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Jonnas

N-E Staff
  • Posts

    12884
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  • Days Won

    37

About Jonnas

  • Birthday 10/21/1989

Personal Information

  • Location
    Porto
  • Interests
    Videogames (As if you didn't know :p), Movies and Books.
  • Occupation
    Civil Engineer

Details

  • Nintendo Systems Owned
    GameBoy, GameCube, NDS, Wii
  • Other Systems Owned
    Mega Drive
  • Favourite Game?
    Super Smash Bros. Melee
  • Favourite Video Game Character?
    Kirby «(^º^«)
  • Gender
    Gajo
  • Twitter
    none

Game Info

  • Switch Friend Code
    8201-2510-4740
  • 3DS Friend Code
    2810 2926 8294
  • Steam ID
    Jonnasn

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  1. But that's the thing, the lack of faith in the Western market was the reason for the AAI2 fiasco, not the result; they simply couldn't sell enough games in the West to justify the localisation. In fact I believe they have taken the AAI2 fiasco into account and learnt from it; I believe that's why they made the decision to make DD a digital release, making localisation viable again. If you've followed the development team's blog, you'll see that they more or less localised the game as they were making it, which also accounts for the short wait between releases. To me it seems quite obvious they care about their fans and have gone to great lengths to satisfy their entire fanbase with this game - just look at all the ad campaigns and what have you up until the release - which is why I find it weird they still make content exclusive to their Japanese market; it seems to go against their overall marketing strategy with this game.

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