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Bloody Disgustin

[Exclusive] ‘Friday the 13th: The Game’ Adds Tommy Jarvis Tapes Written by Adam Green!

 
tommy.jpg

If you’ve logged many hours playing Friday the 13th: The Game, you might have come across one or two of the “Pamela Tapes,” incredibly hard to find in-game treasures that document interview sessions between Mrs. Voorhees and the police in the wake of young Jason’s drowning death.

We’re incredibly excited to exclusively report today that the game is set to deepen the mythology of the film franchise even further with the Tommy Jarvis Tapes!

Even cooler? The 13 tapes were written by Hatchet filmmaker and hardcore fan of the Friday the 13th franchise, Adam Green!

We became friends with Adam Green through Kane a while back and wanted to find a way to work together,” Gun Media’s Wes Keltner explained to us. “We think what he’s doing for horror is pretty special and he’s a sharp guy, and has a strong literary pen to boot. With the fandom around the Pamela Tapes we thought it would be interesting to dive into the character of Tommy Jarvis too. That’s when we sat down with Adam and started one of those awesome horror conversations that only nerds like us have. ‘So Tommy Jarvis…we’ve seen that character as a kid, troubled late teens and then in his twenties through the films…but there’s gaps, right? Lets fill those!’

Keltner continued, “We along with Adam were giddy as school children when kicking these stories around. He really ran with it and came back with an incredible story that we all loved. We quickly fired up our voice-over partners and went to work recording this character narrative.”

Starting later tonight and into tomorrow, when the new update posts to Steam, XB1 and PS4, players can start finding “The Jarvis Tapes” around every map in the game.

 

Edited by Cookyman
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Patch Notes

 

New Counselor: Fox

Level 32 Requirement

6/10 Composure

3/10 Luck

6/10 Repair

4/10 Speed

5/10 Stamina

4/10 Stealth

7/10 Strength

 

Fox Character Screen

CounselorFox1.jpgCounselorFox2.jpg

 

 

 

 

 

 

Tommy Jarvis 2.0 (and Jarvis Tapes!)

Hero Jarvis

Tommy Jarvis has had a pep talk and now has the courage and determination to protect all the Counselors of Camp Crystal lake. In this update, we tried to clear define what it means to play as Tommy Jarvis. Players chosen as Jarvis should prioritize saving the other Counselors from Jason and helping them escape. To emphasize Tommy’s hero attributes and goals, we have introduced these following changes:

  • Tommy Jarvis no longer says a variant of “I need to get out of here” when he spawns
  • The text that displays when Tommy Jarvis spawns has been changed from “Escape!” to “YOU were chosen to be Tommy Jarvis” - “Save the other counselors!
  • Tommy Jarvis is no longer startled by dead bodies
  • Tommy Jarvis spawns with a Medical Spray and a Pocket Knife

To incentivise these new character goals and discourage Jarvis players from escaping on their own, XP will be granted to Jarvis for sacrificing himself while there are any living Counselors nearby (20 meters). This is a one time bonus per match. The bonus will not be granted multiple times for multiple Counselors in the vicinity. Any deaths caused by Jason will grant XP - this includes death by traps. Deaths due to suicide or team kills are excluded from the bonus XP. We have also added an additional post round reward screen to show XP gained while playing as Tommy Jarvis. This will be shown after the normal Counselor reward screen.

 

Jarvis Tapes have been added!


Tommy Jarvis Tapes have also been added alongside the TJ 2.0 update. These are collected in the same way as the Pamela tapes and there are 13 Jarvis tapes in total.

Good Luck!

Jarvis Tape

 

New Environmental kills

5 New environmental kills have been added to Jason's arsenal! These kills are available on every single available map and can be executed by all the Jason variants. This should spice things up a bit on Camp Crystal Lake! Counselors will need to be extra careful, as Jason is now able to use these following household items as environmental kills:

 

Stove Top

Boom Box

Kitchen Knife (Throat Slit)

Kitchen Knife (Stab)

Screw Driver

EnvKillFaceBoil.jpgEnvKillBoomBox.jpg

EnvKillThroatSlit.jpgEnvKillSuperStab.jpg

Screwdriver kill

Spoiler

Changes

 

Jason and Disconnecting Counselors


 

  • Jason will now properly receive the kill credit even if a counselor disconnects during the kill animation

    "No words are needed for this change."

