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wiiagama

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Everything posted by wiiagama

  1. no what you really meen is im talking way above the level you think at you have no idea what edram is or 1t sram-r so instead of doing the desent thing and just saying i dont know mate im not that tech minded you insted came in and insulted me FOR BEING SMARTER THAN YOU thats mature do you play GTA and bully by any chance COUGH LITTLE BOY cough
  2. its confermed by both mosys and nec that both banks of main memory are 1t sram-r they have been discibed as internal embedded on hollywood gpu and external and access ram or aditional ram is not mentioned... its confermed 1tsram-r shall be embedded inside wii using necs mim2 EDRAM process this oviously meens fast data flow and highbandwidths EXAMPLE XBOX360 gpu has a 10mb edram sub die sitting next to the gpu and feeding it at a exalant 32GB bandwidth gamecubes flipper gpu had a dedicated 1mb texture catche with 10.4GB substainable bandwidth ITS rumored hollywood has 3mb catche and 24mb edram 1tsram-r well 27mbs beats 10mb(360 gpu) and 1t sram-r beats dram so hollywoods onboard edram is larger and faster than 360s and is set to 480 resolution as far as i can see there are massive performance gains to be had here reminder of 360 gpu and rumored hollywood gpu x360 10mb sub die edram 32GB hollywood 27mb 1tsram-r edram onboard same die what custom advantages does this have what speed and latency does it run at what are the bandwidths 27 beats 10 and 1tsram-r beats dram so hollywood is no flipper 1.5 ANY THOUGHTS SUJESTIONS RUMORS OR LINKS:idea:
  3. easy its offline wifi multi play between wiis and game share just like ds i find it funny noone threads on this subject offline wifi and gamesharing both on and ofline
  4. you carnt directly compare a pc to a console consoles perform much higher than a pc per clock per meg wii has far more power than a pc at simuler specs remember both sony and microsoft run op systems and sound engines and everything on there cpus there op systems take away cpu power and ram ps3 and 360 run very much like pcs do wii doesnot wii uses all its power to run game software its said sony back ground op system uses 15% of ps3s power then theres surround sound on cpu and hd coding etc loads of power lost BEFORE YOU EVEN START PROGRAMMING THE GAME wii runs vastly more efficant than that
  5. were is the access ram ign specs are unrefined OTHER RAM not a technical term im aware of
  6. the wii version like the gamecube version is ps2 code based not xbox that was stated clearly by ubisoft they promised graphics and controller upgrades if those graphics are playable in game shots of wii screens thats bloody well close to 360 version if thats what wii can do with a ps2 based game in such a short development time IMAGINE GAMES BUILT FROM SCRATCH FOR WII AMASING
  7. all the grephics effects you have just listed are all supported in some way or another on gamecube SO HOW WILL THEY BE MISSING FROM wii that is utterly sencless efficancy doesnt matter TUT TUT so if the ram is slow or has a bug (botleneck isue)wouldnt that effect console power.... if the gpu and cpu dont comunicate in sync with each other wouldnt that lead to development isues and lower performance... if the disc drive is slow wouldnt that mean the ram is not getting data fast enough and lead to long loadtimes efficancy =more POWER =EASIER DEVELOPMENT IM SURE EFFICANCY MORE THAN POWER HELPS A FORMULA ONE RACING TEAM DEVELOP A BETTER RACE CAR ETC AND WASNT PS2S POWER DEBUGGING GENERAL PERFORMANCE ISSUES COME FROM BOTTLENECKING HARDWARE AND LACK OF EFFICANCY
