

    But I'll see what Mark says at that point.

     

    EDIT: No sorry you were right the first time, I just needed to look around some more duhhh! Thanks again.


  8. Argh I'm stuck on the fourth dungeon, I've knocked the big spider on its back but I can't find a way of killing it still, anyone else here yet?

     

    And I can't find any online walkthroughs!


  9. this is from the same people that made the shitty story of FFVIII, FFX and FFX-2.

     

    Really? Ugh I hated the design/look of VIII and X, and limited to no exploration? WHAT IS GOING ON HERE!

     

    I still want to play it though.


  10. I'm thinking I'm going to try Platinum this one. Looks like you can do it in one playthrough. Anyone know?

     

    I'd say so yeah, you've already got it on hard so thats covered. Everything else such as upgrade all weapons, find all heart pieces etc i'm pretty sure can be done on the same save.

     

    I'm nearing the third dungeon, just reached a desert type area complete with giant sand worms.

     

    For those who are interested in getting it:

     

    Zelda-ish elements are:

     

    boomerang

    dungeon layouts (with maps and boss area)

    new weapon in each dungeon (that you can use to gain access to new areas)

    lock on targeting (with aforementioned widescreen feature!)

    overworld (albeit more linear)

    your trusty steed

    you gain a new heart piece once a dungeon boss is defeated

     

     

    GoW-ish elements are:

     

    fighting system

    souls from fallen enemies

    ...which you use to buy and upgrade

    finishing moves on bosses and enemies

     

    I'm sure there are others.

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