 

 

Counselors are now able to check their map to find the location of Repair Parts that have been dropped


 

  • Repair parts that have been dropped will now immediately show up as an icon on all available Counselor maps. These icons will not appear on items that have not yet been picked up or on items currently being held. Jason is unable to see these icons on his map. If a Counselor escapes with a repair part or dies with it in the water, the item will respawn somewhere else on the map with an icon accompanying it.

    "It was frustrating in the later stages of a match for Counselors when repair parts were taken from their spawns and lost in a large map. Being able to locate your win condition is an important part of the game and this QoL change should help alleviate some issues"

 

 

Jason's Grab adjustments


 

  • Slightly reduced the maximum range of Jason’s Grab
  • Reduced the cone size of Jason’s Grab

    "This is a change that we have been looking into for a while. Through internal testing, we have decided that these new values currently feel better than they did previously. We will be keeping a close eye on community feedback regarding this change and are not opposed to making further adjustments in the future."

 

 

Emote and Scoreboard key mapping changed on controllers


 

  • The Emote Wheel is now accessible by holding down the [Y]/[Triangle] button on controllers

  • Pressing [UP] on the D-Pad brings up the Scoreboard as it did originally

    “This is just a much more convenient button to access the scoreboard. The button to activate the sweater remains the same”

 

 

Bug Fixes

  • General

    • Players are no longer able to find duplicate Tapes

      • Applies to both the Pamela Tapes and the Jarvis Tapes
    • Fixed a bug that caused Medical Sprays to sometimes show the incorrect number of remaining uses

    • Fixed a bug where - if Jason destroys the fuse box powering the Radio, it could cause the “Use the Radio to call Tommy Jarvis” objective to be incorrectly displayed as “Complete”

    • Force Feedback on controllers added to various actions that were previously missing it

 

  • Perks

    • Sucker Punch now correctly increases Melee Stun Chance

    • Fixed a bug with the Sneaky perk that was causing some players to experience camera and collision issues

    • Perks that have been updated in a patch no longer need to be re-equipped for “activation”

 

  • Counselors

    • Fixed a bug causing blood splatter to not appear correctly on Counselors executed with a Cinematic Kill

    • Fixed a bug causing Counselors to sometimes “hang” in the air when executed with an Environmental Kill

 

  • Jason

    • Fixed a bug that allowed Jason to block and attack at the same time

    • Fixed a bug that caused Jason to do extra damage to doors and walls

    • Fixed a bug that caused Jason’s grab animation to sometimes not trigger when grabbing a Counselor out of a car

    • Players are no longer able to access the Jason (Part 4) kills that they have not yet unlocked

    • Fixed a bug that sometimes caused Jason to become interaction locked after attacking a hiding Counselor that quits at the same time

    • Added a minimum required distance between Jason traps to prevent players from being able to multi-trap objectives and chain stun Counselors

    • Fixed a bug that caused Jason Part (2/6/9) to have slightly higher HP than intended

    • Fixed some issues that were caused by Jason walking across the Police Line while holding a Counselor

 

  • Spectators

    • Spectators no longer have their audio muted after spectating a Counselor that commits suicide

 

  • Maps

    • General

      • Fixed a bug on various maps that caused rain to be visible during Pamela’s post round reward screen

      • Destroying a generator will no longer incorrectly damage nearby objects

      • Fixed a bug where - if a Counselor exits the map while holding a large item, the item may sometimes respawn in an inaccessible area

      • Removed various Counselor exploit areas from all maps

    • Crystal Lake

      • Removed an item spawn that sometimes produced a non-interactable propeller inside the dock
    • Jarvis Map

      • Fixed a bug that caused players to not receive the police officer voice cue that accompanies the successful use of the phone

