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RedShell

Wargroove

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This is out on Friday, and looking pretty good indeed. :)
Despite not being a huge fan of turn based strategy (and also being absolutely terrible at them :blush:) I do kind of miss the Advance Wars series... so yeah, thinking I might have to check this out. It seems to have some fantastic customisation options and editing tools as well. Not only can you create custom levels, but entire campaigns, complete with little cutscenes! :hehe: As seen in the opening of this review:

Very cool. :cool:

Who's picking this up?

 

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Got it preloaded. It's been way too long since the last Advance Wars, looking forward to playing this Friday evening. 

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Please let this be a title which gets a physical release later on down the line as I would love to pick this up. :)

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59 minutes ago, S.C.G said:

Please let this be a title which gets a physical release later on down the line as I would love to pick this up. :)

I’m sure it will, most indie games do these days, right?

2 hours ago, Mandalore said:

Got it preloaded. It's been way too long since the last Advance Wars, looking forward to playing this Friday evening. 

Indeed. 

It’s been even longer since the last  Advance Wars for me, as I skipped Dark Conflict. Hated the way they messed with the look in that version. :angry:

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Who's picking this up? Who's picking this up, he asks ever so casually :laughing:

Let me tell you a tale of friends who have been waiting for a new Advance Wars like experience with proper asynchronous online play for over 10 years.

My love for Advance Wars started after I gave it a second chance on an emulator back when I was 14 years old. I didn't have a GBA, but I'd be damned if I was going to miss out on titles such as Advance Wars, and having played it initially I hadn't the foggiest as to what was going on or how I should play it. After having tried it for a second time though, and really committing myself, I soon found myself with a friend hooked in front of the PC planning out strategies and eventually playing against each other as well.

This went on for a while, first with the original Advance Wars, and then with Advance Wars: Black Hole Rising (I just burst out laughing realizing just how porn-like this sounds).

Then I got I got a DS, and then Advance Wars: Dual Strike came out. This game had some mileage on it, I tell you, and had been played on my DS by several of my friends throughout my secondary school days. I had introduced in to multiple groups of friends, and both at home and at school we could be found with one guy holding the DS finishing his turn, and the rest anxiously discussing the game whilst waiting for our turn. 

A shift happened, because in my senior years of secondary school I was shifted to another building, and so new friendly contacts had to be established and friendships built. After a year or so, having recruited new potential candidates who were interested in games and did not shy away from strategy, I offered to take my DS with me to school so I could introduce them to the world of Advance Wars: Dual Strike during the lunch break. I wasn't long before they too bought the game so they could practice at home. Many an intense match was held, and we soon discovered the tactical joys of Fog of War which also came with it's fair share of meta-game and psychological warfare.

It became obvious, however, that Advance Wars: Dual Strike had a balancing problem. Not only with some of the insane CO powers (I'm looking at you Javier, with you COM-towers, or Colin with his Money buff), but also some of the insane units that were available. Though we attempted to restrict usage of certain COs, and tinkered with the units we could use, it became unnecessary, because on the horizon was the greatest Turn-Based Strategy game that had ever graced our simple souls: Advance Wars: Days of Ruin.

Yes, the themes, atmosphere, art direction, and music were a 180 from previous Advance Wars titles, but my goodness did it cut back on many of the insane excesses of Dual Strike, opting for a more concise and 'less-is-more' approach, while still innovating when it came to how COs were used and with some of the units. This became our gold standard going forward, and though we did cut Stolos and his daughters from being used during our matches, other than that everything was allowed. 

Many a laughs were had with the random weather, and since we were now staunch supports of Fog of War (in fact, we couldn't even imagine how you could play the game without it anymore, since it plays almost like real war where you just don't know what your enemy is doing) the mind games took on new levels of insanity. Backstabbing though not knowing who is doing it, forming secret pacts outside of the game since the other player was getting too strong, pretending you saw someone's battleship in the hope they would cave under the pressure, bluffing that you're heading towards an island whilst actually preparing a secret invasion in the other direction; still to this day do we partake in said shenanigans, but my friend's submarine mindfuckery has influenced me so much that during ever game where there is water and naval bases, I am extremely cautious. His expert use of submarines has caused us to sweat profusely whenever we set out to create an armada. He raped our minds in a game many years ago and it still has its effect: THAT is Advance Wars Fog of War Meta-Game Insanity, my fellow Nyurpers!

