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Cube Tries to Play (Almost) Every Sonic Game

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45 minutes ago, Cube said:

B1. Super Sonic Ball

Weird, this sounds a lot like a game I'm playing on the Switch at the moment, Super Kazuma Ball. Then again, Super Sonic Ball sounds much more plausible so I'm afraid I bought a knock-off or counterfeit game. I mean, why would a Yakuza character roll around in a Green Hill Zone?

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64. Sonic the Hedgehog: Triple Trouble

  • Original Platform: GameGear
  • Where to get: Sonic Adventure DX, Sonic Gems Collection, 3DS eShop.

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For the Game Gear, this is an impressive title. As it was made for the Game Gear specifically, and not ported from the Master System, it utilises the Game Gear’s screen estate properly, the sprites are smaller and you can see more of the screen, leading to far fewer issues of jumping into the unknown.

As the actual game is concerned, there really isn’t a lot to talk about. It’s a decent Sonic platformer but doesn’t really have anything special about it, nor does it really have any glaring flaws. If you want to play a Sonic platformer and haven’t played Triple Trouble before, then I’d say it’s worth it, as it’s still a fun title, but I can’t see myself wanting a second playthrough.

There are a few fun set pieces, I did like the train boss, which was probably the most unique part of Triple Trouble, and the gameplay and graphics feel better than what you would expect from a Game Gear.

 

65. Sonic the Hedgehog Pocket Adventure

  • Original Platform: Neo Geo Pocket
  • Where to get: Second hand

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A Sonic adventure that was made for the Neo Geo Pocket, this game is essentially another 8-bit version of Sonic 2 (with a couple of elements from Sonic 1) like the Master System/Game Gear version of Sonic 2, except that the Neo Geo Pocket was a much more advanced console, resulting in a far better conversion.

The Zones in Pocket Adventure are based on levels from Sonic 2, but renamed slightly (Cosmic Casino Zone instead of Casino Night Zone, for example), with a few taking some graphic design from Green Hill Zone and Scrap Brain Zone from Sonic 1. While the themes are the same, and the layouts are loosely based on the originals, to me these felt like “new” levels in terms of how they played, making it feel more like a remix of Sonic 2 more than a port.

The gameplay in this is also great, feeling close to the original Mega Drive games in terms of physics and speed. It’s a ton of fun to play and I think this one definitely deserves a re-release as it’s well worth playing, even if it is derivative of Sonic 2.

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66. Sonic Advance 2

  • Original Platform: Game Boy Advance
  • Where to get: Second hand

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Sonic Advance 2 looks absolutely fantastic, the animations are wonderful and everything moves around extremely smoothly. The sound effects and music are also top notch, too. It’s definitely a treat to the senses as you play through the game.

You can also see DIMPs starting to do their own thing with Sonic games, as you can see the beginnings of the Rush games in Advance 2. There’s a focus on speed as if you go fast enough for a long period (made shorter if you have more rings), you will enter a “turbo speed mode” where Sonic will go even faster, except that it’s much harder to stop.

This focus on speed also comes alongside one of the main flaws that cropped up in the Rush series, with unseen bottomless pits and obstacles that are impossible to dodge. The high speed mode makes it even worse as it feels quite unresponsive, and can activate when you don’t want it to. Another new system is the trick system, mainly used for an extra jump. If you’re going fast, you really don’t have time to react when you see a platform slightly above you that you need to use it for. This wouldn’t be an issue if it was solely for extra routes, but sometimes you’ll end up falling down a pit because you didn’t react to something before it appeared on screen.

The level design also doesn’t seem to match the focus on speed well, as the later levels are much more enjoyable to play at a slower pace. There doesn’t seem to be any sections to just enjoy the speed for a moment. The entrances to the special stages are also really well hidden, meaning you’ll have to slowly explore the levels if you want to collect them. You also need to collect them as the four main characters (Sonic, Tails, Knuckles and newcomer Cream) to unlock Amy – 28 in total, it goes a bit too far.

Visually, Sonic Advance 2 is great. I just think it’s a step down from the first Advance in terms of gameplay.

