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Some guy from another board:

 

For some time now I have been playing games with the same type of controller that has been around in one variety or another for 20 years or so.

 

Now as well are all very well aware, Nintendo want to change everything on the revolution by using a special mid air motion sensing controller.

 

I thought to myself that I could come up with something very similar using components that I already have at home, so thought I would give it a go.

 

First off, the right hand motion detector.

 

http://img.photobucket.com/albums/v3...ationmouse.jpg

 

For this I am using the Gyration Ultra mouse which is ideal for the situation. I read somewhere once that Nintendo were in talks with Gyration when developing the controller. If the sensors in the Rev are anything like the mouse, then I would expect it to be very accurate in what it does.

 

It does not always detect movement, only when I press down on a button on the bottom of the mouse. This allows for centralisation should I need to turen further than my wrist will allow.

 

Second up, for the left hand I am using the ASCII grip one handed PS1 controller.

 

http://img.photobucket.com/albums/v3.../asciigrip.jpg

http://img.photobucket.com/albums/v3...iigripside.jpg

 

As you can see, it has the two buttons on the underneath like the Rev analogue attachment. Has a total of 10 usable buttons and as you can see is only a digital Dpad and not an analogue stick. I shall not worry about that fact for the basis of this experiment.

 

This is connected to the PC with a PSX to PC USB converter.

 

http://img.photobucket.com/albums/v3...in/psxtopc.jpg

 

Simple enough.

 

Now my game that I tested was halflife 2: Deathmatch. The game does not have the joystick commands as I would like them, so used Joy2key to map out the various buttons and Dpad on the PS1 controller, to the required keys on the keyboard. Works well enough for me anyway.

 

So onto the play. It all seems to work pretty good. Aiming can be a little more difficult than using a mouse on a flat surface, your hand will tremble slightly so it will shake the movement on screen as well. I am sure that with practice you can get this down to a minimum.

 

I do think that I need to have more practice playing with this kind of a setup. I do think that it is going to work, just needs lots and lots of practice as it is a way of playing not used by the masses before.

 

I made up a video of myself playing the game which should show a little of how I expect it to work.

 

http://www.mswindo.ws/nrnmockup.avi (20Mb Xvid, No sound)

 

As I say, needs practice from me and I do think that regular gamers will take some time to get used to it, but once they get it down right, it will be the best controller out there.

---------------------------------

 

I wouldn't fear about his hand shaking comments. This can easily be fix if the controller is callibrated which all developers would do so that suttle movements of the hand wont transfer into real movements like a mouse which is what he's playing with.

 

First Person shooters are better on the CPU than consoles because a mouse controlling your gun is more faster and accurate than an analog stick. This controller is gonna be so fun to play on a tv because it's basically a mouse with Extra Features. Now imagine playing that game(CS) and then you jump in an air plane and start dog fighting in the sky, when you jump in the plane you hold the controller as you would to fly a real plane and it controls with your hand movements, jump out the plane and back to FPS goodness. This controller can constantly change the way of play in the middle of games which has never been done before. The interaction between human and game is gonna be a whole new experience. Run out of bullets and pull out machettes for choping action. Imagine the 2 men left standing sword fighting after a standard FPS death match, dog fighting in planes, and now this sword fight to see whos the last man standing. That my friends is genius!

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