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Posts posted by peterl0
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There were adverts and even an event in Time's Square but yeah, did kind of fly under the radar.Isn't that event for Wii Sports Resort for the Wii rather than Wii Sports Club on the Wii U?
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I find it very weird that video games are held to a stricter standard than films for this kind of thing.
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One of the reasons must have been that the Wii U did not offer them the right software though.
Those two games when they did come out had weird releases and were not exactly promoted.
They should have been launch games (and had more dev effort).
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I was thinking they might be actual exercise equipment. So there would be resistance if you squeezed them together.
I agree about the wiimote and nunchuk.
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They must have come from when Wii Fit U was being considered for release.
Never really understood why they did not capitalise more on Wii Sports and Wii Fit for the Wii U.
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Available to pre-order on Amazon DE.
I think I am going to wait for the UK stores to get it though.
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Perhaps, but the same video has actually been posted in that thread and I don't think it has caused that reaction.
Similar thoughts have been expressed about the controls.
EDIT: Too slow.
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It feels like a shame to be posting in here and bringing this thread back. The Star Fox Zero thread doesn't really seem like there is a problem there.
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Is *is* a tank, but when you are viewing the tank from the front it makes it quite hard to switch left and right in your mind whilst aiming at a weak point. Its not unreasonable, it would just be better to simplify the controls at that point for a more enjoyable experience.
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I think they did it to streamline the development process not for nostalgia.
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I have only played for about 1.5 hours and 5-6 levels, but I think the controls would be a lot better if:
- The walker had a dual analog style strafe mode (and barrel roll was a separate button).
- The all-range landmaster section did not have tank controls but had Mario 64 style left stick control.
I find the Arwing and the Copter manageable generally.
My ultimate point I guess is that I don't feel the motion controls make the game worse or even that much more difficult to control, but the basic controls underpinning them seem poorly thought through.
- The walker had a dual analog style strafe mode (and barrel roll was a separate button).
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The reason I thought that they were not really pushing that hard for more than 1080p was that they mention 1080p but don't directly suggest trying for higher.
It seems to me that if they can have games at 1080p/60fps and a 4K output, they could push it as a 4K media player at the same time. Then they might also see some mainstream success in the same way as they did for PS2/DVD and PS3/Bluray.
If 4k or high resolution film disks came out at the same time I would have thought it might soften the blow to anyone worried about the cost or need to upgrade.
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Doubt it as we are banned over there.Why is that then?
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To clarify - I meant gameplay features or modes.
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Budget Cuts, sounds brilliant on the VIVE:
http://www.eurogamer.net/articles/2016-04-22-budget-cuts-is-the-future-of-vr-right-freakin-now
Teleportation is increasingly popular as a movement solution for VR games, but in Budget Cuts it's particularly beautifully delivered. Not only is the handfulness of it absolutely lovely - trigger to fire, grip button to commit - but the rest of the experience is built around making this means of teleportation feel real and gameable. That tennis ball of light is a physics object in its own right, which means you can bounce it off walls or pull off trick shots, landing on top of filing cabinets, say, or even teleporting yourself onto light fittings. The game's also smart about where you'll end up, telling you to duck before you teleport beneath a table or into a crawlspace. Movement's fun in itself, in other words, and it also reinforces the game's physical world.And this only gets better. Simple puzzles start you off: grates that you can pull out of the wall to aim a teleport ball through, working your way past rooms with no other exits. Then there are grates that are electrified, and which require you to follow a thick cable along a wall until you get to a junction box to turn it off. Some of these junction boxes are locked, so you start to rummage around in desk drawers. And this is the VR difference again. I've rummaged through so many drawers in so many games, but there was a crazy thrill to yanking open these guys one by one, hunting for that most quotidian of video game elements, a key. Budget Cuts uses VR to make simple puzzles feel dazzling, and that will certainly wear off, but I'm not sure the sense of roleplaying that it encourages will wear off with it. I was in this game with both feet from the start.
When the first robot got killed, I realised he wasn't the only guy around, and a period of holy quaking set in. I knew I'd been spotted through a window, and I could hear the spotter clanking around the corner to come and get me. The physicality of it was amazing, as I frantically threw the first robot corpse around to extract my throwing knife. Then, when I hid and the second guy couldn't find me, I trailed him for a while like the whole thing was Manhunt all over again, teleport-hopping after him and after him until he paused and I could kill him at my leisure.
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Whilst Sony have not substantiated all of this, the rumour does seem to be very likely to be the reality. Eurogamer seem to have gotten developer guidelines for games that suggest that Sony is trying very hard to ensure they don't split the userbase and there are no NEO only or PS4 only features.
From these guidelines it does seem very likely that there will be more of a focus on 1080p/60fps than 4k support.
Specifically:
Games running in Neo mode must operate at a native rendering resolution of 1920x1080 (1080p) or higher.
A game's frame-rate must meet or exceed its equivalent performance level on base PlayStation 4 hardware.
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Mine too. The steel book is very nicely done actually, with internal artwork - and has space for both disks.
I still don't really get the point of steel books as a concept - but it is a nice thing.
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I am not still playing it, but there was a solid game of tennis underneath this thing, and I did actually enjoy the time I spent with it.
Its just maddening that there was not a bit more to the game (like friends mode online).
Its quite similar to Streetfighter 5 I suppose from a single player perspective - except with worse online.
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I should point out that I am still getting it - I committed to a pre-order, its just a bit worrying.
Mind you I have not played the original or any star fox games since the N64 days so it might not seem that stale to me.
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You know the descriptions of the controls don't put me off, but some of the reviews are citing familiarity and dull levels - that is a bit more concerning.
From the nintendoworldreport review:
Star Fox Zero’s tried-and-true format and style is, at times, its greatest strength and greatest weakness. This is a brand new Star Fox shooting adventure in 2016, complete with fun new mechanics, dazzling HD graphics, and tons of secrets. On the other hand, it too often treads into remake-like feelings of familiarity. The level design is all different and unique, but the locations and the story are nearly identicalAnd Eurogamer:
A few too many times Zero can feel plain sloppy - not an adjective you'd usually find yourself flinging Platinum's way - with the camera playing truant during cinematic moments in which you're still in control of your ship, or in an extended and unwelcome stealth section or perhaps in one of its free-range dogfights. As a result, the half dozen hours it takes to run through the campaign - a generous advance on the relatively slim run time of Star Fox 64 - can feel bloated, and a grimly challenging final stretch where the camera does its best to get in your way is likely enough to make you think twice about heading into the arcade mode that's unlocked upon completion. -
n-europes review is also up.
http://www.n-europe.com/reviews/star-fox-guard
Good read - cheers @Ashley
Interesting that IGN gave this a better score than Star Fox Zero!
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I am quite looking forward to this. Its not Fire Emblem as Zechs has pointed out - but it will be an Atlus style JPRG so should still be good. Its also likely to be bonkers Japanese and not so many of those games come out over here.
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Haha, the first response:
NintendoUK It's not too late to cancel the game and kill it in a fire
Nintendo Switch - Happy Switchmas Everyone!
in Nintendo Gaming
Posted
The only playable game at E3. Surely that must be a mistranslation?
Perhaps it will be the only version of Zelda playable, but they must have more than one game across both platforms to show.
No treehouse if that is the case. In a set of baffling decisions, this appears to be the most baffling.