      • Removed areas of the map that allowed players to escape prematurely

      • Added a radio tower that was missing in one of the cabins with a CB radio spawn

      • Fixed some interaction issues with the basement door in the Blue House

      • Removed an “invisible wall” that was present on one of the roads

      • Tidied up collision on several rocks and boulders around the map

      • Tidied up collision on various wooden log steps around the map

      • Removed an overlapping Fuel Canister spawn

      • Removed grass that was growing in one of the cabins

      • Fixed some texture issues on the Jarvis House

    • Higgins Haven

      • The police that spawn in the upper-left corner of the map will now properly shoot at Jason when he approaches the police line

      • Fixed a bug that caused one of the fireplaces to sometimes shine a bright blue light throughout the cabin

    • Packanack

      • Adjusted the spawn point that caused Jason to sometimes spawn under the ground

      • Fixed a terrain issue that caused players to be able to fall into an inescapable hole in the ground

 

  • Vehicles

    • Fixed a bug where - if a Counselor was sitting inside of a vehicle, their fear would not update(increase/decrease) until they exit the vehicle

 

  • Emotes

    • Fixed a bug that caused Brandon ‘Buggzy’ Wilson’s arms to clip through his head when performing the Cry emote

    • Equipped items are no longer visible in a Counselor’s hand while they are performing an emote

    • Counselors are no longer able to aim the Flare Gun or Shotgun while they are performing an emote

    • Fixed a bug where - if a player used an attack while performing any dance emote, their character would become stuck for a short period of time

 

  • User Interface

    • Updated the “Controller Mapping” image to reflect the new emote and scoreboard controls

    • Fixed a bug causing Counselor outfits to not update properly in the customization preview

    • Added a description that was missing for Jason’s (Part 4) Throat Slit kill

 

  • Sound

    • Lowered the volume of the Rain SFX during Jason’s Stalk ability

 

 

 

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We all know how excruciating it is to play a match, snatch up a counselor, and – BAM! – “the host has left” pops up on the screen. It’s annoying. It’s INFURIATING. It’s an issue that players have been experiencing, and telling us about, for a while now.

But what do we do about salty players who can’t take the fact that they are losing? We give them Salt, with a Capital S.

 

“Huh?!”

Salt is a currency, only instead of being able to buy something cool with it, you buy an express ticket to the Salt Mines. More on that in a minute.

  1. Earning Salt is EASY! Just do any of the following:
  2. Leave a match early, like a jerk
  3. Leave a match while being killed, like a big jerk
  4. Leave a match as Jason, like a super jerk
  5. Leave a match while hosting, like a mega jerk

 

“WTF are the Salt Mines?!”

Great question, it’s almost like you’re reading my mind and asking exactly what I need you to, so I can explain the system.

The Salt Mines are where Salty players go to play with their equally Sodium-soaked peers. They are kept to their own matchmaking queue where Salty souls only play against other Salty game quitters, locked away from players who know that, sometimes, losing is a part of playing

In Quick Play, Salty players will play together, but they can play with anyone in Private Matches.

 

“How much Salt do you get for each of the things listed above? Does Salt go away? How fast?”

  1. We aren’t saying, that would be like a "how to" for trolls
  2. Yes
  3. See 1

 

When does this happen?”

We’ll be rolling out this change with the engine upgrade update.

 

Happy Matchmaking.

Salt Mines.png

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As part of the impending, huge update coming to Friday the 13th, Gun Media have released this video showing how the game looks on its new engine.  I love the sheer number of updates this game has been getting!  I bet you all can't wait!  Oh wait this is n-europe "bugger".

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Hello Friday the 13th: The Game players and fans,
 
As many of you are aware, we have been targeting an April release for the next major update to Friday the 13th: The Game since our announcement that the game would be moving to an updated version of the Unreal game engine. We have known that hitting a date in April was ambitious, and a best case scenario, but we believe that people should strive for their best.
 
