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Hero-of-Time

Like A Dragon: Ishin Remake (PS4/PS5 - Feb 23)

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Finally getting a release over here! I never thought it would happen.

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Strange they've dropped the Yakuza branding though.

 

 

Edited by Hero-of-Time
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So this is just a spin-off game with characters from the "main show"? A completely separate story, I assume?

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No way?! :eek: :bouncy:

Better check my PS4 still works. :grin:  Scratch that, it's also coming out on PC. :cool:

 

Edited by RedShell

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On 9/14/2022 at 12:30 AM, drahkon said:

I don't know what this is, but I must play it.

I still stand by it :D 
Looks awesome!

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Checked out the demo on PC. First impressions were unfortunately not good though as it seems they're using unreal engine (instead on the dragon engine) for this game, and that in combination with DX12 means performance is all over the shop. So much stuttering! :shakehead

After a bit of research I discovered how to force the game to run using DX11 though, and that sorted the problem completely, the game ran silky smooth afterwards. :cool: Quite why it isn't set up like that by default I have no idea, but it has put me off picking this up at launch quite a bit. :hmm:

Also, the enemies in the second section of the demo are serious damage sponges, fighting them was actually pretty frustrating and a reminder of some of the notorious bosses in previous Yakuza games that had like a thousand health bars! :heh: Pretty sure these are just a standard enemy type though, which will no doubt be annoying if you have to encounter them regularly in the full game. :blank:

So yeah, bit of a disappointing demo really. I imagine I'll still pick this up, just at a later date once it's on sale.

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Forgot this was comming out. Was a nice surprise when it dropped through my door.

Played the other yakuza games to death so this should be a nice change of setting.

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The Guardian has a feature about it which has this wonderfully honest quote:

Quote

“Making games is horribly difficult. I can’t think of anything I especially enjoy about it,” he [Hiroyuki Sakamoto] tells me, deadpan. (He’s been in game development since 2000, when he worked on Sega’s arcade games.) “Every aspect of it is difficult. I try not to think, ‘this is fun’, because actually this is all hard work.”

 

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