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somme

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Posts posted by somme


  1. On 10/9/2018 at 8:14 AM, Tales said:

    The game is balanced, abilities and all, for those who has time to put 50+ hours into an open world RPG,  like games like Witcher 3 and BotW. The last thing I'd want is for them to design these games for those can't afford half that time. 

     

    1

    I agree. There are hundreds of other options for games if you don't have the time for a 50+ hour title. And even with AC games you can always stick to the main missions and reduce the playtime significantly. 


  2. On 9/30/2018 at 9:36 PM, bob said:

    I was CLEARLY expecting them all to be available at once.

    I've decided to blame Netflix.

    It's on NBC once a week. Netflix air it as soon as they can. Blame NBC! :D


  3. 26 minutes ago, Cube said:

    Yeah, a woman (a black woman at that) and a Japanese person. What next, a Russian?

    Don't forget that us gays finally got some Trek representation too!  I guess all those women and two gay men is just too far-fetched for a show about an all-inclusive, near-Utopian society. 

    • Like 1

  4. 12 hours ago, Aneres11 said:

    Didn't mean to turn this into a trophy discussion it was more me saying my enjoyment of the game was hampered by them but it's my choice at the end of the day so I got what I deserved :D. 

     

    Yeah, I've done the same once or twice which is why I decided to just not get bothered by it. Now I just play games through the most fun ways possible. If I really like a game I'll go for the trophies - but then again, if they're absurd I just won't bother. But I'm very glad they're there. Extra options, choices and goals is always a plus.

    • Like 1

  5. 14 minutes ago, ArtMediocre said:

    Awesome, looks like it is pretty similar to Pavlov VR. Playing a FPS game in VR is like nothing I've ever done before, and it is so intense :D. Glad to see you have something equally good for the PS VR :D. The more the merrier!

    It's the Aim Controller that really sells it. It's so accurate and really adds to the immersion. :D

    • Like 1

  6. Considering there's a whole load of loud naysayers spread over the Internet, giving the impression, "No one wants VR," I'd say it's pretty good. 

    It's still very much in its infancy, with the headsets fairly primitive and the game developers still working out what works and what doesn't.  When you do get a good VR experience there's nothing quite like it. 

    With the upcoming MediaMolecule title Dreams being VR-compatible, we could also have a lot of great user-created VR content on the way too.

    • Like 1

  7. 9 minutes ago, Happenstance said:

    I found Into Darkness so fucking terrible that it soured me on the entire Kelvinverse.

    Same here. I enjoyed Beyond but I've only seen it the once.

    Barring First Contact and Generations I'm not really much of a fan of movie-Trek. I've always felt it works better on TV.


  8. I started over.. and then my new save got corrupted. Don't do any freighter/frigate missions for the time being. There's a weird bug which corrupts your save though they're working on it and have been releasing bug patches every few days. First few weeks are normally a bit buggy. I wasn't that bothered really - it's all just so much better I don't mind starting over somewhere completely new.

    I've stuck to first person for the ship as I thought third felt weird. But I'm a sucker for third-person on foot. I'd normally choose first but there's something about seeing your character in this. Makes it feel more like a sci-fi story for some reason.


  9. 1 hour ago, drahkon said:

    Sorry @somme

    I was just having a quick go before heading out. :D Multiplayer works great, though, doesn't it?

     

    Haha, yeah that was great. Wondered where you'd gone. It did feel strangely lonely after you left! 

    Getting quite a lot of crashes on my PS4 Pro... but they normally sort out those bugs by the first weekend.


  10. 4 hours ago, Sheikah said:
    11 hours ago, somme said:
    Thinking about getting a headset for the PS4. Any recommendations? Cheaper the better but I'm open to paying more if it's worth it!

    The Sony Gold / 2.0 headset is the one many of us are sporting, usually found around the 50-60 quid range. A great all-round wireless headset really.

     

    Cheers. I'll check that one out. :)


  11. 1 hour ago, drahkon said:

    Looks like this update is just what I needed to get back to the game.

    Downloaded it, hope the patch will download over night and I can jump right into it tomorrow :D 

    Will start from scratch in normal mode :peace: 

    I'll be starting from scratch too. 

    If anyone wants to add me on PSN it's: somme_uk

    I'm hoping that this finally means your friends will show up on the new and vastly improved galactic map.

