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Dragon Quest Swords: The Masked Queen and the Tower of Mirrors

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I've seen more.. but i forgot to save them!

 

Well, did you get it from that site?

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Looks great, although I'm not sure if it'll get repetitive.

 

Gonna be huge in Japan anyway.

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Dragon Quest enlivens the living room

 

Television commercials will be televised from 2007 July 1st onwards in order to prepare the game's launch on 2007 July 12th.

 

There will be 5 different versions, spanning over two kinds of approaches, some showing only gameplay, others showing Wiimote interaction.

 

The commercials will play through a variety of programs including animation broadcasts on the nationwide channels and it'll start being televised later on cinemas, from 2007 July 14th onwards.

Source: http://www.famitsu.com/game/news/2007/06/29/103,1183097219,74240,0,0.html

 

It's almost here (or rather, there), I sure hope Nintendo has a pile of Wii stock prepared.

 

 

New TV ad: (one of the five)

 

-> http://www.jeux-france.com/downloads7952_video-dragon-quest-swords.html

 

Scan:

 

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impressions from gaf

 

Graphics:

-Game looks pretty close to DQVIII. It doesn't have the huge landscapes that DQVIII is known for, but the dungeons and fields look just as pretty and the characters look about as good. Enemies look a step down in animation, but still great.

-Looks sort of like a last-gen Oblivion. Lots of Green, very first person feeling. Sorta empty towns.

 

Sound:

-Music is excellent like all DQ titles.

-Voice acting is a HUGE PLUS. Note I never played DQVIII US, so I'm used to not having any voice in DQ, but it really works with the first person Oblivion style gameplay where people walk up and talk to you and pull your attention aside. Voices are all good so far and the voice clip quality is good.

 

Controls:

-Fun

-Slashing works pretty well. You point and lock onto a part of the screen with A and then either do horizontal, vertical, or diagonal slash. It only does an ok job at picking up the right slash, but the game lets you slash rapidly so if you do the wrong one you just keep trying until you get it. There's also a stab by pushing the controller forward and like in Wario-ware games that used that motion, it's the hardest one to actually register correctly, but you just lock on and keep trying and you'll get it in a second.

-The shield is the main part of the game. You gotta move around quickly and block stuff. Boss fights are ALL ABOUT THE BLOCKING. Bosses can do multi hit combos at different parts of the screen very quickly and you gotta get the pattern down and move fast and block each hit.

-You can also repel/cancel projectiles by slashing them, which is cool.

-Doing a super attack requires you to reach down and hit "2" which is annoying, but doing the motions for the super is fun.

-You use the d-pad to tell you pause the game and tell your buddies to do specific attacks. Otherwise you just set an AI type and they stick to it.

-Walking around the city SUCKS. The d-pad is really horrible and it's just a totally pain in the ass moving around. Should've used the nunchuck and freelook, but oh well at least it's just the city part. In dungeons you can just hold B to move forward and B+D-pad do dash so it's not bad then.

 

Other:

--You can't really upgrade your weapons except when the game lets you. You need money + specific rare items that you only get after beating story bosses so the game controls your power and you can't just grind.

--You can buy defense items though.

--Also you get your exp and level up if applicable after each enemy and not each fight.

--There are generally about a dozen enemies per fight, maybe 3-4 waves. Fights take maybe 1-2 minutes. Encounter rate isn't too bad, especially because dungeons are short.

-Dungeons have multiple paths. If you go down one that has a dead end it just warps you back to the last split. When you finish a dungeon it warps you out (so you never move backwards).

-Dungeons are basically "Stages" like a lightgun game with a bunch of set (I think) battles and a boss. They take about 10-15 minutes.

-Supposedly game is 8-9 hours, which makes sense considering the dungeon length but we'll see.

-Gameplay difficulty/balance seems good so far. Normal encounters aren't bad but bosses can kill you if you don't pick up the pattern and have the quick defense reflexes.

 

So overall besides the d-pad movement and lack of free look in town and some slight issues with the game recognizing the correct movements, it's a great game. Makes me look forward to Biohazard and other on-rails lightgun-ish games. They work really well with the system.

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Famitsu gave it 33/40 (8/8/8/9)

 

 

Breaking News: Dragon Quest Swords sells 200,000 on the first day

 

The number of pre-orders/reservations had zoomed due to the TV commercials before Dragon Quest Swords was finally sold.

The bad weather was also a obstacle, but the game still sold 200,000 units on the first day,

breaking “Wii Sports”, first day sales record on software for the Wii.

 

Wii also shifted more weekly units than usual (while it's unknown if the stock availability was higher than usual).

