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darksnowman

Grand Theft Auto: The Trilogy – The Definitive Edition

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For the past year, rumors have swirled on Twitter, Reddit, and various message boards that Rockstar is working on remakes or remasters of classic, PS2-era Grand Theft Auto titles. These rumors only grew in popularity as Rockstar’s parent company, Take-Two Interactive, used DMCA takedowns to remove classic GTA mods from the internet while announcing that the publisher had three remastered games in development. While Kotaku can’t confirm what all of those teased remastered titles specifically are, we can confirm via corroborating details from three sources that GTA remasters are currently in the final stages of development.

[...]

According to these sources, Rockstar is actively developing remastered versions of Grand Theft Auto III, Grand Theft Auto Vice City, and Grand Theft Auto San Andreas. All three of these games are being remastered using Unreal Engine and will be a mix of “new and old graphics.” One source who claims to have seen a snippet of the games in action said that the visuals reminded them of a heavily-modded version of a classic GTA title. The UI for the games are being updated too, but will retain the same classic style. No details were shared about gameplay, but Kotaku has been told these remastered titles are trying to stay true to the PS2-era GTA games as much as possible.

[...]

Plans around these remastered GTA titles have shifted quite a bit over the last year as a result of the ongoing covid-19 pandemic, and they might continue to do so until things are officially announced. Originally, it seemed that these re-releases were going to be packaged together and given to players who purchased the upcoming next-gen ports of GTA V and GTA Online as a sort of bonus or “thank you gift” from Rockstar. Then plans changed, and the remastered trilogy was scheduled to be released earlier this year. However, plans have changed again, and now the remastered titles are planned to launch around late October or early November for PS4, PS5, Xbox One, Xbox Series X/S, Switch, PC, Stadia, and mobile phones.

It appears the PC and mobile ports might slip to next year as Rockstar focuses on developing the console ports first. While some might have expected Rockstar to space these releases out, if not releasing them on each games’ respective 20 year anniversary, sources told me that this isn’t the current plan. Instead, it seems all three games are to be released in one collected package that may only be sold digitally.

For fans who are more interested in other classic Rockstar games getting remastered and rereleased, sources tell me that Rockstar has plans to develop new ports of games like Red Dead Redemption. But the future of these remastered games depends on how well these initial re-releases sell.

This is a rumour but it seems like it is definitely happening judging by the way they are reporting it.

https://kotaku.com/the-gta-remastered-trilogy-appears-to-be-real-and-comi-1847474620

If they are looking into doing more remasters then what about Body Harvest!

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1 hour ago, darksnowman said:

remastered version of Grand Theft Auto Vice City

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1 hour ago, darksnowman said:

will be a mix of “new and old graphics.”

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A full-on remaster/remake of GTA Vice City would be absolutely glorious. :cool:

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8 minutes ago, Fierce_LiNk said:

Nice try, Rockstar.

Just drop GTA VI on the table and leave quietly.

They've released GTA V six times. Is that not good enough?

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8 minutes ago, Ashley said:

They've released GTA V six times. Is that not good enough?

That is Rockstar's logic.

"If we release GTA III in 2001 and then again in 2021...that's GTA III + GTA III which makes GTA VI!"

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Both Rockstar and Bethesda incapable of counting past 5.

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I can't imagine anyone buying the physical release now that we know how absolutely shite this remaster is.  It's surely going to sell incredibly poorly!?

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I still want to pick this up but it doesn't seem like there is any indication that Rockstar and Grove Street games are working on any more improvements. I think theres just been the one patch so far and it barely altered the performance, I think it was mainly just to sort out the persistent rain and weird signage. 

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Seems like Rockstar haven't given up on improving these just yet, there's an update on the way for all platforms coming this week. 

Will be interesting to see the analysis, if they've sorted out some of the performance issues then I'll probably pick it up the next time it's on sale

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4 hours ago, killthenet said:

Seems like Rockstar haven't given up on improving these just yet, there's an update on the way for all platforms coming this week. 

