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JaxonH

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  1. I have made several levels, all of them were created with great care in an effort to engage the player and test their skills without going overboard with extreme difficulty. I’m really trying to design quality stages to the best of my ability. Here’s the one’s I’ve got so far: MakerID: RealJaxonH WQ7-6R1-6KF FULL LENGTH COURSES Luigi’s Last MansionMDL-9P1-YLG Spiny Miny Tunnel CQT-RJK-3PG Pirhana Parkway [Intermediate] RDP-CTW-KRF The Lion’s Den [Intermediate] WQ7-6R1-6KF Skyway Scramble [Intermediate] FM3-MTW-D1G SHORT AND SWEET Koopa Kavern [Intermediate] PCP-MKG-XNG Learning Curve [Easy] HQ4-3W7-LLG @Mike I tried your level but didn’t beat it. I can tell a lot of work was put into it, and I like the whole “3 door approach” you were going for. I would however, if you’re interested in feedback, recommend the player not be punished with death for choosing one of three doors that randomly will be right or wrong. Random guessing can work, but the consequences could maybe be less severe when you’ve got a 67% chance of failure on each choice. After three sets of choices, for example, your probability of getting them all right is less than 4%. Keep at it. Though I wasn’t able to clear it I’m sure somebody will manage it! EDIT: I beat it. I died a ton, but the checkpoints helped. I really liked the level. I didn’t like dying every time I made a wrong choice but I’d be lying if I said I didn’t have a blast playing it. Extremely well designed EDIT 2: OHHHH. I wish I’d read your comment about tables. Now I get it. I see it now. It just didn’t hit me when I was playing it what all those numbers meant. Ok. Well that changes things because that gives the player a fair chance. Heck I would’ve got everything right my first try had I known that Lol
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