Jump to content
NEurope
Sign in to follow this  
Julius

Final Fantasy XVI (Summer 2023)

Recommended Posts

Well, here is the 2021 update -- more (hopefully) coming in Spring 2022. 

Quote

Greetings everyone.

When we last spoke, I promised I would have more information on FINAL FANTASY XVI sometime later in 2021. However, I regret to inform you that I will be unable to keep that promise as complications stemming from the ongoing COVID-19 pandemic have delayed the game's development by almost a half year.

As the latest addition to the FINAL FANTASY series being developed for the PlayStation 5, FINAL FANTASY XVI has amassed a sizeable team composed of talented creators from around the world. However, in an effort to offset the effects of COVID-19, we've had to decentralize that workforce by permitting staff to tackle their assignments from home. This has unfortunately hampered communication from the Tokyo office, which, in turn, has led to delays in - or in extreme cases, cancellations of - asset deliveries from our outsource partners.

That said, we have spent much of 2021 addressing this issue, and hope to see its impact to a minimum by the new year, allowing us to better focus on the tasks at hand: increasing graphic resource quality, refining combat mechanics, fleshing out individual battles, putting the finishing touches on cutscenes, and conduction overall graphical optimization. Our primary goal now is to be as hands on with the game as possible in order to see it fully polished.

So that leaves us with the questions, when can we expect the next round of informations? Well, I am happy to announce the current plan is to conduct our next big reveal in spring of 2022 as we seek to built excitement leading up to the game's eventual release.

I deeply apologize to all those who have been looking forward to learning more about FINAL FANTASY XVI, and thank you for your continued patience while we focus our combined efforts on development.

FINAL FANTASY XVI Producer
Naoki Yoshida

Surprised they left it this late to give an update like this, but I guess Yoshi-P and co. have also been crazy busy with Endwalker. I've mentioned before that I expected an update, and admire Yoshi-P's candidness and openness here like I do with his XIV updates, especially in calling out the specifics of what they're working on (polish). 

Seems like they'll be aiming for a late 2022 release based on this message, what they've told us previously (not wanting to show the game again until we were getting closer to release), and it being the 35th anniversary next year. Now whether or not it actually makes next year is another question entirely, COVID is still a real thing and that or a multitude of other factors could cause a further delay to production, but it's nice to think we could be in the home stretch and have a new Final Fantasy to play within a year. 

To further clarify the game's situation, Imran Khan has shared that pre-COVID, from what he heard it seemed like both Forspoken and XVI would bookend 2021:

I don't think is that surprising. Everyone and their mother is (quite understandably) ready to dunk on FF given its history of coming out with news too early, but once VII Remake was brought back into the limelight it was out within a year. Almost as if Square Enix's restructuring worked. 

And in this year's Famitsu developer comments looking ahead at 2022, Yoshi-P has seemingly clarified they are in the process of polishing the game:

I'll just be waiting here, patient but excited, until Spring I guess :D

Edited by Julius

Share this post


Link to post
Share on other sites
Posted (edited)

Naoki Yoshida was featured in Uniqlo's magazine this month to coincide with the announcement of the 35th Anniversary t-shirts, and gave a small but important update on Final Fantasy XVI: it's in the final stage of development! 

Quote

Right now the development of FF16 is in its final stage. As a single player game, we are aiming to integrate story and gameplay even further. Different to a game where many people play online at the same time, the extent to which the game has an individual focus changes how immersed you are in the story. I think it's become a story with quite a lot of depth. To people who have grown up, entered working society and think "reality isn't as easy-going as a video game", and at some point ended up separating from Final Fantasy, we want to want them to remember their passion from back then. We're making the game with that intention.

2022 may well be back on the menu :D

Edited by Julius

Share this post


Link to post
Share on other sites

Game is pretty much complete and the trailer is ready to go, let's goooooooooo :bouncy:

Soon™. Very Soon™. 

