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Achilles

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About Achilles

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  1. copying the revmote?

    I agree with you completely there. BTW, Zicler was right in saying that Sony is waiting for the response on the appeal. There's another appeal if I'm not mistaken. Sorry about that Zicler. Now, let's say that in terms of having to overhaul games development to take advantage of the controller they wouldn't have adequate time to fully implement the features into new games. I don't think this is as much an issue as it may seem, simply because changing the controller interface doesn't neccesarily mean changing an entire game. If a game in question was developed with the revmote in mind, then fair enough, they'd have to start from scratch. But if that were the case, obviously, they wouldn't have to start from scratch because it's already being developed using such an interface. This scenario would NOT apply to PS3 games in development at the moment, so, how does this relate to the possibility that Sony is copying the revmote? Well, lets take one genre as an example. FPSs. Let's say Unreal Tourney... they could make the game based on a conventional control pad, develop everything they needed to in terms of graphics, physics, sound etc. Then, if they were to change the control method to use a mouse and keyboard, would that take long? I understand that it's conception was based on mouse and keyboard, but the idea is that, it's merely changing the control method. Not changing the game. Relate that to the new control method that the revmote adapts, and to me it would seem that this process wouldn't take too long. If this is viable, I'm sure many of you here can relate that to other genres of games aswell. I know there are many 'what if' scenarios stated above, but Sony even said themselves that this system was supposed to be around for 10 years. Realistic? Who knows? But having games that don't fully utilise the control or are based AROUND the new control of the revmote concept in the first year isn't a real big hit to Sony if they can at least get games to work well enough initially. Especially, if the revmote takes off to the potential that Nintendo sees. For Sony, it'll be an investment for the company, for the PS3, in the longevity, and ultimately, popularity and sales of the PS3. Whatever it is, I just have this feeling that Sony has somewhat of a surprise up their sleeves. To me, it seems it would be the control method. All I know is Nintendo should really get the kudos and recognition they deserve without having to fight an uphill battle in a war they never wanted to be in. Or in this case, a naval battle in their unpolluted blue ocean.
  2. copying the revmote?

    My understanding is that the appeal has already been denied. I couldn't find any sources at this stage because my workplace doesn't allow me access to a great deal of sites. Out of curiosity, why would it take at least four years for them to develop such a control? The concept is the hard part to come up with, with the concept of the controller revealed, it comes down to making a control with the functions of the revmote. I understand that patents were filed and granted for the revmote, but patents don't always guarantee that the 'concept' of the revmote can't be emulated. A point that someone mentioned earlier as to why the revmote wouldn't be copied is because of the games. Good point, it'll take time to redevelop games with the new control method if there were one. But, is it an impossibility? Is it something not achievable? I don't think so personally. Twilight Princess I think is evidence of this. Of course, in saying that, none of us know the extent to which TP will utilise the revmote. But even so, that's something to ponder, no?
  3. copying the revmote?

    That's a good point you bring up DCK for Sony not to copy the Revmote. Although, is that a strong enough reason for Sony NOT to copy it. Sony has a huge userbase at the moment because they did better than their competitors in the last generation than what the other consoles did. They all offered the same interface with the same type of games. Differences in games were based more upon theme, genre etc etc rather than HOW the game was played. Just because the userbase of the PS2 is huge doesn't mean that this userbase won't flock to something else that may potentially change the way we play games. Of course, I'm referring to the Rev controller. Now, we know only as much as eachother as to how good or bad it may turn out, but just because it hasn't been proven doesn't mean that it won't be great. If Sony also sees the potential of this controller as much as Nintendo does, then would it not be in their best interest to make that controller standard on their console aswell? If that were the case, it's possible that they would copy the Revmote. I think a small indication of how Sony sees this potential is in a tech demo of their very own. If we all remember the Eye-Toy ducks in the bath tub presentation, it shows the concept behind interactivity, of controlling on-screen objects in 3D space via an interface that is not so much an improvement, but a difference to the way we are used to. I'm not sure how accurate I would be to say that the very concept of the Revmote is to do exactly that. Of course, there are differences between the two that I needn't write down as I'm sure you're well aware of what they are, but it's the concept that Sony is no stranger to and is not afraid to explore. This indication I believe increases the probability of Sony copying the Revmote. What I also find rather intrigueing, is that Sony showed us the PS3 controller before the Revmote was revealed. I understand that they have decided to re-design the controller, but isn't it funny how they're doing that and we haven't seen the controller since the unveiling of the Revmote? I dunno. Whatever.
  4. copying the revmote?

    They were late with the n64 so they decided to make a 3D Mario game that changed the way 3D adventure games were perceived, played, and from that point on, made. Oh and as an afterthought, because technology allowed them, they thought, 'hey why not chuck in analog thumbstick control that's never been done before on this type of game?' Oh and because now that motors were small enough to fit into the size of the N64 rumble pack and that advances in technology created a vacuum to produce greater interactivity with games, they came up with the Rumble Pack. Hell, if only they waited a little longer for the PS2 to come out, maybe they would have saved all that money on R&D and 'stole' as you VERY adequately put, those ideas from Sony instead. Genius. Better yet, they could have stolen the D-Pad, diamond shape button setup and even the shoulder buttons of the PS2 controller! Oh.. wait.... Be nice.
  5. Who invented what...does it matter? (rant, again)

    If memory serves me well, Nintendo not only unveiled their idea for the analog control stick early, but also delayed the release of the N64 numerous times. Numerous, I think, being twice. I guess in that sense, the length of time in which SEGA had to develop this controller for 'Nights' would have been significantly longer than the release dates of both products would lead you to believe. I'm not entirely sure on that, but that's what I remember.
  6. Thank god for nintendo

    From my understanding, the Revolution controller doesn't use gyroscopic technology. I thought it was just a chip inside and the sensors detect the movement and angle of the particular chip in relation to it's default calibration. I keep seeing people write about gyroscopes and I keep wondering where they get this information from. I know there was speculation that the new controller would use gyros but does the new controller actually use them? Maybe I missed something. Anyone have a link that mentions gyros are being used in this controller?
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