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Posts
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Joined
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Last visited
About ...
- Birthday 05/06/1981
Personal Information
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Location
Portugal
Details
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Nintendo Systems Owned
NES, N64, NGC, Wii
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Other Systems Owned
Xbox 360
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Favourite Game?
Zelda OoT, Metroid Prime, Fallout 3
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Gender
Male
Game Info
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Wii Console Number
1625-6449-0026-9782
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Xbox Live Username
Still Sharpe
...'s Achievements
Newbie (1/14)
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Quick question for people already playing Skyrim, since I don't have the game yet: are there torches in the game? I haven't seen torches in any Skyrim video till now nor are they listed in the UESP (yet), but it seems like an odd removal if in fact they removed them... I loved using torches in dungeons in Oblivion and I always carried a lot of them since they had no weight.
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If you loved Fallout 3 and Fallout NV I'd say the chances of you loving Skyrim are more like 99.9%.
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Hmm, I have IE6 on my computer (because I use Firefox) and I just tried it and it does play Youtube videos. It plays this video fine, even in 720p:
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London would be excelent. Could have some cockney character that you don't understand a thing of what he says, kinda like Little Jacob in GTA4. If set in London they could also parody James Bond in some kind of cameo. And imagine hooligans and football featured in the game! Not to mention driving on the left side of the road. Every major city has great potential, Paris would make for some hilarious french parody as well. And I'd love to see the Eiffel Tower rendered properly in a game.
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Really love that song in the trailer too, sounds like a 70's rock jam session. They need to announce a release date. I assume it'll be 2012 at least... since it still uses this generation's hardware. And that voice is definitely not Ray Liotta.
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Loved the trailer, brought a big smile to my face (it's still on). That mountain looked fucking massive! And that dirt road with the windmills, wow, this will be the ultimate virtual playground, a mixture of GTA4's urban areas and Red Dead Redemption's rural areas. It reveals about the same as GTA4's first trailers. A montage of scenes with a voice over. What did you expect from a first trailer?
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Lol, you guys really don't know how many days each month has without a mnemonic?
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Nah, I've been driving for 12 years and GTA4's cars wobble way too much. Like someone said earlier in the thread, even going as slow as 40 or 50 km/h the cars would just jump all around like the suspension was really soft. Anyway, games should be realistic in driving up to a point, afterall it's still a game. For example, the bikes in GTA4. Whatever you did, chances were you would end up on the pavement. Now, that might be realistic (in real life if you hit a car or anything else whilst on a bike, you're toast), but ends up being no fun. They fixed that for The Lost and Damned. Since that was a bike heavy episode, they made the bikes behave less realistically (sharper turning, Johnny didn't fall off the bike unless in an extreme accident, etc) but it turned out way more fun to play. Making good games is about finding that sweet spot between realistic and fun.
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That's exactly what Nintendo did with Skyward Sword, by the way. With the difference that with GTA V you're waiting one week for the footage, and with SS you had to wait months. In typical Nintendo style.
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I have not played it yet, thank you.
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Funny, earlier I re-watched Gametrailer's review of Oblivion and at some point they say "Oblivion pushes the 360 to its limits"... Reviewers (and everyone in general) should refrain from using such statements during a console's baby years.
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Hmm, I don't recall its name, but I could swear there is a teleporting spell in Oblivion. The only magicka I use is destruction and healing spells anyway, I'm not a big magicka user.
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You can't compare R* games with Bethesda games. I haven't played LA Noire yeat, but if it's anything like GTA4 and RDR then it doesn't track nearly as much stuff as Elder Scrolls. In TES, if you drop a sword (or any object in your inventory) somewhere at the begining of the game and come back to it after 100 hours it will still be there. The game tracks everything continuously. If an NPC is walking through the world, the game tracks his movement in the background continuously. So much so that sometimes some quest related NPCs would be killed by wild animals or something else in some other part of the world map than where you were at. You'd get a Quest Update Message in case this would happen. In R* games try the following in GTA4 for example. Just walk down a street and notice the cars passing you by. Wait a few seconds and turn around and you might see totally different cars than the ones that just passed you 2 seconds ago. Same with people walking about, just turn a corner and then come back, the pedestrians will be totally different. The game is constantly randomly generating stuff on screen, it saves a lot of memory, contrary to what Bethesda do. Todd Howard has said in interviews that probably in the next generation they will be able to have TES large cities as part of the whole world map, without having them walled in with a loading screen.
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The achievements are created by the game makers, not Microsoft's fault if some are stupid. And if game makers make the achievements, then chances are there will be stupid ones on WiiU too.
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That conference is the stuff of legends. We will be talking about it to our grandchildren in 50 years.