Today we have been forced to accept that the update will not be able to be released in April. The update is shaping up nicely, but there are still a few issues that we need to iron out to ensure the best gameplay experience for our players, and we still need to pass the patch through console certification. Our goal is to make sure the work is done right, and that meant we needed some extra time with it.

Why didn’t you release on Friday the 13th of April?
This update has been a massive endeavor. The game engine upgrade alone means that the team at IllFonic has had to go over every system in the game and check, tweak, or recreate it. They have been doing amazing work at an intense pace throughout the update process. We are incredibly proud of their progress and everyone at Illfonic and Gun are anxious to get the update out and into the hands of our players. However, setting a hard release date, with the amount of features and upgrades included, would have only served to undermine IllFonic’s work for the sake of hitting a specific day. The game, and our players, would have suffered from it.
 
When is the update coming?
We are in the later stages of finalizing, but we are not yet at a place in the process where we can state a specific date with certainty. All of our major reworks and new features - updated game engine, Single Player Challenges, Victoria, Bot AI Improvements, Weapon Switching, Legendary Perks, etc. - are in place in our development builds. However, we are at least weeks away from release, and if major issues are found we will work to solve them before release. What we do know is that there is no longer a possibility of hitting a release date in April, and we felt that we should let Friday the 13th: The Game players know.
 
Why is it taking so long?
This is, by far, the largest technical update to release for Friday the 13th: The Game. In addition to the implementation of our new and reworked major features, everything in the game needed to be checked over due to the engine revision change. That said, we realize that our players are used to an update every month or two, and we understand the disappointment of the update not being released in April.

What is “done”?
Every piece of “Thursday News” that we have released since February 9th, 2018 is finalized in the update. The engine upgrade is complete (there’s a comparison video lower in this post), Single Player Challengers are finished, as are Weapon Swapping, Keybinding, the altered Jason Grab, Legendary Perks, AI Improvements, the Salt Mines, Part 7 Jason rework, and Victoria Sterling. All of these features are in our development builds and are working well. Right now, we’re buttoning up the build.

Are you going to “surprise drop” this update?
No, the next update is a massive milestone for us and we will not be silent about its release date. We will be releasing communications about the update’s release before it comes out, and we will communicate the date as soon as it is certain.

 

 

Edited by Cookyman
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One year after the game comes out and we're still getting huge updates like this and a game engine upgrade.

Jason.thumb.jpg.7401dfa6d7977c9685357cdd46fb8d8e.jpg

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Welcome to the Patch Notes for the upcoming patch that will be released
Tomorrow, May 24th

New Game Mode: Single Player Challenges
Single Player Challenges, Friday the 13th: The Game’s newest playable game mode, is now available!

Test your skills as Jason Voorhees by clearing out all of the counselors in Camp Crystal Lake in each of the 10 unique scenarios. Each level contains special cinematic kills that are available only in Single Player Challenges. There are also multiple challenge objectives that are available in each level that can only be completed through proper planning and preparation. Play as Jason in any way you like. You may choose to be slow and sneaky for that suspenseful cinematic experience, or you may choose to brute force your way through, hacking and slashing!

There are also 30 new unlockable emotes that can be obtained in the Single Player Challenges! Each Challenge has a reward of 3 unique emotes through the collection of these following skulls: No Survivors Skull, XP Score Skull, and the Undetected Skull.

Good Luck and Happy Hunting!

 

New Playable Counselor: Victoria Sterling
Introducing Victoria Sterling, the newest counselor to arrive at Camp Crystal Lake!

Victoria has a level requirement of 42 and her stats are the following:

Composure - 4
Luck - 8
Repair - 3
Speed - 4
Stamina - 7
Stealth - 7
Strength - 2
 

 

Legendary Perks & Perk Changes


Legendary Perks
A new perk rarity tier has been introduced! Legendary perks!