  8. even gamecubes dsp spec clearly shows the prosessor is high performance and gaming optermized it can support both anolog out and digital out but nintendo have kept output to the most supported formats scart/rgb/svideo/conponant FREEVIEW T.V IS DIGITAL IS IT NOT BUT THE SIGNAL IS THEN SENT TO YOUR T.V AS ANOLOG
  9. dont look at clockspeed remember wii is even more efficant than gamecube and just like cube very well balanced and clockspeed synronized. the cpu is embedded its copperwire its silicon on insulator suppoted its customized its got a fantastic northbridge to gpu set up all running on identical clockspeeds, unlike a bottlenecking pc or ps3 with all over the place clockspeeds...... its cpu is dedicated to cpu gaming code no HD no sound processing just pure game code a cpu like this running so efficantly is easy 3 times a xbox1 celeron and allso remember wii is using edram (mim2 nec process) like 360s gpu ram so expect high bandwidths and extreamly fast speed wiis 1tsram-r is hitting level 3 catche speed and stability think high qoality lightweght well designed sports car like a lotus going up against a gas gussling super car on paper the ferrari looks better but on the track is were the real story is told same thing applys here wii is far more a gamers machine than a slow loading buggy old fashioned control pad ps3 :bouncy:
  10. HOW IS wii sound only ANOLOG ARE YOU COMPLEATLY DEMENTED how is sound software stored on wiis disc =digitally how is pre recorded sound stored on wii disc=digitally how does wiis dedicated digital sound processor process sound isit like it says on the can DIGITAL the high qoality digital sound mixed in ether pro logic 2 5.1 or pro logic 2x 6.1/7.1 compatable check with dolby.com pro logic 2 is 5.1 and pro logic 2x is 7.1 rougue sqodren 3 on gamecube supports 7.1 FACT I THOUGHT IT WAS PRETTY OVIOUS A DISC STORES DATA IN A DIGITAL MANNER I THOUGHT IT WOULD BE COMMON SENCE A DEDICATED DIGITAL SOUND PROCESSOR PROCESSED SOUNDS IN A DIGITAL MANNER MAYBE COMMON SENCE IS SOMETHING ONLY I HAVE so wii clearly have digital sound storage digital sound procesing thats then sent out a high qoality anolog speaker signal its digital process sound thats then sent out to speakers in ANOLOG DONT TRY OUT THINKING A ENGINEER LITTLE BOY
  11. ill call them see if more positions are avalable anyone over 18 who plays videogames can apply
  12. those are not the acual specs there ign throing round some numbers i love the term other ram SO TECHNICAL IGN HA HA HA YIP YIP AND I HIGHLY DOUT THE WII IS DOING WII SURROUND SOUND AND GAMECUBE SOUND WITH OUT A ACCESS RAM THERES NO ACCESS RAM IN THOSE SPECS hmmmmmmmmmmmmmmmmmm ign know diddly sqot about how wii works Wii SPEC guess broadway 729mhz customized gamecentric powerpc 750 cl copperwire/silicon on insulator 243mhz front side bus/northbridge hollywood gpu/dsp/memory controllers/posable physics upgrade system core graphics processor sound processor 3mbframe z buffer texture catche 24mb edram 1ts ram-r super fast high bandwidth memory (embedded onto hollywood) 64mb edram 1t s ram-r main ram fast high bandwidth 16mb access ram (it must be there ign are wrong as usual) 512mb flash drive allso accessable as virtual harddrive or access ram thats as close as i can get without more solid info:laughing: i bet im close
  13. did i or did i not say my final interview was the same week as the airport terror scare THE ONE INVOLVING NOT BEING ABILE TO TAKE LIQUIRED ON PLAINES thats why the airports were virtually down no plaines going anywere if i wanted to get to frankfort that week it was 600 pounds each way DUE TO LIKE IV ALLREADY EXPLAINED THE TERROR SCARE YOUR TRYING TO CAL ME A LYER YET YOU TOTALLY FORGOT THE REASON MY TICKET WAS 600 POUNDS TRY AGAIN NICE TRY BUT YOU FAILED:horse: :horse: TERROR ALERT=LESS PLAINES AND HIGHER PRICES HAS COMMONSENCE SANK IN YET ALLSO FLIGHT WAS TO FRANKFORT NOT BERLIN NINTENDO AND THE AGENCY WITH NINTENDO CONTRACTS ARE IN FRANKFORT MY LITTLE FREIND