Will be interesting to see the analysis, if they've sorted out some of the performance issues then I'll probably pick it up the next time it's on sale

I saw that---it's a massive list of fixes! 

Spoiler

Grand Theft Auto: The Trilogy – The Definitive Edition Title Update Notes 1.04 (Switch)
Created February 25, 2022Updated February 26, 2022PrintShare

General - All Titles

  • Improved game performance across all graphic modes
  • Stability improvements
  • Fixed several issues when attempting to retry a mission from the last checkpoint
  • Fixed a number of collision issues
  • Fixed a number of texture art and signage issues

Grand Theft Auto III – The Definitive Edition

  • Added the ability to hold the Sprint button to do a partial sprint when using Tap to Sprint
  • Improved collision near the Shoreside Vale safehouse
  • Improved collision near the Cochrane Dam
  • Improved collision near the Phil Cassidy Army Surplus
  • Improved collision near SupaSave!
  • Improved the zoom behavior on the classic mini-map
  • Improved the pathing of the armored car under certain circumstances at the end of mission “Escort Service”
  • Improved collisions on yellow railings
  • Improved several textures found on the Manana that appears in mission “Dead Skunk in the Trunk”
  • Improved visibility on some of the “Pay 'n' Spray” signs at night
  • Improved GPS behavior during the Vigilante missions
  • Improved the cinematic camera behavior during the RC Toyz missions
  • Improved camera behavior when equipping the Sniper rifle
  • Improved details on the Triad Fish Van when viewed from a distance
  • Fixed an issue that resulted in misplaced textures and text on the Chinatown market arches
  • Fixed an issue affecting multiple Pay 'N' Spray signage textures
  • Fixed an issue that resulted in the player being unable to enter a car unless standing still
  • Fixed issues with a number of NPC interactions
  • Fixed an issue that resulted in Claude not looking over his shoulder when using the rear facing camera
  • Fixed an issue that resulted in the Social Club Accomplishment “Am Walkin' Here'” not being awarded to some players when conditions were met
  • Fixed a geometry issue near the bridge in Staunton
  • Fixed an issue with the 'K-JAH Radio' icon
  • Fixed an issue that resulted in the Cartel Cruiser details not initially appearing when approaching the vehicle
  • Fixed a texture issue under the Callahan Bridge near the dockyard entrance
  • Fixed a texture issue on the Enforcer
  • Fixed a water collision issue in Belleville Park
  • Fixed an issue in “Payday For Ray” that resulted in some players being unable to progress after reaching the first payphone
  • Fixed an issue that prevented the mission “Liberator” from starting when the player entered the corona
  • Fixed an issue that resulted in lighting being visible inside during the cutscene for the mission “Evidence Dash”
  • Fixed an issue that resulted in the end cutscene repeating for some players during the mission “Bomb Da Base: Act II”
  • Fixed multiple text issues in the Briefs menu
  • Fixed an issue that resulted in the parcels appearing too dark at night during “A Drop In The Ocean”
  • Fixed an issue that resulted in the Rhino tank spawning without doors
  • Fixed an issue with the GPS during the mission “The Exchange”
  • Fixed an issue that resulted in the door at the Staunton Pay 'n' Spray appearing closed
  • Fixed an issue that resulted in fog effects flickering under some conditions
  • Fixed an issue with the fire and explosion effects during the mission “Paparazzi Purge”
  • Fixed an issue that resulted in vehicles going missing if the player moved too far away from them
  • Fixed an issue that resulted in Kanbu's location no longer displaying on the mini-map after being freed during “Kanbu Bust-Out“
  • Fixed an issue that resulted in all traffic lights always displaying green
  • Fixed an issue that resulted in two Marias being visible during the cutscene at the end of the mission “The Exchange”
  • Fixed an issue that resulted in Diablo members not dying if they fell into the water during the mission “Pump-Action Pimp”
  • Fixed an issue that resulted in the Social Club Overlay becoming unresponsive for some PC players
  • Fixed an issue with the flight controls for the Dodo on PC
  • Fixed an issue that resulted in the 'Achievement Unlocked' message failing to trigger when the player is offline on Xbox One

