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Oooh close up of power symbol, just what I wanted.

 

Are they comparing it to a Fat PS2 to make it look less big, or am I reading into things too much?

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I will say it again, Sony are coming third sales wise. There is absolutely no way they are beating Nintendo.

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Erm.....IF the PS3 did go down the pan...would Sony completely die?

 

How much reserve money do they have etc?

How much of a risk is the PS3, especially because they HAVE to sell it as such a huge loss?!

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Sony rely on Playstation without it, it could be the very end of the company...

 

Alot of their other deparments were cut or are making a loss.

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Erm.....IF the PS3 did go down the pan...would Sony completely die?

 

How much reserve money do they have etc?

How much of a risk is the PS3, especially because they HAVE to sell it as such a huge loss?!

 

Sonys finances are not good, they had to take out a large loan (£1.5 billion I think) just to make the PS3, and their other divisions aren't doing that well. It's not that much of a risk though, they have brand loyalty.

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What on Earth happened to only having few supporters for Blu-Ray anyway? Didn't HD-DVD have way more support before? Now, according to Wikipedia, everyone but Universal support the format of Blu-Ray.

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What on Earth happened to only having few supporters for Blu-Ray anyway? Didn't HD-DVD have way more support before? Now, according to Wikipedia, everyone but Universal support the format.
They say the one thing that gave VHS the victory over Betamax was porn movies. Not Universal or Sony Pictures. :indeed:

 

VHS was cheaper. And coicindentaly HD DVD is bound to be cheaper.

 

I'd say it's still too early to take conclusions, there are lot's of studios supporting both, but they are not compromising, meaning they could drop one if the consumer chooses the oposing format.

 

In the end and unlike Betamax/VHS... there will be players reading both Blu-ray and HD DVD. Although Sony hates this (they refuse to support that) :P

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Sony have brand loyalty, but no parent is gonna buy their child a ps3, unless they are rich fucks.

 

You are gonna get the fashion concious wankers with their "cool gadgets" who love sony that will buy it. Because its cool

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Oooh close up of power symbol, just what I wanted.

 

Are they comparing it to a Fat PS2 to make it look less big, or am I reading into things too much?

 

I was thinking the same thing. I didn't think it looked that big, untill I looked again at my old style ps2, then back at the picture, then came to the conclusion it would dawf a wii (but only in size).

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*Thinks it will still sell*

 

Might not be right away, but it will sell very well throughout it's lifespan.

 

*Jumps around for RPGs*

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Immersion CEO: Rumble + Motion Not Cost Prohibitive

 

Victor Viegas (right), CEO of haptic technology specialist Immersion Corporation, has told GameDaily BIZ that rumble could be included with motion sensing in the PS3 controller without cost rising significantly, which is contrary to comments made by Kaz Hirai.

 

In response to SCEA president Kaz Hirai's recent comments regarding Sony's decision to include motion sensing but not force feedback in its PlayStation 3 controllers because it would not be affordable for the consumer, Immersion Corporation CEO Vic Viegas got in touch with GameDaily BIZ to give us his opinion on these technologies and if cost would really be a problem.

 

"I was really surprised when they initially said it wasn't technically possible and I'm probably even more surprised now... [Kaz Hirai's] really saying two things. One is that it's technically possible but that the cost is prohibitive—which again I find astounding—and the second thing he's saying is that they're making a decision to go with this tilt control in place of rumble because they think that's what consumers will appreciate in their gameplay. So, on those two issues again I'm very surprised and shocked because I don't believe either to be the case," Viegas said.

 

He continued, "If you remember, the day after they announced they were going to take vibration out of their controller I said that we'd be happy to work with them to solve the technical problem, and our engineers in less than a day had come up with three solutions; one is filtering and the other is processing and neither one is incrementally an increase in the cost. Both are using software to filter out the different commands—tilt vs. vibration—so that both can work side by side, and neither solution will add an increase to the cost of the system... We knew how to technically solve their problems and now we know how to do it without adding any incremental cost."

 

Viegas then pointed out that a third-party peripheral maker called eDimensional has already created a PS2 controller, the G-Pad Pro, that incorporates both motion sensing and vibration and goes for the retail price of just $29.95, so he doesn't understand Sony's cost argument.

