Stocka Posted October 24, 2006 Posted October 24, 2006 You should all have experienced at least one, especially if you've played some RPGs. I'm talking about boss fights that take AGES, and when you die you're like 'AH F*** I'VE JUST WASTED AN HOUR DOING THAT FOR NOTHING!' Hide spoilers with white text. Paper Mario: The Thousand Year Door: Shadow Queen - It's not so much the actual fight that pisses you off all that much, but instead having to watch the huge Crystal Stars scene every time you attempt again. Heck the Crystal Stars theme still goes on in my head whenever I think about the game. Mario & Luigi: Superstar Saga: Bowletta - I don't know what it is with Mario RPGs...this one required so much concentration too, I think it was like my 11th go when I finally did it and took nearly an hour. Golden Sun: Saturo & Menardi/Fusion Dragon - Beating S&M took me long enough, but when they then went on to form into the dragon and you couldn't save in between, well, lets just say I didn't find it pleasurable. Enchanted Arms: Lord of Earth - On this right now, it takes long enough for you to use Atsuma's move to prevent him from regenerating, and even after it gets repetively long.
AshMat Posted October 24, 2006 Posted October 24, 2006 The only one i can think of is Partners in Time. God, hour long dammit!
Kurtle Squad Posted October 24, 2006 Posted October 24, 2006 I never had any trouble that on Paper Mario TTYD....I had more trouble on Hooktail By the time I got to them on TTYD I knew my squad too well to fail that easily, though it was an awesome battle with quite a bit of damage done to me.
darksnowman Posted October 25, 2006 Posted October 25, 2006 Skies of Arcadia Legends. Tough and time consuming airship battles and then a day long final boss battle. I kid ye's not.
Zell Posted October 25, 2006 Posted October 25, 2006 Omega Weapon on FF8. Why the hell would you give a boss one million hp?!
The Bard Posted October 25, 2006 Posted October 25, 2006 Lavos. Chrono Trigger, takes a long time to figure out how to kill his last form...
diddy Posted October 26, 2006 Posted October 26, 2006 Why hasn't anyone mentioned Abyssion from Tales of Symphonia yet?
Stocka Posted October 26, 2006 Author Posted October 26, 2006 Why hasn't anyone mentioned Abyssion from Tales of Symphonia yet? Symphonia bosses don't take long at all.
LazyBoy Posted October 26, 2006 Posted October 26, 2006 Anything from Skies of Arcadia. Man that game took part of my life. I know its not a boss, but I have got to add Fire Emblem. A decent level on that can take an hour, some taking up to two, only to lose one of your favourite characters, and have to start all over. That game has made me cry before.
darksnowman Posted October 26, 2006 Posted October 26, 2006 I dont think Tales of Symphonia bosses took that long either - if they were turn based Im sure it would be different. I cant mind who Abyssion is though... the water temple type boss perchance? Id agree with you all the way on the Fire Emblem point LazyBoy, if you dont do a level right and lose someone and have to restart... argh!... it made the game great though and I wouldnt change that aspect of it.
Goron_3 Posted October 26, 2006 Posted October 26, 2006 Why hasn't anyone mentioned Abyssion from Tales of Symphonia yet? Even on Mania mode, he only takes about 30mins. He only had 250,000 HP, so not too long.
kiwikid Posted October 26, 2006 Posted October 26, 2006 Secret of Mana, the large Mana beast that looks like Flammie, that took me 3 hours to beat and it was so painstaking to do. After I realised it was going to be a long battle I cued up my VCR and recorded the ending so the next time I played I didn't have to waste three hours of my life. Just battle for 5 minutes then play the end sequence. I also did the same thing for the hardest setting on Super Probotector.
diddy Posted October 27, 2006 Posted October 27, 2006 Symphonia bosses don't take long at all. Serious? I kept dieing on him. Maybe it was because i was so under leveled according to FAQS......
darksnowman Posted October 27, 2006 Posted October 27, 2006 Serious? I kept dieing on him. Maybe it was because i was so under leveled according to FAQS...... I found them a reasonable length... if you stocked up on healing vials (/whatever they were called!) then you could survive most of em by just healing when you needed to
Pit-Jr Posted October 27, 2006 Posted October 27, 2006 Metroid Prime and the final Ing boss from both GC Metroids. I still havent completed either game because of those bastards, and most likely never will
Ten10 Posted October 27, 2006 Posted October 27, 2006 I'd have to disagree with you there Stocka about golden sun. I finished both in about 5 mins give or take a few. That outer space attack was a bitch though. Symphonia is only worth mentioning if you play them on mania mode. Then they use the more advanced techs such as indignation judgement. But people have taken then down using even just one character.
mcj metroid Posted October 27, 2006 Posted October 27, 2006 thats spider boss from metroid prime 2.The ned of metroid prime makes you fight 3 bosses in a row.fun!
Zell Posted November 4, 2006 Posted November 4, 2006 Metroid Prime 2 had the gayest bosses ever (I'm looking at you Boost Guardian). But the game was still amazing.
Ten10 Posted November 4, 2006 Posted November 4, 2006 I finally got round to finishing Mario + Luigi pit. Almost a year after everyone else since loads of us were giving tips in the official thread at the time. It turns out all I had to do was go through this door I never tried because I thought it was locked to progress. Yes I agree the final boss is a kick in the balls if you die, but victory is sweet.
Hellfire Posted November 4, 2006 Posted November 4, 2006 Funny I never thought boses in M&L2 were long, my guess is hat the option to skip battles makes people not level up, hence taking too long to battle.
Ten10 Posted November 4, 2006 Posted November 4, 2006 Well I was lv 26 with mario + Luigi and 25 with the kids when I did it. I think the main reason people had problems with it was by the time you were able to damage the twin you had to decide between healing or getting in one last attack. Also the parts where you had to jump the spinning foot vortex was annoying at some stages.
faz99 Posted November 8, 2006 Posted November 8, 2006 Giant squid in Super Mario RPG, how many screens does it go on for? I remember posting this before, strange.
Ten10 Posted November 8, 2006 Posted November 8, 2006 I loved mario rpg, I though the cloud guy wasn't so great though. But Princess probably was the most useless character.
Rummy Posted November 9, 2006 Posted November 9, 2006 Yunalesca in FFX. Grrr... I'd have to second this guy, it took me about 3 days to beat her, just trying over and over again. The worst thing is, whenever you died and wanted to fight her again, you'd have to watch like 15 minutes worth of cutscenes all over.
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