    They've already launched the browser version which helps you find out where you are in the galaxy and easily share your location online. https://galacticatlas.nomanssky.com/


  12. Just now, Ronnie said:

    Don't buy an iPhone X then, taking a £900 device out you could drop, lose or have stolen.

    I'll never understand people who say the Switch has 2 games. It's insane to me, there's a ton of fantastic games on the thing.

     

    I don't have a £900 phone, though thanks for assuming I'm much richer than I am. And a phone is very different to a gaming console - I'm not even going to go there.

    And I said it has two games for me - not overall. 


  13. 1 minute ago, Ronnie said:

    I'll take "console + handheld as a bonus" over "console".

    Great. And I'd rather not risk a 300 quid machine being lost, stolen or broken! Also, I hate small screen gaming so I'd rather take a more powerful home console over a less powerful one I could lose. 

    But ultimately, I'm not paying 300 quid for 2 games - even if I can go and play them in the shed.


  14. 8 minutes ago, Ronnie said:

    The PS4 might be getting most of those games but it can't play them portable. That's the Switch trump card

     

    Only if you care about gaming on the go. 

    Just got a tax rebate and seriously thought about getting a Switch. But I still can't justify 300+ quid on two games (Mario and Zelda). Smash Ultimate almost tipped me over the edge. Then I remembered how much I'd have to spend on controllers to actually be able to have people over to play and decided against the whole thing. 

    I'll probably just wait for Prime 4, though I'm slightly worried it'll end up having some awful gimmick to "set itself apart".  


  15. https://www.eurogamer.net/articles/2018-07-20-no-mans-skys-big-next-update-is-big

    No Man's Sky's NEXT update is big

    All the details from next week's huge overhaul. 

    No Man's Sky ambitious NEXT update is out next week, coming to PC, PS4 and, for the first time, Xbox One. It's been a year in the making and is, it's fair to say, big.

    Right now, I've only had around 30 minutes with this latest version, so it's impossible to fully appreciate its scope - but, speaking as someone that's accrued hundreds of hours with the game and its three previous updates, it's already clear that NEXT marks a significant new chapter for No Man's Sky.

    The first, most striking aspect of NEXT is, unsurprisingly, its visual overhaul - and, as the recent trailer will attest, it's genuinely remarkable just how different No Man's Sky looks. Its massively improved lighting, better atmospheric effects, and increased draw distances, alongside a gorgeous new cloud rendering system, improved textures, better water, an optional new third-person camera, and more, combine to create a much more subtle aesthetic.

    Perhaps more than anything though, it's the newfound sense of scale that impresses, with the game now sporting a more "earth-like" planetary generation system. Mountains tower above undulating valleys, populated by looming trees, larger architectural "props", and notably improved fauna. Creatures feature more nuanced animations, improved AI, and a broader range of sounds, all of which help sell the illusion of life just that little bit harder.

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    But Hello Games' changes go beyond mere aesthetic tinkering, and it's surprising just how much has, in the last year, been tweaked and enriched. It'll require a lot more time to properly gauge the true impact of NEXT, but here are a few early observations: the entire opening of No Man's Sky has been once again reworked to make for a more accessible introduction to the game's sometimes opaque systems - which have only grown more complex through the previous three major updates.

    Your first task is still to gather resources to repair your downed ship - and, to be clear, the fundamental loops that drive the game haven't changed, even if the depth of activities around them certainly have - but even in the early moments, there's ample evidence of the sheer breadth of NEXT's additions, such as the introduction of a refinery, which enables the creation of new resources out of those mined from planets.

    Crucially, No Man's Sky's structural reworking gives much faster access to some of its more interesting tools. Now, not only do you get a ship in the opening hour, you're given access to the the likes of the terraformer - enabling you to shape the earth at will, useful for carving out spots for bases or escaping a planet's harsh environment - as well as access to base building. Notably too, freighters - the vast starships that essentially act as giant, portable bases - are no longer the domain of the super rich, but will arrive early on as a freebie.

    That's important, as No Man's Sky places renewed emphasis on freighters; improved versions of these, with betters stats, can be found around the galaxy as play progresses, and freighters have been redesigned so that customisable areas (now basically a large hangar, waiting to be filled with rooms) are front and centre, giving a much greater sense of ownership and personalisation.