 

Viegas also cited the results of an Immersion-sponsored survey from Ipsos that indicated most gamers seem to prefer rumble over motion sensing. Sony doesn't believe rumble is as important as motion, however. "It runs completely contradictory to the Ipsos studies and every other study we've conducted... In reality, holding the controller and using the tilt technology to control the game, I have a hard time believing it's going to enhance any game; at a minimum it probably could be used in a driving or flying game, but I just don't see how it plays in any of these other games," Viegas said. "[sony's] making a decision on behalf of their customer that they're going to decide which features they're going to include and to blame the cost of vibration does not seem to be a genuine statement and I don't think it's in favor of the gamers who obviously like this technology."

 

While many gamers would love to see Immersion and Sony just settle their differences and work to include vibration into the PS3 pad, it doesn't appear as if the two parties are even talking with one another currently. "The litigation is not our primary focus but if Sony wanted to talk about how to implement rumble technology, paying a license, figure out ways to reduce cost or even enhance the capability with our next-generation technology I would for the most part be available at a day's notice. I'm ready to meet with them and try to work out this issue because at the end of the day it's the gamer that really seems to be suffering," Viegas said. "So I'm happy to try to resolve it but it's hard to have a one-way discussion if the other party is not willing acknowledge the rights that we have under our patent portfolio and all of the brilliance that our engineers have developed over the years."

 

Some have brought up the idea of a third-party company, like the aforementioned eDimensional, possibly offering a PS3 controller that does actually include both motion and rumble features, but the problem, Viegas explained, is that the PS3 may not support it. "It appears that Sony has not yet ruled out a third-party solution... but if [developers] don't support vibration in the game, that's going to cause a problem," he said. "The controller would have no commands to receive from the gameplay. Sony's in some control there and Sony's also in control of the console, so they can filter out vibration commands; essentially if they don't want vibration they can shut it down and it appears that's what they're doing and as a result companies like eDimensional who are licensed to provide vibration controllers and could otherwise do this, if they don't obtain the support from Sony it just isn't going to happen."

 

Finally, Viegas also gave us an update on the status of the lawsuit and Sony's appeal, which is still pending. "The appeal was fully briefed, so all the parties wrote up a document that described their position and yesterday in Washington, D.C. the federal court of appeals had a hearing where Sony, Immersion and another party ISLLC came together and presented roughly one hour, answered questions and presented to this panel of three judges... And they would take the information that was discussed yesterday and would then theoretically write an opinion. They could choose to just decide whether this is affirmed over overturned, but most likely they'll write an opinion and we hope that a decision is made around the first quarter of next year," he said.

"In theory, if the appeal concludes and they reaffirm what occurred in front of the judge and jury then we would be aggressively working for this injunction and at the same time willing to try to settle and resolve it. I think [sony] would have to either stop selling their [DualShock] products or disable the capability because otherwise they'd be infringing," Viegas concluded.

 

biz.gamedaily.com

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If it's a good pad design, it could be the first time a 3rd party pad is recommended over the normal one... Well the second time. That fat git of an original Xbox pad was just so awful.

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GamesIndustry.biz: Were you disappointed to learn that the PS3 is going to be delayed in Europe?

 

Jamie MacDonald: I was gutted. Absolutely gutted. Like many people, I was looking forward to having a PlayStation 3 under the Christmas tree. But, you know, that's a privilege that the people in the United States and Japan are going to have. It's just unfortunate we couldn't do that in Europe. So yes, of course I'm disappointed.

 

What would you say to consumers who like Sony and want to buy your products, but perhaps feel that because they're in Europe they're always last in line?

 

European consumers have shown that historically they don't mind that, because they end up buying as many PlayStations, if not more, than the US and Japan. In Europe, it doesn't seem that the release of our platforms after the US and Japan - in the long run - affects how consumers feel.

Do you think the delay will make much difference to your chances of winning the next-gen battle?

 

If we were sitting here in five years' time, I don't think we'd really think about or notice that PlayStation 3 was four or five months later in Europe. I think in the long run, PlayStation 3 will succeed because of the great product it is and the great software we make for it.

 

What do you think of the Wii-60 concept - the suggestion that for the same price as a PS3, consumers could pick up a Nintendo Wii and an Xbox 360? Is that something that concerns you?

 

To be honest, I haven't heard that... I suppose the challenge that we have is to make sure people aren't comparing like with like. A PlayStation 3 console comes with a Blu-ray disc player in the box, it comes with an HDMI connection in the box, and it comes with a hard disc drive - so the kind of entertainment experience you can get with a PlayStation 3 out of the box really is unique amongst the consoles.

 

It's not a case of either or; there is no other console that provides that high definition experience with a built-in Blu-ray disc player and the HDMI connection. It isn't comparing apples with apples.

 

So those elements are what makes it worth the extra money?