Legendary perks are now the rarest perks that can be obtained. The perk values and traits are identical to Epic perks, but there is one big difference between the two rarities. All Legendary perks come equipped with one extra positive trait! These traits are predetermined and work in addition to the perk’s original traits. Here are the traits that are tied to each Legendary perk:

      
[Adrenaline Rush]    Total Stamina
[Aquanaut]    Avoid Sense While Swimming
[Controlled Breathing]  Overall Fear Reduction
[Easy Listening]    Total Stamina
[Escape Artist]    Avoid Sense
[Evasion]    Avoid Sense
[Firecracker]    Melee Attack Speed
[Friendship]    XP Gain
[Grease Monkey]    Car Top Speed
[Grinder]    Overall Fear Reduction
[Heavy Hitter]    Weapon Damage
[Heavy Mover]    Weapon Damage
[Heavy Sleeper]    Decreased Sprint Noise
[Home Body]    First Aid Healing
[Hypochondriac]    Police Response Time
[Ice Cold]    Overall Fear Reduction
[Lead Foot]    Car Start Speed
[Level Headed]    Overall Fear Reduction
[Lightfoot]    Reduced Fear Penalites from Darkness
[Lone Wolf]    Break From Grab Easier
[Low Profile]    Increased Crouching Stamina Regen
[Man At Arms]    Weapon Damage
[Marathon]    Swim Speed
[Medic]    Repair Speed
[Motorboating]    Swim Speed
[My Dad’s a Cop]    Increased Weapon Damage as Tommy
[Nerves of Steel]    Less Fear From Dead Body
[Night Owl]    Less Fear Indoors
[Potent Ranger]    Avoid Stumble
[Preparedness]    Crouch Speed
[Psychic]    Hiding Spot Fear Reduced
[Pyro]    Firecrackers Stun Radius
[Quiet Swimmer]    Swim Speed
[Restful]    Break Grab Stamina Boost
[Scout]    Reduced Sprint Noise
[Slugger]    Melee Attack Speed
[Sneaky]    Stumble Reduced
[Spatial Awareness]    Voip Distance
[Speed Demon]    Sprint Speed
[Sucker Punch]    Increased Melee Damage
[Swift Attacker]    Increased Stun Time
[Teamwork]    Police Response Time
[Thick Skinned]    Ecscape From Traps Quicker
[Thrasher]    Reduced Weapon Damage Taken
[Tinker]    Boat Start Time Reduced
 

Perk Values Adjusted
The following perks have had their possible values adjusted:

[Easy Listening] - Increases the Radio proximity recharge rate by 10% - 40% (was 1% - 10%)

[Motorboating] - Increases the Boat movement speed by 5% - 35% (was 1% - 15%)

[Man at Arms] - Increases Weapon durability by 5% - 15% (was 5% - 25%)

[My Dad’s a Cop] - Reduces the Police arrival time by 5% - 25% (was 5% - 30%)

[Quiet Swimmer] - Reduces the Sense detection chance by 5% - 20% (was 1% - 25%)

[Lead Foot] - Increases the Car movement speed by 5% - 20% (was 1% - 25%)

[Aquanaut] Increases the Counselor’s swimming speed by 5% - 35% (was 1% - 15%)

 

Perk Selection Screen Updated
Perk rarity can now also be distinguished by a numbering system added to the perk graphic in order to assist players with color blindness

 

Combat Update


Weapon Swapping Feature
A new option is now available in the Jason selection screen! Players will now be able to equip different weapons on each Jason. This feature unlocks for players at level 113 and will allow the swapping of the following weapons:

  • Pickaxe
  • Machete
  • Axe
  • Fire Axe
  • Battle Axe
  • Spear
  • Pig Splitter
  • Shears

All the grab kills tied to the weapons (including the DLC kills) will also be available through the swap.

 

Jason’s Swing Animation
All of Jason’s weapons have had their swinging animations adjusted to swing lower towards the ground. This change should help prevent Jason’s swings from missing players that are on uneven terrain or crouching.

 

Jason’s Grab Changes
Jason’s grab has been updated with a new animation and sound effect. These changes should more accurately represent the distance of Jason’s grab and also feel more gratifying when landing a grab on a counselor.

