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Project Zero: Maiden of Black Water (30th Oct)

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Gameplay

 

- Plays out a bit like mission mode

- Choose your mission and then you unlock new missions

- You can replay missions as much as you’d like

- Once you complete the chapter goals, you get the next chapter

- Your goal is to find people

- Each person has different reasons for going to the mountain and getting there, so you’ll have to gather as much info about them as you can

- You can use something that’s like a “scent” of a person from things like a hair, their documents etc.

- That aids your “kagemi”

- Then you use your clues to search for them

- If you chase the memories of them you’ll find them, so you have to follow their past footsteps

- When you find them and “bring them back” from their spiriting away, it’s mission complete, but you’ll have to watch out for the ghosts lurking

- You can also use your “ghost sight” to find hints from ghosts

- Looks kind of like hidden ghosts in other games

- Gameplay on the TV

- Map on the GamePad

- The touch system for picking up items is back

- Ghost hands are also back

 

 

No mention of using the GamePad as your Camera Obscura?

 

Do not upset me Nintendo/Tecmo!!!!!!

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No mention of using the GamePad as your Camera Obscura?

 

Do not upset me Nintendo/Tecmo!!!!!!

 

It would be ludicrous if the Wii U Gamepad didn't act as the Camera Obscura :shakehead

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No mention of using the GamePad as your Camera Obscura?

 

Do not upset me Nintendo/Tecmo!!!!!!

 

It would be ludicrous if the Wii U Gamepad didn't act as the Camera Obscura :shakehead

 

Right, I know this was posted a while back on the first page of this thread, but...

 

The Wii U GamePad will act as a “Projection Machine,” which can be controlled like a real camera. You can move the camera to follow ghosts according to its movements, setting up both vertically and horizontally, and shooting while looking around the environment.

 

Source http://gematsu.com/2014/07/fatal-frame-raven-haired-shrine-maiden-revealed-wii-u

 

Stop panicking.

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Fatal Frame: The Black Haired Shrine Maiden Wii U - Overview Trailer

 

 

 

Fatal Frame: The Black Haired Shrine Maiden commercials

 

 

 

Final Japanese Boxart for Fatal Frame: The Black Haired Shrine Maiden

 

1408-23-Fatal-Frame-The-Black-Haired-Shrine-Maiden-boxart-560x800.jpg

Edited by Wii
Automerged Doublepost

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The Gamepad Camera Obscura looks great! I love how you can rotate it for different angled shots, just like a real camera! :D

 

I also noticed that they're taking good advantage of it in enemy encounter design as well. Lots of fast moving enemies and ghosts that come from high above you, you'd never get that with a traditional control setup :)

 

Looks great! Here's hoping a western release isn't too far off (cause if Nintendo are focusing their next year's efforts on games that really take advantage of the Gamepad, they're gonna want this one out ASAP!)

Edited by Dcubed

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Fatal Frame: The Raven Haired Shrine Maiden

 

For the love of all that's holy, change that.

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I'm fairly confident this will see a release. They need all hands on deck and we got Project Zero on Wii. Also, this is one of the best games to sell the benefit of the gamepad.

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I've never played a Fatal Frame game before and I'm a big coward but I'm still getting this game because how could I say no to wet Japanese high school girls? :D

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This game is practically 16GB in size. The save file is another 32MB and the game can only be played with the gamepad. Makes Nintendo's decision to have a puny 32GB model really $h1tty. It's possible to need an external HD after just 2 games. In fact it's possible to need it after only 1 game purchase.

 

Or straight away if you've the Basic model.

 

http://www.nintendo.co.jp/wiiu/al5j/detail/index.html

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Ayane from DOA series is a playable character

 

[TWEET]514829890487877632[/TWEET]

 

ByULDmeIMAADv0h.png:large

 

New character:

 

Tsumugi Katashina (片品紡), voiced by Natsumi Takamori

 

Unlike her older half-sister (paternally), who was raised with love and kindness, she was frozen out by her family and has a complex because of it. She is not good with people and hates herself, heading for Mt Hikami after failed suicide attempts, where she is spirited away.

 

 

Ayane visits the mountain, using her "purple thread" power to track down Tsumugi after being requested to do so. She sneaks into an abandoned building there and is gravely wounded, but manages to escape. She apparently appears after you beat the main game, so I assume Tsumugi too.

 

 

During the mission, Ayane can't defeat ghosts like the 3 main protagonists. She must hide and sneak around to progress. If she runs or gets near a ghost they'll see her, so you have to act accordingly. She has a "script of hiding" that she can apply to her back to make herself invisible to ghosts. If she's caught by a ghost, she can use the light of the Spirit Stone Torch to knock back and temporarily stun them.

 

 

Summary of abilities etc.:

 

1) Mitori - allows you to view scenes of the ghost's death as you defeat them or they do a special attack.

 

2) Reihen - When you damage a spirit, these ghost fragments appear around them. If you photograph a bunch together, you do more damage. After a while they will return to the ghost and recover health.