With 800 hours combined on both game cartridges (my friend has one as well) and no end in sight when it came to the willingness of playing this game we knew it would become harder and harder to finish matches within a respectable time, because one friend moved to Germany and we all came to have busier lives as we entered the mad rat race of society. Heck, even before that we took about 2 years to complete one game just because our schedules did not align or I was abroad for many, many months.

Every E3 I would tell them that there may be a chance a new Advance Wars title could be announced, though it never got as far as a comment by some man from Intelligent Systems saying that they are still thinking about Advance Wars. This was during the resurgence of Fire Emblem, and it was obvious they were going for that anime-lewd people money, haha. But between Fire Emblem and Paper Mario, I had always hoped that whenever one of those games got finished a new Advance Wars may be on the horizon.

Alas, 'twas all for naught.

BUT THEN! THE FISH THAT CHUCKLED ANNOUNCED A SPIRITUAL SUCCESSOR. WE HAD CHUCKLES!!

We learned about asynchronous online play and we couldn't be more ecstatic, then we learned about cross play (my Red October Strategist friend doesn't own a Switch), and then we saw matches in Fog of War. Some tears were shed, I won't front.

This was the game we had been clamouring for for many years now, and you can be damn sure 800 more hours of fun will be had with this gem. 

Though nothing beats a physical get-together and seeing the live reaction of your friend who tries to keep a stoic poker face, but knows he has just lost his CO unit and has to do a 'strategic retreat', it is a great solution for when we live apart.

 

I thank Chucklefish with all my heart, and the hearts of my friends. In fact, blood sacrifice is not out of the question.

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So, any impressions? I haven't picked it up yet, but I'm very tempted, just want to finish 2 other games first (1 from the backlog and 1 for a review). After that I think I'm ready for this game!

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I'm about 5 missions in. I'm enjoying it, but it's not quite got that magic charm that the Advance Wars games all do. It feels very familiar if you're ever played Advance Wars or Fire Emblem, but does a good job of introducing all of the basics in early missions if not.

It's more than just an Advance Wars reskin. Unit criticals, villages/barracks fighting back and commander units are the most noticeable differences so far. 

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So I haven't had a chance to buy it/play it yet.  But how different does it feel from Advance Wars?  What does it do differently?

I get that it's a blatant knockoff, but I'm interested to hear more about what it does that is different from the AW games...

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Just got a surprise in the mail. :o 

Apparently there was an offer for physical copies (PS4) on Amazon.de a few days ago. 6.70€ per copy.
My sister's boyfriend ordered two. One for him, of course. And he sent the other one to me :D 

Tried Advance Wars many times but always stopped for some reason. It never was about the game itself, but rather about the fact that other games/things got in the way.
Well, time to give this one a go soon.

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Nice! 

I've had a physical copy for the Switch just sat on the shelf for well over a year now but I can never be bothered to start the thing.

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3 minutes ago, Hero-of-Time said:

Nice! 

I've had a physical copy for the Switch just sat on the shelf for well over a year now but I can never be bothered to start the thing.

I probably wouldn't have bothered with it for a while if I was able to afford new games but I'll definitely give it a go once I'm done with Yooka-Laylee and the Impossible Lair. :) 

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What a game, hope you get into it drahkon.  Huge amount of content, plus make your own campaigns, including maps, story, dialogue, and upload to share.  

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36 minutes ago, Hero-of-Time said:

Does it hold up in 2021 though? :p

Good question. 2019 was 7 years ago, so does Wargroove hold up?

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It’s a great game even now, 7 years later in 2026, almost as good as last year’s Bowser’s Fury standalone HD remake on Nintendo Trailblazer Lite (what a system)!

Too bad Nintendo is the only console developer left, remember when there was Playstation and X-Box??

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3 hours ago, markderoos said:

Too bad Nintendo is the only console developer left, remember when there was Playstation and X-Box??

The darkest of timelines. 

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1 hour ago, Hero-of-Time said:

The darkest of timelines. 

Nothing dark about it. Look how bright and cheery Wargroove is!         

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The game starts with a bang...

  1. you control an evil character
  2. you kill the king
  3. war

And that's the prologue :D

First two missions of act 1 were your typical tutorial shenanigans and I assume the next few missions will introduce a lot more game mechanics. I can see the game becoming quite complicated pretty quickly.

Characters seem lively, the game is lovely to look at, story so far is a little meh, but overall Wargroove is not bad. Not bad at all. :)

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