 

Doorway Combat Changes
We have made some adjustments to the way that combat works when there is a door in between Jason and a counselor. Originally, players were able to initiate combat from both sides of a closed door. This allowed counselors to time their swings and safely interrupt/damage Jason during his process of breaking down the door. Because of the way that combat works, there was little counterplay to these occurrences. In order to combat this one-sided exchange, counselors will no longer be able to hit Jason through doors. However, Jason will still have the ability to damage counselors that are standing extremely close to the door.

 

Counselor Weapon Stats Adjusted
The pips that represent the weapon stats in the How to Play section have had their values per pip adjusted to be more consistent. The following weapons have had their stats adjusted.

  • 2X4
  • Frying Pan
  • Fallen Tree Branch
  • Baseball Bat
  • Metal Pipe
  • Wrench
  • Cooking Pot
     

 

Matchmaking Changes


Infraction System
An infraction system has been added in order to combat issues with players prematurely leaving matches. Players will now gain infraction points by performing any of the following actions in a Quickplay match:

  • Leaving the match as Jason
  • Leaving the match as the Host
  • Leaving the match while still alive as a Counselor
  • Leaving the match while in the process of being killed

Accumulating too many infractions points will place you in a low priority queue in matchmaking with other similar players.
These Infraction points are not permanent and will decay over time.

 

Spawn Preference System
In the December patch of last year, we introduced a “ticketing” system to the Spawn Preferences to combat some of the issues players were having with the Jason selection process. To improve on this system, we have made multiple changes to the Spawn Preferences this patch. The most noteworthy improvement is that this system is now tied to each individual player’s account. This means that a player’s chance to be selected as Jason will now persist even after changing lobbies. In addition, we have also made adjustments to the values in the preference system in order to provide players a fairer distribution of chances to become Jason.

The probability of a player being chosen as Jason is affected by their preference settings and also their recent amount of Jason games. Playing as Jason too many times in a small time frame will cause the player to no longer be considered as a candidate to play as Jason. However, the player’s chance to be selected as Jason rapidly “recharges” over time and this system will have no long lasting effects on players. 

The Spawn Preference system only affects Private Matches only when a Jason has not been picked manually.

 

Keybinding Support
 

Keybinding Support is now available on the PC for players using a keyboard and mouse

This feature may be accessed through Settings > Keybindings

 

General Changes and Bugfixes
General

  • New Free Emote added! The Poppin’ Robot
  • Intro/Outro cinematic cutscenes will now show the weapons/skins that the Jason player has equipped
  • Rain has been re-enabled [XB1]
  • Fixed multiple issues related to the Sweater
  • Added countermeasures to several character selection exploits [PC]

Jason

  • Part 5 Jason has a new color variant for his default skin available!
    • Note: Bloody skins for both the blue and green color variants have identical level requirements
  • Part 7 Jason: Replaced +Grip Strength with +Weapon Strength
  • Part 7 Jason: Replaced -Shift with -Stun Resistance
  • Fixed an issue where stun damage would not cause Jason’s mask to fall off even after Jason has hit the HP threshold
  • Reworded the tooltip for the Strength “Throwing Knives” to reflect previous changes made to Jason
  • Fixed a bug where the throwing knife crosshair would sometimes become stuck on the screen
  • Fixed a bug where the player could sometimes become unable to move after being hit during the grab animation
  • Adjusted the animation for Part 4 Jason’s weapon to properly align with his hands during door / wall destruction animations
  • Fixed an issue that was causing some of Jason’s weapons to not become bloody
  • Fixed a bug with Part 5 Jason’s Shift ability having an incorrect recharge rate
  • Fixed a bug where Jason would have the incorrect stun animation when shot by a flare gun
  • Fixed a bug that prevented Jason from breaking a phone box that has been repaired multiple times