Share this post


Link to post
Share on other sites
Posted (edited)
58 minutes ago, Julius said:

Game is pretty much complete

Get your hype levels down, please. Be sad like the rest of us. :p 

Edited by drahkon
  • Haha 1

Share this post


Link to post
Share on other sites
Posted (edited)
53 minutes ago, drahkon said:

Get your hype levels down, please. Be sad like the rest of us. :p 

In fairness, that would mean the game is pretty much complete (just not in those exact words), though that's something we kind of new anyways: it has been in the final phases/polishing phase for nearly half a year now (at the start of October the main scenario was complete and they were focusing on polishing the models). Now, just how much polishing they're doing is another question entirely - Yoshi-P cares a lot about nailing these things ::shrug:

We'll know what's going on next time we see it. It's been under wraps for over a year and a half now, they've said before that when it does come back that they want a relatively short lead time to release, and we're expecting something within the next six weeks (by the end of spring).

I think it would be silly for them to release it in Q4 of this year as things stand, what with Forspoken being right at the end of October, so I don't expect it to land until Q1 of next year. At this point, I'm genuinely more interested in seeing where it lands rather than knowing the date and being excited for that. 

The one thing that I know for certain: the next six weeks are going to be looooooong :p

Edited by Julius

Share this post


Link to post
Share on other sites

Game Informer have put out a profile piece and interview on Yoshi-P, XVI's producer:

It's a bit of a meaty one, but a recommended read while we wait for the next update on XVI :peace:

Share this post


Link to post
Share on other sites

Into my veins, please and thank you. 

 

  • Like 2

Share this post


Link to post
Share on other sites

What a trailer.

The music is awesome!

Share this post


Link to post
Share on other sites

So… this game is now Devil May Cry 6 with the serial numbers filed off?

I’m ok with this :)

Share this post


Link to post
Share on other sites
Posted (edited)

Some more details have been shared in the latest PlayStation Blog entry

Firstly: the world looks gorgeous.

FUSDp6gX0BMf7TQ?format=jpg&name=large

FUSDqf2X0A00W8J?format=jpg&name=large

FUSDrQ8X0AciOfd?format=jpg&name=large

FUSDr4eX0A4UCp8?format=jpg&name=large

FUSMd9lWAAwIOF-?format=jpg&name=large

FUSMehKX0AA7Qip?format=jpg&name=large

FUSMfVmWAAIHKYZ?format=jpg&name=large

FUSMf7-WABAK9fH?format=jpg&name=large

There were also some more lore details shared:

Quote

Introduction of the Dominants of Titan and Garuda

We here on the Final Fantasy XVI team hope you enjoyed the trailer and we wanted to give our fans a little bit more information about the Dominants of Titan and Garuda that you just saw.

Permanent Economic Adviser Hugo Kupka’s meteoric rise to prominence was sudden, if not unexpected. Once a nameless foot soldier in the Republican Army, his awakening as Dominant of the Eikon Titan thrust him to the forefront of Dhalmekian politics. It was here he used his newfound position as the most powerful man in the republic to exert influence over both the nation’s armies and its policy making—amassing a personal fortune in the process. Yet while it is said that a man who has everything wants for nothing, Benedikta Harman will teach him money and power are far from all the world has to offer.

Having emerged from the storm of youth coldhearted and ruthless, Benedikta Harman—Dominant of the Eikon Garuda, Warden of the Wind—turned her talent for swordplay and subterfuge into a command of Waloed’s elite intelligencers. It is on a mission to find the elusive second Eikon of Fire that she crosses paths with a like-minded Clive and is forced to face her past.

And we also got a table with some of the key staff...

Quote
Producer Naoki Yoshida
Main Director Hiroshi Takai
Creative Director & Original Screenplay Kazutoyo Maehiro
Localization Director Michael-Christopher Koji Fox
Art Director Hiroshi Minagawa
Combat Director Ryota Suzuki
Character Design Kazuya Takahashi
Composer Masayoshi Soken

Soken composing is perfect :bouncy:

The more I watch this trailer, like with the first, the more I can definitely see some similarities to Attack on Titan, to which I say: hell yeah :D

Edited by Julius
  • Like 1

Share this post


Link to post
Share on other sites

There was precisely a metric butt ton of news today as Yoshi-P's interviews for the game have been published: Square Enix, PlayStation Blog, IGN, and Game Informer, amongst others. 

For a handy thread which summaries the key points:

AI-driven party members kind of sucks, but it wasn't totally unexpected. Larger zones over an open world and a trailer in the Fall though? Sign me the hell up :D 

Share this post


Link to post
Share on other sites
Sign in to follow this  

×