  14. ok mate i shall ill supply name and contact phone number of the agency invovled i know it seems like something a 12 year old dreamer might say on daddys computer but im a life long gamer im 34 and i got the job due to the pay and the resent terror alert in uk invoving liquired in bottles on aircraft it would have cost me 600 pounds each way for final interview and agency would only return up to 150 euros as travil fund i promise its not made up my freind who was in holland at the time took the job and has kept intouch niontendo are so insane on leaks they wont let him move he has to live were agency deside your not allowed mobile phones inside nintendo aswell for insiders will cam film phone film the games being tested i bet you think im some sad 12 year old with no mates making up storys i promise you im not ill deliver details via email or site private message
  15. thanks for support guys nice to see others out there know for fact that gamecube was most powerfull (for want of a better term as power isnt the right term) than xbox i highly dout resident evil 4 /rougue sqodren 3/twilightlight princess can be done at 24 bit high res colour 24 bit textures and gen leading lighting polygons and texture pass xbox mearly reached 9 million polygons once you multi layered textures and added shaders and gamecube supported shaders in the tev unit and 4 times the texture staging of xbox and 2 times the texture pass CLEARLY HIGHER GAMING PERFORMANCE THAN XBOX PLUS MUCH FASTER LOADTIMES wii shall out power out clock sink out bandwidth out clock speed and out ram gamecube it shall allso have a faster larger priority disc drive not a slow dvd long loadtimes dvd drive its not about raw power its about class leading design and system real world power not on paper power:horse: :horse: i feel like that sometimes next time pc world guy talks clockspeed punch him in the face the specs iv mentioned do mirror igns but take into account new processors tighter design very very very fast ram mim2 edram nec process high bandwitdths system balance dedicated sound processor very fast disc/drive system give a example 360 gpu has a sub die of 10mb edram hitting 32 gb bandwidth hollywood is reported to have 27mb on board edram(1tram-r) thats way more and way better ram dedicated than 360s gpu
  16. dck your totally wrong YOUR TALKING FORMAT MY FREIND NOT PERFORMANCE YOUR ARGUING NIKE VS ADIDAS OR DIESEL VS PETROL THERE FAR MORE TO IT THAN FORMAT wii has dedicated dsp ps3 does not 360 does not 360 uses heavily compressed WMA i dont care what format 360 delivers surround NO WAY ON EARTN DOES WMA COMPRESSED SOUND MATCH CUSTON NON COMPRESSED PRO LOGIC 2 compresed WMA is tiny as hell wii sound is natual and un compressed witch gives cleaner sound and ZERO SOUND LAG (LATENCY) WMA HAS TERRABLE LATENCY ISSUES DOLBY DIGITAL HAS LATENCY ISSUES PRO LOGIC 2 2X DO NOT ALL 3 NEXT GEN CONSOLES SUPPORT DVD QOALITY SOUND AND 64 3D SOUND CHANNELS AS YOU CAN CLEARLY SEE BASED ON FACT NOT FORMAT FANBOYS WIIS SOUND IS NOT WEAKER IN REAL WORLD POWER PLEASE CHECK SOUND CHANNELS OF 360 COMPARE TO GAMECUBE AND CHECKOUT FACTS ON PRO LOGIC 2 PRO LOGIC 2X YOU SHALL SEE IM 100% CURRECT ON THIS