Counselors

  • Killing Jason will now grant XP when the Jason player quits after the kill sequence has been initiated
  • Bear Traps are no longer able to be placed inside tents
  • An equipped item that is being swapped out with another item will now attempt to locate the best available spot to be placed (i.e., the ground)
    • Note: This was to address the issue with players being able to stack items infinitely on top of each other until an item becomes unreachable
  • Fixed a bug where the Bear Trap arming animation would continue to play when the Bear Trap is triggered prematurely
  • Fixed a bug that was giving counselors too many attempts at triggering Jason’s vulnerable state during the sweater stun kill sequence
  • Fixed a bug where the phone calling animation would continue to play when the player has stepped into a Bear Trap at the same time
  • Fixed a bug where if a Counselor starts calling the police and steps into a Bear Trap at the same time, the phone would continue to fly around like a spooky ghost while the Counselor attempts to escape the Bear Trap
  • Fixed a bug where the emote wheel persist on the screen after the player has been killed
  • Fixed a bug where the player could become interaction locked by spamming the interact button on the phone while Jason is destroying the phone box
  • Fixed a bug where placing Bear Traps in certain locations would sometimes launch the player into the sky
  • Fixed a bug that caused the player’s fear effect to persist during the outro cinematic
  • Fixed an issue that caused the map to drop as an item when the player is killed in certain hiding spots
  • Fixed an issue that caused an incorrect animation to play when certain Counselors would direct hit a wall with the Baseball Bat
  • Perks
  • Fixed an issue with the Slugger perk that caused the spawned baseball bat to have incorrect stats
  • Fixed a bug with the Teamwork perk that caused the attack strength decreased to not work properly

Vehicles

  • Improvements have been made to the way that cars are affected by physics
  • Improved car handling by changing the cars to front wheel drive (instead of rear wheel drive)
  • Added an small invincibility frame for the brief period when a counselor is exiting a car
  • Fixed an issue with cars becoming “jittery” or unstable after reaching top speeds
  • Cars have had their brakes improved. Cars can now come to a full stop more quickly and using the hand brakes allows a player to “drift”.
  • Added countermeasures to prevent Counselors from standing on top of cars
  • The rear view camera that is available while driving in reverse can now be accessed at any time while driving by holding down the Rear View button (Default: R, Triangle, or Y)
  • Fixed an issue that was causing the vehicle starting animations to not play

Maps
General

  • Repair Parts dropped into the lake should now respawn by the shore more consistently across all maps
  • Regular doors (that do not have a barricade attached) can now be locked/unlocked from both sides
  • Added blockers to the cemeteries to prevent cars from traveling through
  • Addressed several exploit locations across all maps
  • Addressed several locations across all maps in which the environmental kills were inaccessible or not working properly
  • Drawers will no longer have an extended collision volume once they have been opened
  • Adjusted lighting throughout the multiplayer maps

Jarvis House

  • Made adjustments to several cabins to prevent Repair Parts from spawning in an inaccessible location
  • The lights in the Vacation House will now be properly disabled when the corresponding power box has been destroyed

Pinehurst

  • Fixed an issue where one of the doors in the Halfway House could only be opened by Jason from the outside
  • Addressed an issue that caused some of the shorelines to have an incorrect collision which prevented players from exiting the water in those locations
  • Fixed a bed that was missing an interaction button Changed the date that appears in the opening cinematic cutscene from 1986 to 1989

Crystal Lake

  • Fixed a bug where Rob would sometimes appear bloody in the opening cinematic cutscene

Packanack

  • Fixed a bug that prevented Bear Traps from being placeable in two of the cabins

Bots

  • General improvements made to AI behavior
  • Improvements with AI interaction with vehicles
  • AI will now make an attempt to interact or avoid Jason’s traps
  • AI will now be able to place Bear Traps
  • AI will now turn on radios as a distraction
  • The difficulty setting in Offline Bots will now affect the bots in the following ways:
    • Ranged accuracy
    • Weapon pickup preferences
    • Item location awareness
    • Starting items and preset perks

Sound

  • Fixed an issue that was causing the vehicle starting sounds to not play
  • Fixed an issue that was causing the car braking sounds to not play for the driver
  • Cars braking in reverse will now play the appropriate sound

UI

  • The Controller Bumpers should now scroll in the right direction when in the Jason selection screen
  • The How To Play section has been updated to include the Single Player Challenges

 

Edited by Cookyman
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Oh ffs!