Grand Theft Auto: Vice City – The Definitive Edition

  • Improved wall textures at the Colon Hotel
  • Improved the alley wall beside the Deacon Hotel
  • Improved enemy spawn behavior in the mission “Demolition Man”
  • Improved the camera behavior in the helicopter during the mission “Phnom Penh '86”
  • Improved windows on the Moist Palms Hotel
  • Improved collision around El Banco Corrupto Grande
  • Improved collision on the fence surrounding Moist Palms Hotel
  • Improved collision near the parking lot outside the Print Works
  • Improved collision near the bridge between Starfish Island and The Mainland
  • Improved collision in the Ocean View Hotel lobby
  • Fixed an issue that resulted in the Achievement “Chopper'd Up” not being awarded
  • Fixed an issue that resulted in burning vehicle blips to not appear on the mini-map and the timer freezing during Firefighter missions
  • Fixed an issue that resulted in the player failing the mission “Cop Land” whenever the cafe blew up
  • Fixed an issue that resulted in the player not failing the mission “Cannon Fodder” after dying
  • Fixed an issue that resulted in the Achievement “Take the Cannoli” not being awarded
  • Fixed an issue that resulted in the player failing the mission “Publicity Tour” after driving the limo into the corona at a high rate of speed
  • Fixed an issue that resulted in the cops turning white and disappearing when they are killed during the mission “No Escape?”
  • Fixed an issue that resulted in the GPS route being visible on the mini-map for the courier during the mission “Hit the Courier”
  • Fixed an issue that resulted in objective markers remaining on the mini-map after failing the mission “Shakedown”
  • Fixed an issue that resulted in Tommy’s health being restored after getting on the bike in the mission “Pizza Boy”
  • Fixed an issue that resulted in traffic lights not illuminating
  • Fixed an issue that resulted in objectives and locations of suspects during Vigilante missions only appearing in Briefs menu
  • Fixed an issue with front door texture at “Pole Position”
  • Fixed an issue with the garage door texture on the back side of the Police Station
  • Fixed an issue that resulted in the Joe’s Beds sign board inside the North Point Mall appearing reversed
  • Fixed an issue that resulted in the glass not breaking when smashing the shop windows at Howlin’ Petes Biker Emporium
  • Fixed an issue with planes appearing in incorrect colors when landing at the Airport
  • Fixed an issue that resulted in BJ appearing incorrectly during the cutscene after purchasing Sunshine Autos
  • Fixed an issue that resulted in rain being visible inside the print factory during the cutscene for the mission “Hit the Courier”
  • Fixed an issue that resulted in footstep sounds not being audible while moving and aiming with a one-handed weapon
  • Fixed an issue that resulted in the scanner audio repeating when getting into an Ambulance
  • Grand Theft Auto: San Andreas – The Definitive Edition
  • Improved the High Fade haircut
  • Improved the first-person camera view while in certain vehicles
  • Improved collision in the back room of Zero's RC Shop
  • Improved Firefighter and Paramedic UI messages at 4k resolution
  • Improved the UI on the driving school TV when resolution is set to 3440 x 1440 on PC
  • Improved the audio during the mission “Sweet's Girl”
  • Fixed an issue with the window texture at the security checkpoint of the Los Santos Airport
  • Fixed an issue with the ground texture at the Angel Pines Motel
  • Fixed a collision issue in the alley at the Small Town Bank
  • Fixed an issue that resulted in the instructions remaining onscreen for the duration of Taxi Driver missions
  • Fixed an issue that resulted in CJ’s reflection not appearing in mirrors when aiming with the sniper scope or using the camera
  • Fixed an issue that resulted in the music continuing to play and cars becoming unusable after loading a save during the “Cesar Vialpando” Lowrider Challenge
  • Fixed an issue that resulted in the crates not clearing upon completion of the mission “Stowaway”
  • Fixed an issue that resulted in NPCs clipping through their beds during a burglary
