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Posted (edited)
14 minutes ago, Sheikah said:

You're really not putting together a convincing argument here. 

Bethesda have some "exclusive" (we'll come to that later) history *years* back with Microsoft. For many years now they have been putting their biggest games onto as many platforms as they can. Skyrim is on almost everything!

Meanwhile Insomniac have been making almost all PlayStation games for their entire existence.

There is really no credible comparison to be made here, you can't suggest they are similar situations!

You're also saying Bethesda was "exclusive" to PC before 2008. That is a very good fact spin :p. That's literally before consoles really became acceptable at running games like Elder Scrolls, and it wasn't usual for many PC games to come to consoles like it is now. That's hardly then "not multiplatform" before 2008, just that the PC didn't have any competition!

You act as if PC ports to console were some sort of arcane art that never existed before the Xbox... yet even the SNES happily got games like Sim City, Populous, Drakkhen, Ultima and Blackthorne; just to name but a few.  Console ports of PC games were not rare at all; not even in Japan! (Hell, Final Fantasy? Dragon Quest? They came about in the wake of The Black Onyx, which was also ported to the Famicom!); even Elite was ported to the NES back in the day!

Even "incompatible genres" like RTS games, often got console ports (Command & Conquer & Starcraft? Both of them got critically acclaimed N64 ports); same with point n' click adventure games like Monkey Island, Broken Sword and Myst.

Bethesda were unusual in that they stayed almost entirely exclusive to PC all the way until the original Xbox.  Their legacy absolutely lies with Windows/Xbox/Microsoft; so quite frankly, the argument that Microsoft buying them somehow doesn't fly because there's no legacy link that ties them together with Bethesda, while Sony gets a free pass with Insomniac, simply doesn't hold water.

Edited by Dcubed

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Posted (edited)
7 minutes ago, Dcubed said:

You act as if PC ports to console were some sort of arcane art that never existed before the Xbox... yet even the SNES happily got games like Sim City, Populous, Drakkhen, Ultima and Blackthorne; just to name but a few.  Console ports of PC games were not rare at all; not even in Japan! (Hell, Final Fantasy? Dragon Quest? They came about in the wake of The Black Onyx, which was also ported to the Famicom!); even Elite was ported to the NES back in the day!

Bethesda were unusual in that they stayed almost entirely exclusive to PC all the way until the original Xbox.

Because it wasn't until the original Xbox that it could actually run games like Morrowind - and even then only just. At the time Morrowind was a technical powerhouse, you're mentioning PC to console games like Sim City but they were a joke to run compared to Morrowind.

There was also a lot of work involved in porting games of that magnitude to console back then, it wasn't generally something that was automatically done like it is for every big multiplatform game now which almost always go to all platforms. Saying it was a PC exclusive is hardly indicative of a special relationship with Microsoft, back then if you were a PC game developer you didn't really have a choice to go anywhere else!

Edited by Sheikah

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1 minute ago, Sheikah said:

Because it wasn't until the original Xbox that it could actually run Morrowind - and even then only just. At the time Morrowind was a technical powerhouse, you're mentioning PC to console games like Sim City but they were a joke to run compared to Morrowind.

There was also a lot of work involved in porting games of that magnitude to console back then, it wasn't generally something that was automatically done like it is for every big multiplatform game now which almost always go to all platforms. Saying it was a PC exclusive is hardly indicative of a special relationship with Microsoft, back then if you were a PC game developer you didn't really have a choice to go anywhere else!

Tell that to Sierra, ID, EA, Ubisoft, Maxis, Bullfrog etc...

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Posted (edited)
6 minutes ago, Dcubed said:

Tell that to Sierra, ID, EA, Ubisoft, Maxis, Bullfrog etc...

None of the other consoles of that time would have run Morrowind. It run on Xbox...just barely. It definitely wouldn't have run on PS2. Remember, it wasn't even until that era of consoles that hard drives were a thing!

You're also mentioning other companies with less intensive games that feasibly could be ported over without too much work. I think you need to remember that only a slim fraction of games got ported from PC back then, it's not like it is now. PCs and consoles are very homogenised now.

Back to my point though, the past is the past, Bethesda since moved on and became almost entirely multiplatform. The Insomniac comparison doesn't work because almost everything they have ever done has been PlayStation. Insomniac certainly didn't release a bevy of massive games on Xbox over several generations prior to their takeover!