 

3) Zanei - Concentrate on an item that contains a person's residual thoughts using ZR, and you will see their past shadow. If you follow it, you'll find the person.

 

4) Wetness - From getting wet; displayed in the wetness meter on the bottom right. Wetness increases damage, but also encounter rate.

 

The interview:

 

Shibata, Kikuchi, Ozawa, and a new planner - Ohtani - in attendance.

 

 

They start off by asking why they chose the Wii U. Kikuchi responds that the first time he saw the gamepad, he thought it was made for FF. To make it a good combination they decided on two things: a story and worldview that would extend expression, and turning the gamepad into the Camera Obscura for a good play experience. Now Ohtani says that when he joined the team, they initially tried to think of a different kind of FF game not using a camera, for example having a gun or sword, or a sci-fi setting such as in Metroid, but decided the camera was better in terms of making you face scares up front.

 

Ozawa says that, since it was a brand new game on a brand new console, they specifically sought members for the team who'd not worked on an FF game before, to expand their borders. They took all of those new ideas and put them together. Kikuchi says the ideas they came up with were: a horror with lots of kinds of fear; places where you could experience realistic ghost spots; lots of beautiful girls; and the charm of the expression of being wet. The most important thing at its core was the story. Shibata chose black as the key colour and they made a bunch of things, turning it into its current form.

 

Ozawa says that, in preparation, they watched a lot of scary videos online, and got together lots of data about being wet and the light. Kikuchi says they adjusted the graphics as they went along; that they may look pretty, but you lose something from it, since the FF games are known for creating fear via the imagining of things you can't see. For this reason, despite being told that the graphics were pretty, they edited the mitori movies to make them quite hard to see, and it took a lot of work. Shibata says that at first they only obscured the images a little, but with newer games they've ended up becoming clearer. You can see them well, but there are new effects in there to give them atmosphere.

 

Ohtani says that they made it as dark as possible, but sometimes making it too dark impedes gameplay, so it was difficult to adjust. Ozawa likes how clear the lighting from the torch on an HD console is. Shibata adds that, ultimately, playability won out over darkness.

 

Ozawa says that they spent a lot of time on the game for those who found the others too difficult to play. Shibata says that a movie, manga or novel has developments too, so they were careful to make it so that new people could play it easily as well. One of the concepts they thought of to help out new players was reihen, because you can do damage even from far away, and the second was zanei, to guide the player. You have conversations at the start and end of a mission as well, making the story easier to understand.

 

Shibata says that one of the things they wanted to try out, now that the Wii U can do it realistically, is water. When you're outside you can run quickly, but water creates resistance that slows you down, so you can't escape from ghosts. He'd normally want people to be looking behind them in fear, but the tempo of play is more like that of an action game to make it more suitable for first-timers.

 

The interviewer brings up how the clothes go seethrough when they get wet. Shibata laughs, because it's something he wanted to do. Kikuchi says their clothes were designed to make them look sexy when wet. Their normally floaty clothes, says Ozawa, get stuck to them, and Shibata says that there's a wet scene in the very intro, so look out for it. They also spent a lot of time thinking about how water drips when they stand up, for example from the collarbone to the chest. Ozawa jokes that Shibata spent a lot of time thinking about collarbones for this game.

 

They say that many parts of the game system are aimed at new players. Each of the three characters proceeds along from their own unique point of view, converging in the ending. However, on the other hand, a lot of things in the story are aimed at existing fans of the series. As well as the main characters, there are several partner characters of various types who accompany them.

 

In terms of costumes, each character has a few types. There are accessories, too, so you can pair them up as you like. They had a lot of glasses - for example, student ones to go along with a student outfit, because Shibata thought it necessary.

 

Ayane comes from Team Ninja's Hayashi, who requested she be in the game. Everyone came up with ideas and decided not to make it a standard bonus, but make a proper episode out of it. You get to enjoy sneaking around, with a different weapon. Since it's DoA, they've naturally made sure to bring out her beauty and sexiness. They spent a lot of time adjusting things like the wobble of her chest. Team Ninja gave them lots of advice.

 

They finish up by reiterating that the game can be played by both old and new players, and that the story is large and easy to understand.

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Watch glamorous models brave a play-through of the upcoming Wii U Japanese

horror game Fatal Frame: Oracle of the Sodden Raven on the day it hits the

streets!

 

Note: This broadcast may contain spoilers.

 

Game images contain grotesque imagery and is not to be viewed by individuals

under the age of 17. Viewer discretion advised.

 

Fatal Frame: Oracle of the Sodden Raven Official Site

http://www.nintendo.co.jp/wiiu/al5j/

 

Hope to see you there... SCARED!

 

It appears we have an official English name, Fatal Frame: Oracle of the Sodden Raven, whether it gets a Western release, I'd say yes and that text comes from the Japanese stream page.