 

I think if you compare it with other consoles, adding on all the extras you need to get a similar experience, it would end up being more expensive than a PlayStation 3. So I think PlayStation 3 is excellent value for money, given what you're getting.

 

Moving on to the issue of software, do you think the gaming audience is changing? Are we likely to see more titles like EyeToy and Singstar from Sony?

 

Those are two products which my studio has been responsible for, and we expressly developed those products because we wanted to broaden the appeal of PlayStation. I think in general, that is our approach at PlayStation - we want to create products and have a platform which appeal to everybody.

 

Clearly, if you do your consumer research, in the first six months of the console the profile of the early adopter is different to that of the person who buys the console four years into its life cycle. From our point of view, we want to attract consumers both across the whole population and over time - so it's not just we're going for our 14 to 21 year old males, and that's it.

 

If it's anything like the previous consoles, then yes, that will be the main, hardcore, early adopter audience. But I think we've shown with EyeToy and Singstar that we want to appeal to the whole family.

 

PlayStation remains a strong brand, but do you think that Sony has a bit of an image problem at the moment? Specifically, with regard to the hardcore gaming community - there have been complaints about the high price point, comments from executives which some perceive as arrogant, the delayed launch... How do you deal with that?

 

We'd be foolish to ignore a consumer perception of that. But from our point of view, really, when we started with PlayStation 1, we didn't have any brand equity at all other than it was Sony.

 

So we built up the PlayStation brand from scratch, and we did that by creating a great platform and a great product. My view is that our approach should be, if we create great platforms and great games, then the rest will follow.

 

How much life do you think there is left in the PS2?

 

Well, if it's anything like PlayStation 1, another five, six years. I would say we're probably around about the half way mark. So there's an awful lot of legs in PlayStation 2 yet, and it's still the best-selling console in Europe by a country mile - it dwarfs the competition. And in Japan, and in the US as well.

 

How do you think the PSP has performed so far?

 

The PSP has hit all our targets. We're really pleased with it as a platform. We had a great launch, and it's selling as well as we expected.

 

What about the UMD movie format? Has that turned out as well as you'd hoped?

 

At PlayStation, we always want to create open formats, and we were happy to offer the UMD as an alternative format for the PSP. It's not our core expertise, but there you go. To be honest I don't know the numbers in terms of films, but I think you'll find in general the market for movies on discs of any type is not particularly great at the moment.

 

What about the PSP's software range? With titles like Nintendogs, Brain Training and Animal Crossing selling in huge numbers, the Nintendo DS seems to be outdoing the PSP in terms of games...

 

Again, I think it's unfair to compare PSP and DS. They're aimed at different consumers, they have different price points, and as I say PSP is selling exactly to our plan.

 

DS is selling really well, I think it's a great product with some great software. From our point of view, it's growing the market for handheld devices, which is a good thing.

 

Finally, which PS3 software titles are you most looking forward to?

 

Well, all our launch titles from Europe - Motorstorm, Heavenly Sword, F1... They're all really exciting. We have two or three titles in the pipeline which haven't been announced yet, which we're very excited about, but unfortunately I can't talk about that now.

 

I think the launch line-up, for Europe, the US and Japan - things like Resistance: Fall of Man, Genji - they're all looking great and playing really well. To have that kind of line-up for a console launch is really unprecedented.

 

www.gamesindustry.biz

 

Europe doesn't mind being last. :nono::indeed: :horse:

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Its funny though.

We don't wanna pay for a £40 joypad and yet apparently we'll pay £450+ for a console? Hmmm.

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This man is an asshole. I don't understand how Sony think they can con people into thinking that BluRay is a format that works.

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They're only saying that stuff about PSP vs DS because the DS is beating the PSP

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Five to six years left for the PS2? I think not! Not with the Xbox360 out and the Wii's launch impending.

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Well i only have Vice City Stories on preorder so far! I did have Killzone but i'm going to wait for peoples opinions and review scores on that before i purchase it.

 

Is Oblivion on the PSP 'exactly' the same as the 360 Version? Looks great, battery life would be short though wouldn't it?

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Some details from OPM's article:

The game is called The Elder Scrolls Travels: Oblivion so it seems to be a spin-off of some kind.

- 10 large dungeon levels with slightly more focus on combat

- 18 of the 21 skills from the console games are there (the three missing are unnecessary)

- Like the console games, you create your character and equip it with item drops..etc and this reflects itself on the 3D model

- No connectivity with PS3 version

- Controls are: Hold L for strafing, R for free look.

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