Edited by Sheikah

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Posted (edited)
9 minutes ago, Sheikah said:

Back to my point though, the past is the past, Bethesda since moved on and became almost entirely multiplatform. The Insomniac comparison doesn't work because almost everything they have ever done has been PlayStation. 

Since they became multiplatform...

Quote
2012 Ratchet & Clank: Full Frontal Assault PlayStation 3, PlayStation Vita
Outernauts iOS
2013 Fuse PlayStation 3, Xbox 360
Ratchet & Clank: Into the Nexus PlayStation 3
2014 Sunset Overdrive Xbox One, Windows
2015 Slow Down, Bull Windows
Fruit Fusion Android, iOS
Bad Dinos Android, iOS
Digit & Dash iOS
2016 Ratchet & Clank PlayStation 4
Song of the Deep Windows, PlayStation 4, Xbox One
Edge of Nowhere Windows
The Unspoken
Feral Rites
2018 Marvel's Spider-Man PlayStation 4
Seedling Magic Leap One
2019 Stormland Windows
Strangelets Magic Leap One

4/14 of their games that they made were Playstation exclusive (One was Xbox exclusive, and three were Windows exclusive).  That's hardly "everything" exclusive on Playstation (it's not even a focus on Playstation at all!); hell, outside of Spiderman, ALL of those Playstation exclusives were Rachet & Clank.  A Franchise owned by Sony themselves that Insomniac had already established prior to their multiplatform shift (and thus, could not bring to other platforms; even if they wanted to).

That is entierly comparable to Bethesda's own output (in terms of platform makeup) since 2008.  Your argument here is entierly tribal.  It's ok for Sony, but Microsoft are bad for doing the same thing with another studio with the same kind of legacy.

Edited by Dcubed

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Posted (edited)
1 hour ago, Dcubed said:

Since they became multiplatform...

4/14 of their games that they made were Playstation exclusive (One was Xbox exclusive, and three were Windows exclusive).  That's hardly "everything" exclusive on Playstation (it's not even a focus on Playstation at all!); hell, outside of Spiderman, ALL of those Playstation exclusives were Rachet & Clank.  A Franchise owned by Sony themselves that Insomniac had already established prior to their multiplatform shift (and thus, could not bring to other platforms; even if they wanted to).

That is entierly comparable to Bethesda's own output (in terms of platform makeup) since 2008.  Your argument here is entierly tribal.  It's ok for Sony, but Microsoft are bad for doing the same thing with another studio with the same kind of legacy.

What do you mean "since they became multiplatform"? Insomniac have always had the choice to release their games on whatever platform they want, until they got bought out. They were not restricted by any technical limitations or archeticture hinderances like Bethesda were with their games. If you look at the system requirements of many of Bethesda's games, you were not going to get them running on SNES or PS1!

Instead of arbitrarily gating the list like that (and giving equal weight to app games), if you look at all the games Insomniac have released, most of their big titles have been PlayStation exclusives. They've even practically made mascots for PlayStation with the likes of Spyro and Ratchet. That counts for a lot more than you'd think.

In fact there's only very few games they even put out on Xbox, not like with Bethesda who have released all their big games on both main consoles since 2007, starting with Oblivion.

These different situations make direct comparisons tenuous - if you were to show someone Insomniac's game development history you would forgive them for thinking they were a PlayStation brand already. I am certain that many people gaming today would not have thought Bethesda was in Microsoft's pocket prior to the takeover.

The biggest reason this comparison doesn't sit right is because ultimately, it's all about what the players with each console lose when each company goes exclusive. Insomniac were not putting out much on Xbox to begin with - in fact, Sunset Overdrive is the only game they have put on an Xbox console that I've even heard of. Bethesda on the other hand...Christ. There's so many games there that Sony gamers have been used to getting, that they now won't. It's actually a bit depressing to think about how much is getting taken away, how much they had access to but now won't.

I get that you want to make the situations seem comparable but will you at least agree the impact to gamers on each console is very, very different?

Edited by Sheikah

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3 hours ago, Hero-of-Time said:

@RedShell did you ever play the sequel? 

Nope. Looks like I will soon though. :) 

Ooh! Just Cause 4 next week as well. :cool:

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