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  1. Shin’en Say They Personally Pushed The Wii U To The Limits With Fast Racing NEO

     

    We had our first look at Fast Racing NEO earlier this week and it does indeed look glorious. The game runs at a buttery smooth 60fps and displays in 720p. If you saw the footage of the game during E3 then you’ll know that its also extremely fast. Shin’en’s Manfred Linzner believes that they personally pushed the Wii U to its limits with Fast Racing NEO and they’re extremely pleased with the results.

     

    “When starting with the game we had a vision. We wanted to develop the most exciting futuristic racing game on the market. We decided from the beginning it will be 60fps, anything else was not an option for a game that fast. So we knew all GPU and CPU stuff must fit into 16 milliseconds, which isn’t a lot, especially when most games you get compared with are running on consoles with higher specs and with 30fps. We knew from the beginning we can’t develop this vision with techniques everyone else does use. We would need to find different ways to achieve our vision. This was a big motivation because we like working on limits and pushing boundaries.”

     

    “We started experimenting for a year. After a short time we had a working prototype but it ran only at around 15 fps when we enabled all the cool stuff and effects you now see in the game. We had 8k Softshadows, a complete HDR pipeline, physical based rendering, SSAO, more than 10,000 drawcalls, High Quality Motionblur, High Quality Godrays, Cinematic Color Grading, Volumetric lighting and so on. It looked really pretty but was near unplayable.”

     

    “We then needed the rest of the year to find fast enough solutions to handle all these effects or to find new solutions that give the same results. Often we used tricks from the past that are pretty complicated to implement but that deliver the same effect with a fraction of the costs. To make long story short: In the end we were pretty happy seeing finally the game reaching 60fps. When finally playing at 60fps with all bells and whistles for the first time we knew we did the best work in our career. I don’t say anyone else can’t go even further on Wii U, but personally we reached our limits.”

     

    http://mynintendonews.com/2015/06/20/shinen-say-they-personally-pushed-the-wii-u-to-the-limits-with-fast-racing-neo/


  2. Hope you enjoyed the matches you were with us for @Wii. Another really good sesh of it with Goron, Cube and Zell on the voice chat(H-o-T was on in game but didn't make it to the Skype). I don't mean to labour a point but voice chatting with folks here whilst playing really re-invigorates the game for me, I def wanna try it once a week or so(though phone skype is shite skype for group convos it seems).

     

    @Cube's basically a beast, I'm shit, and @Goron_3's pretty good with a roller but the game's racist and forced us to have a number of interracial roller wars. Absolutely enhanced by the voice chat to go with it, as we built up a little rivalry given the game hated us both being on the same team! @Zell's getting there...when he's there, that is.

     

    Didn't realise til Goron mentioned at close-up but that was 2 and a half hours of Splatooning! Had a blast.

     

    Yep, they were good games. Voice chat would make it better. @Cube is definitely the best. If I get some more practise in and some higher level equipment, I might be nearly as good. I can see now what ye were talking about with those who score 200 points. They really do mess it up and there was one game where someone scored 137.

     

    I haven't bought a single weapon still yet and that level with the moving palette trucks is made for rollers.

     

    Edit: Port Mackerel.


  3. There'll be 2 devices. Nintendo aren't going to put all their eggs in one basket. Yes they'll work on the same OS and we'll get indie games and VC games ported easily between the 2 with the same save files shared on both rather than this generation with games like Mario vs Donkey Kong: Tipping Stars. We won't get games that will be dumbed down from the NX to play on the portable. That would be too difficult and expensive to do I think.

     

    The NX may have a standard controller and the portable can be used as a controller on it to allow for games and developers who want to use dual screens. The 2 devices will link up more than they ever have before. Possibly allowing some aspects of the NX games to be played when out and about on the portable, e.g. designing a house in Animal Crossing and sending back data to the NX received from Spotpass. Maybe a Spotpass app for your smart phone too.


  4. Yeah, a lot of things would be good. It's too bare boned with annoying programming like you can't back out of a lobby once you've clicked continue, can't change weapons or controls on the fly and the Calamari girls telling you what stages are available each time you load up. I'm not a fan of the controls either. Give me a Wii remote and nunchuk any day of the week.


  5. I wanted to ask, does it add up when you have 2 of the same?

     

    They stack yes. But the effect is reduced for each additional ability. I don't know if you know but the main ability is locked and each secondary unlocked ability is weaker. So everyone who gets the same item of equipment has the same ability but the others are random.


  6. To you, yes, because you're not attending. E3 is a trade show above all else and people keep forgetting that, and you're proving it here.

     

    But yeah, agree to disagree.

     

    Most people don't care that it's a trade show. They watch it for the next new hardware announcement, game announcements, trailers. It's the Mecca of showcasing games. I too didn't watch any of the Treehouse Live. You say Nintendo are trying to get away from E3 being the centre piece, I guarantee they'll be there next year with a live conference with all the fanfare doing what Sony and Microsoft do annually and what Nintendo used to do too. Nintendo have avoided the live shows because well imagine their Direct was live, can picture the reaction in say the Kodak theatre?


  7. Splatoon's first North American Splatfest planned for this weekend has been cancelled. There was problems with matchmaking on the Japanese version so now it's on hold for the time being.

     

    Also, Bluefin Depot goes live in less than five.