  • Fixed an issue that resulted in the Achievement “Ain't Nothing But a G Thing” not being awarded
  • Fixed a number of issues where the player was unable to get on bikes and motorcycles during certain missions
  • Fixed an issue that resulted in building debris collision not resetting after retrying the mission “Yay Ka-Boom-Boom”
  • Fixed an issue that resulted in missing lip sync during the end of the mission “Wrong Side of the Tracks”
  • Fixed an issue that resulted in traffic lights ceasing to function
  • Fixed an issue that resulted in the cutscene on the cargo ship ending prematurely during the mission “The Da Nang Thang”
  • Fixed an issue that resulted in the Big Head cheat persisting when switching between games without closing
  • Fixed an issue that resulted in some settings not saving after exiting the game
  • Fixed a number of progression issues within the mission “Pier 69”
  • Fixed an issue that resulted in the corona at The Panopticon appearing oversized in the mission “Photo Opportunity”
  • Fixed an issue with the GPS during the mission “Robbing Uncle Sam”
  • Fixed an issue that resulted in the music persisting after loading a save during a dance routine at the Nightclub
  • Fixed an issue that resulted in the player being unable to drive vehicles after loading a save during the Lowrider Challenge
  • Fixed an issue that resulted in pedestrian cars being able to enter the cemetery during the mission “Los Sepulcros”
  • Fixed an issue that resulted in Ryder able to be killed after completing the mission “Home Invasion”
  • Fixed an issue that resulted in players being unable to retry the mission “High Stakes, Low Rider”
  • Fixed an issue that resulted in an autosave not being created after completing the mission “High Stakes, Low Rider”
  • Fixed an issue with Snapshots being visible without using the camera while CJ is on the phone
  • Fixed an issue that resulted in the help text prompting the player to return at a later time only appearing the first time when attempting to start the mission “Home Invasion” outside of the correct time
  • Fixed an issue that resulted in a pickup effect appearing above the Johnson house after completing the mission “Sweet & Kendl”
  • Fixed an issue that resulted in the fire effects disappearing after retrying from a checkpoint in the mission “Burning Desire”
  • Fixed an issue that resulted in two wheeled vehicles becoming invisible after doing a wheelie while in first person
  • Fixed an issue that resulted in the Achievement “I Ain’t No Buster” not being awarded
  • Fixed an issue that resulted in help text persisting throughout the opening cutscene of the mission “Management Issues”
  • Fixed an issue that resulted in help text persisting throughout the opening cutscene of the mission “Cleaning the Hood”
  • Fixed an issue that resulted in CJ and Ken popping into the cutscene as they enter the meat factory in the mission “The Meat Business”
  • Fixed a reversed window texture at Los Santos Pawn Shop
  • Fixed an issue with the Rhyme Book texture in the mission “Madd Dogg’s Rhymes”
  • Fixed an issue that resulted in the African Pendant, Dog Tags, and Stop Watch appearing black when equipped with other clothing
  • Fixed an issue with the High Afro hairstyle missing a section at the back of CJ’s head
  • Fixed an issue that resulted in the Map Key language not changing after being changed in the Settings menu

https://support.rockstargames.com/articles/4498335664275/Grand-Theft-Auto-The-Trilogy-The-Definitive-Edition-Title-Update-Notes-1-04-Switch

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Hopefully it’s a bit more playable then. Despite everything I still would like to replay all of these on the Steam Deck.

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On 27/02/2022 at 7:59 AM, Happenstance said:

Hopefully it’s a bit more playable then. Despite everything I still would like to replay all of these on the Steam Deck.

They can't be given a pass for the state the trilogy was in on release but it is admirable to see they've been working away on patching it up. It's estimated to have sold over ten million so that's probably helped persuade them. :laughing: 

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