 

http://live.nicovideo.jp/watch/lv194450157

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Fatal Frame: The Black Haired Shrine Maiden - full Niconico stream recording

 

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Spirit selfies still a long way off

 

Grab those tissues, because Koei Tecmo Europe has practically confirmed that Wii U exclusiveFatal Frame: The Black Haired Shrine Maiden won't set foot outside of Japan.

In response to Twitterers requesting news of a potential western release of this latest instalment of the Fatal Frame series using the #WeWantFatalFrame hashtag, Koei Tecmo Europe posted the following:

And regarding #WeWantFatalFrame requests, as far as we know this title is JP release only. Back to the office tomorrow FYI. #KTfamily

— KOEI TECMO EUROPE (@koeitecmoeurope) September 29, 2014

This sad news means that Fatal Frame: The Black Haired Shrine Maiden is set to be the second title in the main series to not see a western release; the previous game in the series — Zero: Tsukihami no Kamen — was a Wii exclusive that only saw the light of day in Japan.

For those who don't know, Fatal Frame is an atmospheric survival horror series in which players use a camera-like device called the Camera Obscura to fight off hostile spirits by photographing them.

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After getting the FF2 remake and teh 3DS spin-off how could Nintendo not bring it to the West?

 

GGRRRRRR, make Mokong so :mad:

 

If this is true I'll be paying close attention t the homebrew community again waiting for a Homebrew Channel type hack for the Wii U plus a fan sub patch for the game!!!!!!!!!

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I can see why it won't be released outside of Japan. The simple truth is the Wii U has too many games. Where could they possibly squeeze it into the hectic release schedule? We really are spoilt. :blank:

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After getting the FF2 remake and teh 3DS spin-off how could Nintendo not bring it to the West?

 

GGRRRRRR, make Mokong so :mad:

 

If this is true I'll be paying close attention t the homebrew community again waiting for a Homebrew Channel type hack for the Wii U plus a fan sub patch for the game!!!!!!!!!

Could just be Koei Europe not knowing a thing, and why would they if Nintendo handle the localisation and publishing duties.

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Tomonobu Itagaki hints at Fatal Frame Wii U localization

 

"Read between the lines," Itagaki says in Facebook response.

 

Fatal-Frame-Wii-U-Itagaki-Hint.jpg

 

Former Team Ninja developer and current Valhalla Game Studios boss Tomonobu Itagaki has hinted at the localization of Wii U’s Fatal Frame: Oracle of the Sodden Raven coming westward.

 

In response to a post on his Facebook page, Itagaki said: “Hey guys, I strongly believe that [Fatal Frame producer] Kikuchi Keisuke will release the Fatal Frame V in America, in many countries. He and me have same philosophy from Tecmo days. That’s what I can say for now. I want you guys to read between the lines. Anyway I will play this game.”

 

Fatal Frame: Oracle of the Sodden Raven launched in Japan on September 27.

 

http://gematsu.com/2015/02/tomonobu-itagaki-hints-fatal-frame-wii-u-localization

 

I too think it'll happen. Wii U needs games. It'd give us both a much needed mature game and a horror title. Plus we've gotten previous games and it'll give it a chance at recouping development costs because it didn't sell very well in Japan.

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FRAK YEAH, bout time we got a release, this is what I was hoping to see in the Digital Event and (aside from Xenoblade) was massive let down, thank frak they announced it anyway....though why didnt they put it in the DE?

 

At who cares, cant wait to feel the fear of a Fatal Frame game again. Hopefully the use of teh Gamepad adds to the experience and immersion as much as I imagined it would when I hoped for this game since the Gamepad was revealed

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FRAK YEAH, bout time we got a release, this is what I was hoping to see in the Digital Event and (aside from Xenoblade) was massive let down, thank frak they announced it anyway....though why didnt they put it in the DE?

 

At who cares, cant wait to feel the fear of a Fatal Frame game again. Hopefully the use of teh Gamepad adds to the experience and immersion as much as I imagined it would when I hoped for this game since the Gamepad was revealed

 

It's not been announced for the US, and I don't think they are likely to get it and since the DE is aimed at the US it wasn't included.

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It's not been announced for the US, and I don't think they are likely to get it and since the DE is aimed at the US it wasn't included.

 

It has a US trailer, saying coming this Fall. Called Fatal Frame there but Project Zero over here.

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With this game being out for a while in Japan, I didn't expect to see anything of it at E3. It's excellent to hear it confirmed for Autumn as it should make the perfect Halloween game for 2015 :grin:

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FRAK YEAH, bout time we got a release, this is what I was hoping to see in the Digital Event and (aside from Xenoblade) was massive let down, thank frak they announced it anyway....though why didnt they put it in the DE?

 

At who cares, cant wait to feel the fear of a Fatal Frame game again. Hopefully the use of teh Gamepad adds to the experience and immersion as much as I imagined it would when I hoped for this game since the Gamepad was revealed

 

Probably because of the mature content. The same reason Devil's Third was shown in a separate trailer also last week.

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