  8. You can use the Wii remote to play this game but not with motion controls.

     

    Players have the option to use the Wii U’s many controllers with Mario Tennis: Ultra Smash, including the GamePad and Pro Controller. A strange caveat of the various control options available is that players can use the Wii Remote for play, but only in its sideways-turned state. The lack of motion controls wouldn’t normally be a big issue, but tennis is one of the few sub-genres where motion controls make sense and are fun.

     

    http://www.gameinformer.com/games/mario_tennis_ultra_smash/b/wii_u/archive/2015/06/19/hands-on-mario-tennis-ultra-smash-e3-2015.aspx

     

    The bizarre decisions just keep coming.


  9. donkey_kong_bowser_amiibp.jpg?w=825&h=510&crop=1

     

    “At this time, Turbo Charge Donkey Kong and Hammer Slam Bowser will be sold via the Nintendo starter packs only, as we wanted to avoid having consumers confused at retail thinking that they are playable on other platforms, as they are exclusive to Nintendo platforms.” – Activision Representative


  10. I wouldn't be against keeping the gamepad either.

     

    Nintendo could get into a cycle where they bring out their consoles a year or two after the competition. That way they know what the competitions specs are and can trump them, the parts will be cheaper. they could see out the remaining 2 years supporting it the way they supported Wii U in the first 2 years, they should have a large userbase by then so 1st party software sales might be enough to sustain them. And there's always some developers that are late in moving onto the next generation so they could keep a bit of third party support going a little while longer.

     

    Whatever the NX is, it has to at least match PS4and XBOX1, otherwise there's no point.


  11. I think there needs to be a change but it could make things worse if the right decisions aren't made. Miyamoto has too much control in EAD. Do we him to take up a new pastime for us to get a new franchise(gardening and Pikmin, swimming and underwater Super Mario levels) or more of his childhood memories(Zelda and Starfox)? He's not what he used to be and is his tight grip preventing young would be Miyamoto's from flourishing?


  12. Just a portion of a massive interview with Miyamoto.

     

    On why Nintendo hasn’t tried making a more powerful console with better graphics…

     

    So unfortunately with our latest system, the Wii U, the price point was one that ended up getting a little higher than we wanted. But what we are always striving to do is to find a way to take novel technology that we can take and offer it to people at a price that everybody can afford. And in addition to that, rather than going after the high-end tech spec race and trying to create the most powerful console, really what we want to do is try to find a console that has the best balance of features with the best interface that anyone can use.

     

    And the reason for that is that, No. 1, we like to do things that are unique and different from other companies, but we also don’t want to just end up in a race to have the highest-tech specs in a competition to try to find how we get these expensive tech specs to the lowest price of the other systems. And so there’s different ways that we can approach it, and sometimes we look at it just from the sense of offering a system that consumes less power and makes less noise and generates less heat, or sometimes we may look at the size of the media and the size of the system and where it fits within the home.

     

    But really what’s most important to us is, how do we create a system that is both unique and affordable so that everyone can afford it and everyone can enjoy it.

     

    On the most important thing about making a successful game…

     

    For us, the most important thing in making a game is that we make a game that’s unique — something that no one else has created, and something that no one else can create, something that’s uniquely Nintendo. That, for us, is what’s most important in creating a game.

     

    On whether the Wii U’s price is one of the reasons why it hasn’t sold so well…

     

    So I don’t think it’s just price, because if the system is appealing enough, people will buy it even if the price is a little bit high. I think with Wii U, our challenge was that perhaps people didn’t understand the system. But also I think that we had a system that’s very unique — and, particularly with video game systems, typically it takes the game system a while to boot up. And we thought that with a tablet-type functionality connected to the system, you could have the rapid boot-up of tablet-type functionality, you could have the convenience of having that touch control with you there on the couch while you’re playing on a device that’s connected to the TV, and it would be a very unique system that could introduce some unique styles of play.

     

    I think unfortunately what ended up happening was that tablets themselves appeared in the marketplace and evolved very, very rapidly, and unfortunately the Wii system launched at a time whre the uniqueness of those features were perhaps not as strong as they were when we had first begun developing them. So what I think is unique about Nintendo is we’re constantly trying to do unique and different things. Sometimes they work, and sometimes they’re not as big of a hit as we would like to hope. After Wii U, we’re hoping that next time it will be a very big hit.

     

    So this with Super Mario Maker and being able to design levels on the touchscreen in your hand while watching on the big screen, and with games like Star Fox Zero where the big screen represents sort of a movie-like experience, but with the gamepad and the gamepad screen in your hands, you’re able to play a video game simultaneously with the excitement of these cinematic scenes happening on the TV. And I think that’s going to give people a lot of excitement, and I’m hoping that people will be looking forward to playing those games on Wii U in the fall.

     

    http://www.npr.org/sections/alltechconsidered/2015/06/19/415568892/q-a-shigeru-miyamoto-on-the-origins-of-nintendos-famous-characters


  13. Didn't Nintendo do the Pro Controller due to Gearbox? Look what happened there.

     

    That doesn't sound right. I think someone asked for it but I don't believe it was Gearbox. I think it was Activision.

     

    They should have added analogue triggers. And Wii U needed a stand alone controller rather than forcing new adopters to the Wii family buying a Wii remote and a Pro controller along with the inconvenience of being tethered. Plus it added features like the clickable analogue sticks.

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