 

Quote

GAMES

Legal Claim Brings an Indefinite End to New ‘Friday the 13th: The Game’ Content

As a film franchise, Friday the 13th is in serious limbo right now, with a pressing legal issue preventing any new films from being made. To make a long storyshort, Victor Miller, the original film’s scriptwriter, claims he wasn’t employed when he wrote the movie and thus is looking to terminate a grant of rights and reclaim ownership of the property. Essentially, Miller’s lawsuit leaves the future of the franchise hanging in the balance, and whether or not he wins the case will determine what happens with the series. For now, it lies dormant.

Sadly, while the legal issues hadn’t been an problem for Friday the 13th: The Game up to this point, that has changed. We’ve just learned that the game’s future is also now uncertain.

Here’s the full e-mail from Gun Media today…


Friday the 13th: The Game has established a loyal and excited fan base over the last year. As publisher/developer, Gun and Illfonic have made every effort to provide our fans with an authentic and great gaming experience.  

As many in our community may be aware, a legal claim has been made which could affect all future Friday the 13th intellectual property. Although in the past the game has not been subject to any such claim, new content and material going forward will be affected. An initial decision in this case was expected in October 2017, but no decision has yet been issued. The court review of the legal rights is in process, but final resolution may take some time. Until the claim rights can be dismissed or resolved, no new content can be released.

When we originally learned that the game fell within the crosshairs of this legal dispute, we tried to balance the creation of new content requested by our fans against the maintenance and bug fixing that our community expects and deserves. We attempted to do both within the limits of the legal case.

We’ve now been forced to accept that the lawsuit makes future content for the game, including alternate play modes, new playable Jasons and Counselors, and new maps, unfeasible now or in the future. Although the listed content types will be affected, we remain committed to launching dedicated servers on our console platforms and providing the continued maintenance and bug fixing important to supporting our fan base.

So what does this mean exactly? There will be no additional content added to Friday the 13th: The Game. This includes “Uber Jason”, The Grendel Map, Jason Kill Packs, Clothing, Emotes and new Counselors.


It seems that literally all things Friday the 13th are in a holding pattern at this time, which is a major bummer. Whoever wins the case, it’s us fans who are losing right about now.

The good news? The team isn’t stopping…

Don’t worry. We aren’t stopping. We will continue to bug fix, optimize, balance, and provide routine maintenance to the game. Servers will remain on! Dedicated servers for console are on the way. Like Jason, we can take the hits and we will keep coming back.

friday-the-13th-game-mask.jpg

 

Edited by Cookyman

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Just think we'll all be able to play this excellent online game together as a community.........oh wait :cry:

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Check out @Friday13thGame’s Tweet:

 

Edited by Cookyman

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@Cookyman Do you ever feel that you're talking to yourself?

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Tbh I feel like that sometimes with the old games I love that nobody posts about here - why don't we ever get proper seshes together from the community for all those good online psn games! I need to check far more of them out but I can rarely back arsed by myself

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Tbh I feel like that sometimes with the old games I love that nobody posts about here - why don't we ever get proper seshes together from the community for all those good online psn games! I need to check far more of them out but I can rarely back arsed by myself
I rarely buy games on Day 1, and so often end up playing them months or even years after everyone else. This normally leads to me having intimate discussions with myself in otherwise eerily quiet threads. See the LA Noire thread, the Titanfall 2 thread, the Witcher 3 thread etc.
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6 hours ago, bob said:
8 hours ago, Rummy said:
Tbh I feel like that sometimes with the old games I love that nobody posts about here - why don't we ever get proper seshes together from the community for all those good online psn games! I need to check far more of them out but I can rarely back arsed by myself

I rarely buy games on Day 1, and so often end up playing them months or even years after everyone else. This normally leads to me having intimate discussions with myself in otherwise eerily quiet threads. See the LA Noire thread, the Titanfall 2 thread, the Witcher 3 thread etc.

Maybe you need to play some Friday the 13th ;)

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