  17. the pay at nintendo is around 1400 euros a month you have to pay 150 euros a month towards your digs the rest is all yours taxes pad it works out to about 1000pounds take home a month witch is not worth the travel and missing my kids i earn 600 euros a week minimum in holand doing metal machining the 1st wave of wii tester positions were filled 24th of august this year i was offered a 28th august start date anyone calling me bull poo talker like some kid trying to pretend he nows a guy at nintendo are sadly mistaken iv still got all the agencys contact details SO ASK THE AGENCY YOURSELF if they employ nintendo temp staff i should know i was offered the job its 3 times a xbox easy if gamecube hit 16 million polygons and 8 texture layers and xbox hit 10 million polygons and 4 texture layers how can wii be a xbox allso xbox did 4 texture stages 4 layers gamecube did 16 texture stages and 8 layers so if gamecube out specs xbox in real time how is wii a xbox xbox front side bus 133mhz gamecube frontside bus 164mhz wii frontside bus 249mhz wii fsb clock balanced 1 to 1 with gpu gamecube fsb clock balanced 1 to 1 with gpu xbox totally unbalanced wii cpu to fsb perfect 3 to 1 balance gamecube to fsb 3 to 1 perfect balance xbox 733mhz cpu (cisc rubbish) 133mhz totally un balanced xbox catch 128k gamecube 256k wiicatche 512k SO HOW IS IT A XBOX WHEN CUBE OUT PERFORMS A XBOX IN REALTIME GAMECENTRIC OPERATIONS XBOX CPU DESIGN ALUMINIUM CISC NO PENTIUM OR CATCHE UPGRADES WII RISC POWERPC COPPERWIRE AND SILICON ON INSULATOR THATS CUTTING EDGE DESIGN CELERON IS OFF THE SHELF 1990S CISC RUBBISH XBOX MY BROWN EYE
  18. i was personally offered a job as gametester at nintendo germany through a agency advert in the mirror newspaper i have previous work experiance in both germany and holland as im a engineer (metal machining cnc turning milling etc) I didnt take the job due to the money not being all that great and due to the resent terror scare at uk airports was finding that tickets to germany were a massive 600 pounds...... my freind has took a posision at nintendo as a sub contract games tester he is testing hardware and software oviously but has seen some data on wiis specs... BROADWAY CPU POWERPC 750CL at 729mhz full 4x32 bit sims fpu (like a g4/g5) 512k l2 catche 96k l1 catche cl core with twice as many gamecentric instruction upgrades as the gekko core copperwire tech silicon on insulator tech 249mhz front side bus linked to hollywood gpus 249mhz northbridge the cpu is said to beat a 750gx 1,1ghz in gaming benchmarks its allso thought broadway can access the edram (1tsram-r) embedded on hollywood as a of chip l3 catche this is a fine cpu design and balance and is totally dedicated to gaming cpu work no sound or hd processing please check my post on 5.1 sound thread as it seems some of you dont understand pro logic 2 and 2x im only trying to help address miss informed foke
  19. erm wii does have 5.1 it allso has 7.1 pro logic 2 true pro logic 2 i.e a signal mixed in pro logic to supports 5.1 it clearly shows that in dolby.coms pro logic 2 diagram wii allso supports pro logic 2x witch is a advanced pro logic 2 supporting both 6.1 and 7.1 surround sound clearly demonstrated on dolby.com pro logic 2/pro logic 2x 643d sound channels via a custom dsp sound processor xbox 360 dolby digital 5.1 64 3d sound channels via the cpu no sound processor its a waste of cpu power and allso heavily compressed WMA sound witch is tiny wii does support 5.1 gamecube allso supported 5.1/7.1 all pro logic 2 gamecube games supported 5.1 rogue sqodren 3 supported 7.1 pro logic 2x PLEASE GET YOUR RESEACH DONE ON SOUND FORMATS AND SOUND HARDWARE WII MATCHES PS3/360 IN SOUND CHANNELS ALL 3 SUPPORT 643D SOUND CHANNELS WII DOES IT ON A SOUND PROCESSOR PS3/360 DO IT ON THE CPU YET ANOTHER REASON YOU CARNT DIRECTLY COMPARE CPUS WERE ON GODS GREEN EARTH DID YOU PEOPLE GET THE IDEA WII DIDNT DO REALTIME SURROUND SOUND AS WELL AS DVD QOALITY RECORDED SOUND ALL PROCESSED THROUGH A CUSTOM DIGITAL SOUND PROCESSOR JUST LIKE GAMECUBE DID :p
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