    2

    Additionally, your freighter is where you'll encounter the new frigate system. This wasn't a feature I saw myself during my playtime, but is described as something like Monster Hunter's Palico system. You can buy frigates - up to 50 in a fleet, which will be visible around your freighter - and each can have its own specialisations. Frigates are sent on procedurally generated missions which play out in real-time, and can be followed across the galaxy or simply left to complete their mission, reaping the rewards of a successful adventure.

    Freighters are also home to the new procedurally-generated multiplayer quest system. Now, you're able to form wings and set out across the galaxy, working together to complete the likes of dogfighting missions and more. And speaking of multiplayer, it's impressive just how well integrated it is, feeing like a natural extension of the experience, rather than something awkwardly bolted onto the existing core.

    Resource gathering no longer feels quite so much of a chore when you've up to three other friends in a party; creative collaboration on building projects and the likes is a joy, and simply exploring the galaxy with friends in tow makes for a much less lonely place. And there are plenty of well-considered touches too, such as being able to mark points of interest for others to see, and easily dropping resources straight into friends' inventories.

    NEXT's additions go much further though: building has received a major overhaul, with a greater focus on construction using individual pieces (floors, walls, ceilings, etc.) to make more elaborate, more distinct rooms and layouts - and I was especially taken with the way room pieces now automatically carve out the landscape, meaning it's easy to build cosy planetary bases underground, straight into the rock.

    And, of course, with restrictions lifted in terms of base size and placement - you can now build anywhere on a planet - there's much greater scope for creativity. What's more, you can finally have multiple bases, meaning that it's no longer necessary to undo all your previous work if you find an appealing new planet on your travels and want to establish a new home.

    3

    Even a relatively brief time with NEXT impresses, with its procession of subtle adjustments, welcome quality of life features, and bigger additions such as multiplayer - although it's hard to tell if the game's weighting has been shifted enough to move its focus away from the sometimes fiddly survival and resource gathering core loops that put off some at launch. Answers to these questions will come in time.

    And speaking of things to come, Hello Games has one last surprise in the form of its post-launch plans for NEXT. With three massive updates under its belt, the team is keen to adopt a schedule of smaller, regular updates, to ensure a consistent run of new experiences. To that end, it's implementing something akin to a live events programme, in which players can work to achieve certain community goals in order to earn a second currency that can be spent in a new in-game rewards shop. This currency - and Hello is keen to stress that this is all free, and that there will be no micro-transactions - can be used to purchase the likes of emotes, customisation parts, and eventually unique ships and vehicles.

    That's still not all though; this will be joined by a new Galaxy map system, enabling players to scrutinise No Man's Sky from afar. It's a way of highlighting just how much of a living, changing space it is, thanks in large part to the tireless efforts of the game's remarkably engaged community. It will show the likes of galactic hubs and just how far afield the surrounding systems have been explored, as well as player discoveries, and even community-provided points of interest - whether these be screenshots, stories, or poems.

    It certainly seems that Hello Games' efforts over the last year have brought significantly more scope, scale, and depth to No Man's Sky's galaxy - and I can't wait to see and share more.

     


  16. Just now, Fierce_LiNk said:

    One thing that I'd like is to be able to terraform planets. So, maybe have more dead systems, but you can build a base on a planet and then help life to flourish there. Maybe there could be a whole mechanic there to do with splicing lifeforms together to make new species or something to that effect. Would be quite fun to build colonies and maybe even a small city in the future. Who knows. :D

    There are definitely more options available now than at launch. The whole base building aspect seems interesting and I like that there are missions within the game. Definitely excited about jumping back in and exploring the universe. :D 

    There's also a thirty-hour story now. If you like classic sci-fi novels then you'll enjoy it - gets pretty meta. I had a sort-of game breaking bug happen through my playthrough, which they've fixed now. I teleported from a space station too many times and lost a mission planet across the other side of the galaxy. Had to fly there the old-fashioned way. Took me a week! Most people probably would've hated that but I rather enjoyed it. 

    And terraforming planets is a great idea. You should email them the idea. They love community feedback (as long as its not death threats) and a couple of things I suggested were changed. It's very likely others suggested the changes too but good nonetheless.

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