Source: http://sinobi.ameblo.jp/

 

IGN Preview:

 

Dragon Quest Swords Playtest

We try out the Wii's first major Japanese third party game.

 

July 13, 2007 - The Wii may be the hottest videogame console in Japan since the PS2, but you can't really attribute that success to a breadth of quality games (incidentally, the same could be said for the PS2 in the year following its initial success). But things are slowly turning around. Following the releases of quality first party hits like Super Paper Mario and Wii de Yawaraka Atama Jyuku, the system has just reached a milestone: its first major 3rd party game.

 

Dragon Quest Swords seems to have everything in place to become a massive success in its home territory. Not only is the Dragon Quest franchise still Japan's biggest RPG series, but the Kenshin Dragon Quest plug-and-play game off which Swords is based was a huge hit a few years back. Combine that recognition with a highly visible marketing campaign, and it's not too hard to imagine Square Enix moving in on Wii Sports and Wii Play territory here.

 

With success at retail pretty much guaranteed (in fact, early sales data suggests that Swords sold 200,000 units over its first two days), the big question is, does the Wii-powered Dragon Quest live up to the legacy of its quadruple-platinum selling predecessors? After a couple of hours, the answer is still up in the air.

 

While swinging the sword to defeat enemies is as fun as it was during our demo play sessions at past events like the Square Enix Party, there are a few areas of concern. Dealing with some of the inaccuracies in motion recognition can be a bit frustrating. The sword fighting can also get a bit tedious after a fight.

 

But tedium may not end up being all that big a problem, as we've heard some reports that Dragon Quest Swords is a short game, clocking in at under 10 hours. We've yet to confirm this for ourselves, of course. At the very least, the game does get into motion quickly, with the main storyline kicking in following a 30 minute prologue.

 

We did find a few surprises early on. First, while dungeon and field sequences are on a fixed path, you do have full control over your character in town. Here, the game feels somewhat like a slow-moving first person shooter. You move forward with B, and rotate your character with left and right on the d-pad; the nunchuck is not supported. The control doesn't feel particularly good, but at least this isn't used in an action-oriented environment.

 

Another surprise was the inclusion of a couple of mini games. Accessible from a shop in town is a time attack mode where you attempt to kill 100 slime creatures as fast as possible, and an aiming game where you attempt to catch things that are thrown at you. Presumably, these two games are meant to build up your skills with your sword and shield. Both are multiplayer, with up to four players taking turns on the Wiimote.

 

Something that's sure to be a surprise for Japanese gamers is the inclusion of voice acting for story sequences. While the US release of Dragon Quest VIII added voices, Dragon Quest Swords is the first time the series has been voiced in its home territory.

 

We're just a few hours into Dragon Quest Swords, and while the game does seem to have a few problems, we can't wait to play more. While waiting for an update look at the game, check out our new movie clips straight from the Japanese import.

Source: http://wii.ign.com/articles/804/804753p1.html

 

It appears to be selling very well :D Hurry up Square Enix, release it here.

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getting good scores and selling well on the Wii means one thing.....more Square-Enix support for the Wii XD

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getting good scores and selling well on the Wii means one thing.....more Square-Enix support for the Wii XD
Hell yeah, Dragon Quest X is smelling in the kitchen.

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Here are some early sales numbers. The game apparently managed to sell 200.000 units on it's first day.

 

Source: http://www.jeux-france.com/blog163219_Xiaomay

 

If that's the case, it should sell around 300,000 in a week. There haven't been any Jap Sales chart data up on the site for a while, but I'll be interested to see what happens when they go up.

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was thinking about ordering the japanese version but after reading some opinions on other sites i not gonna bother. suppose to be very easy and it is like 8 hours long.

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Sounds like the controls are a little dodgy but a good game nonetheless.

Must say however, how much of an absolute cock was that 1up guy - he didn't know what the fuck he was talking about and clearly hadn't even played it much - yet still felt he had the opinion to slag it off!!

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Sounds like the controls are a little dodgy but a good game nonetheless.

Must say however, how much of an absolute cock was that 1up guy - he didn't know what the fuck he was talking about and clearly hadn't even played it much - yet still felt he had the opinion to slag it off!!

yeah, but everyone knows Parish is a dork :P

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I see what you did there.

 

You did?

Cause.. you know... it was a personal moment.

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I really need to get that cd/dvd

 

 

*goes to 4chan*

 

Fancy telling me anything you find :indeed:

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Fancy telling me anything you find :indeed:

 

I will ;) Rest easy :P

 

But seriosly mods and admins, no need to worry, that's not porn, that's actually pretty common in Japan, hot girls cosplaying and releasing dvds.

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