67. Sonic R

  • Original Platform: Saturn
  • Version Played: PC (with fan patch)
  • Where to get: Second hand

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This is definitely as bad as I was expecting it to be. It’s a Sonic racing game with bad controls, very little content, poor level design and an extremely awesome soundtrack.

A racing game where Sonic actually runs (instead of using a car) does make a lot of sense, but the movement in this just feels off, it’s unresponsive and sluggish. Simply coming in first is trivially easy, as you can jump past huge sections of track while the AI tries to run along it, sometimes getting stuck.

The main challenge comes from the collectibles. Hidden in each track are 5 coins and 1-2 chaos emeralds .To unlock the chaos emeralds, you’ll need to collect rings and open a “ring gate”, then collect the emerald and finish in first place (for levels that have two, you can do them individually). Collecting all coins and finishing in the top 3 will let you race a character to unlock them. There are a total of 5 levels, although the final one doesn’t have any coins or emeralds.

The characters are a bit odd. Even when this was made, there were a few additional characters they could have picked. We have the main characters: Sonic, Tails, Knuckles, Amy (who drives a really slow car) and Dr Robotnik. Metal Sonic makes sense, then it shoves in a creepy Tails doll, metal Knuckles and a random egg robot. You can also unlock Super Sonic to make the game even easier.

While Sonic R is an awful game, I think it’s worth just seeing it for yourself. There’s not much to see so you’ll get through the levels finally quickly.

68. Sonic the Hedgehog: Dice Rush

  • Original Platform: Board Game
  • Where to get: Some new copies still available in USA/UK (as of Nov 2011)

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This board game is sort of like a speed Yhatzee. There is a pile of cards, each worth different numbers of points and all with a dice requirement such as a pair, four of a kind, 4 straight or even just free (these are negative points). A number of cards are drawn at the start of a round equal to the number of players and everyone starts rolling.

You have to reroll your dice as quickly as possible (you can re-roll all or just a couple) until you get the needed result and then put your character card on top of the card you want to claim, you need to be the first to do so as once it has been claimed, nobody else can do so. After everyone has claimed a card, they all check to see if they can afford it and place them in their level. If they didn’t have the required dice, they must place it face down and not score it (free cards must always be added face up).

Some enemies had badniks on them, which are worth negative points. If you have any leftover 6 dice after claiming a card, you can use them to kill them, adding a flicky token which is worth one point.

After all cards have been claimed, you count up the points and the highest score wins.

It’s a basic game, but surprisingly entertaining, and a pretty fun fuller game that takes less than 20 minutes. The Green Hill Zone artwork is nice, and it’s nice to see classic artwork in use for a more modern product.

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I'm more into the perfume

 

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Also, it's scary how both scents are lemon. It's like they had an actual meeting to officially decide that Sonic canonically smells of lemon.

 

(Also, the Sonic plays are mostly on pause until Jan, playing some different things for a bit).

 

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I assume that's the game they announced a little while back and is just poorly worded

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10 hours ago, Ashley said:

I assume that's the game they announced a little while back and is just poorly worded

Sonic Frontiers hasn’t actually been officially announced yet.  It’s basically a worst kept secret thing that we’ve all known about for ages though.

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45 minutes ago, Dcubed said:

Sonic Frontiers hasn’t actually been officially announced yet.  It’s basically a worst kept secret thing that we’ve all known about for ages though.

The name isn't officially announced, but we've had a very short trailer for the game.

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Yeah during some anniversary thing a while back they showed a trailer (well, rendered footage not in game) for a new game and then a day or so later said "oops, might have been too soon". 

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I know it’s just a collection, but they’ve gone quiet about Sonic Origins. 

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When Cube gets back on this let it be known that I've found a very important inclusion for the list

 

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Original tweet was this:

 

 

Edited by Aperson
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Do you do play unofficial ports?

Looks impressive actually.

Edited by Sméagol
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On 23/12/2021 at 8:44 PM, Sméagol said:

Do you do play unofficial ports?

Looks impressive actually.

If we started including fan games he’d never end! (And yes, that is an incredible port!)

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