Ike

Mario Kart 8

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I meant for that mode.

 

Which brings the question, based on your logic, how would a challenge mode/story mode keep drawing people in to play VS?

 

It wouldn't.

 

People who like vs come for the vs. People who get tired of vs have the campaign to give them something to do. MK has missions on the DS and they were fun. It's all about satisfying different player needs.

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That track was good but was there another? (Genuinely asking because I can't remember.)

 

All I do remember was liking the game the least of any mario kart game because most of the tracks were dull and wanting to play other local multiplayer games a lot more whenever we had a session. (Melee and time splitters)

 

Edit: how could you dodge blue shells?

 

You could dodge blue (and red) shells by using the turbo power slide boost :) You had to release the boost just as they came to hit you. That game was seriously fast though, felt like F-Zero at times. As for tracks, it had Baby Park, Bowser Castle (god tier), Daisy Cruiser, DK Jungle with those incredible corners towards the end of the lap, Yoshi Circuit, Wario's Colosseum, Dino Dino Jungle and Waluigi Stadium..Of course, it had some dud circuits too, but all those circuits I mentioned had some incredibly narrow corners which made power sliding through them such a thrill.

 

Also, thank you for reminding me of TimeSplitters 2. Man that game was incredible.

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I meant for that mode.

 

Which brings the question, based on your logic, how would a challenge mode/story mode keep drawing people in to play VS?

It simply extends the lifespan and gives you something else to do. It's that simple.

 

Plus if it's as challenging and extensive as Diddy Kong Racing's then it will take you a long time to complete. Add in unlockable 2nd quest/hard mode, Boss race mode, something like a coin collection mode...

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Now I think about it, the only real complaint I have besides the item balance is how slow the game is (which of course isn't helped by the really wide tracks). Other than the odd track it never feels thrilling to fly through the corners with a power slide, because the margin for error is so big.

 

That said, played it with my girlfriend last night (first time she's ever played a MK game) and she thought it was decent. She also said 'it looks like the other Mario kart games you played recently' which made me mad..this game is beautiful!

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OMG I just remembered the way Diddy Kong Racing used it's Story Mode, to unlock Battle Arena's (was it?)!!

 

Driving off course to find the keys, or ringing the bell in the castle to raise the drawbridge!! Amazing!! :D

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OMG I just remembered the way Diddy Kong Racing used it's Story Mode, to unlock Battle Arena's (was it?)!!

 

Driving off course to find the keys, or ringing the bell in the castle to raise the drawbridge!! Amazing!! :D

 

Yeah, the adventure mode in that game was god tier. So much to do and unlock.

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Surely a story or challenge mode wouldn't keep drawing people back in, but would draw them in once and once only...

 

That's why you add leaderboards and notifications/tickers on the main menu. After your hard work getting a great time on mission, you see "Cube has beaten your time on Mission 3-C" the next time you load the game. You rage and vow to get revenge by beating my time.

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Aren't disconnects pretty common when a game has just launched and sold really well?

 

I'm dying with curiosity as to what the game is like after reading these impressions.

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You could dodge blue (and red) shells by using the turbo power slide boost :) You had to release the boost just as they came to hit you. That game was seriously fast though, felt like F-Zero at times. As for tracks, it had Baby Park, Bowser Castle (god tier), Daisy Cruiser, DK Jungle with those incredible corners towards the end of the lap, Yoshi Circuit, Wario's Colosseum, Dino Dino Jungle and Waluigi Stadium..Of course, it had some dud circuits too, but all those circuits I mentioned had some incredibly narrow corners which made power sliding through them such a thrill.

 

Also, thank you for reminding me of TimeSplitters 2. Man that game was incredible.

 

I will give you bowsers castle and dl jungle but surely not Daisy's cruiser and baby park. They were power up fests surely.

 

Did not know you could powers life out if blue shells though!

 

Wish FRD (or anyone) were still making games like time splitters.

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The 3DS and GameCube had the best set of tracks in my opinion!!

 

This version also has a very good set of tracks. The airport and the ski slope being my personal favourites. This version's Rainbow Road is just so fucking awful it's unreal. The N64 version is far superior and the music is superb.

 

Out of the all the retro tracks. It has got to be Moo Moo Farm, such a classic.

 

Don't get me wrong I do like the game but for me it is not a 10/10 game. No where near. The items are too fucked, the online more so. The shitty online really annoys me. So disappointing.

 

Nice graphics though :)

Edited by Blade

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Another quality hour and half of online gaming, finished in the top 3 in all but 1 race.

 

Didn't get any connection errors either. So much for the awful online experience that some say it provides.

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Another quality hour and half of online gaming, finished in the top 3 in all but 1 race.

 

Didn't get any connection errors either. So much for the awful online experience that some say it provides.

 

I think "some" is an understatement. Pretty much most people I've seen writing about the online multiplayer have experienced this issue more than they should have. It's great that some people are getting a decent experience, but every time some one drops out during course selection, I too always get kicked.

 

Moving on to the issue of item balance, I think one of the key issues here is an incompatibility with the amount of players and how the triple items function in 8 as every time I notice that first place is miles ahead, it's the races where nearly every one gets wiped out constantly with every one tripping over the triple items constantly.

 

I thought it was typical competitive mentality when I heard about this, with every one scrambling to get the best place they can whilst the top couple of players got off the heat, but it's really not the case.

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Another quality hour and half of online gaming, finished in the top 3 in all but 1 race.

 

Didn't get any connection errors either. So much for the awful online experience that some say it provides.

 

The issue is that you cannot party up with your friends.

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Another quality hour and half of online gaming, finished in the top 3 in all but 1 race.

 

Didn't get any connection errors either. So much for the awful online experience that some say it provides.

 

Some?

 

The odd Mario Kart fanatic claiming it provides a quality experience is nothing compared to the threads and threads full of complaints about the shit items and piss poor online structure.

 

I've just been playing with @Blade. I joined a game. He watched and then it disconnected us. Then he had to join a game, and we both watched. It let him join it, but not me. Then I watched some more. Then finally it allowed us to play. WOW. It's 2014 guys, let's accept something that worse than what we had in 2008. After all, who wants to play with their friends and chat to one another?

 

By the way, we did chat - on the phone. Quality stuff there Nintendo.

 

I gave up after spending a lap in first place only to get two sets of coins as items. Great. Then I end up in 12th, I get single mushrooms. Joke of a game. Nintendo's response: Please Understand - we don't do online!

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So, spent over an hour on Regional with a friend, @welsh_gamer joined too, no issues until it disconnected while selecting tracks, presumably someone quit. People joined and quit all the time.

 

That's over an hour of racing with no issues. That's not bad, it's certainly not as bad as people make it out to be.

 

No issues with balance either. Got a decent range of items at every position, which helped me always be Top 3.

 

And @welsh_gamer...holy crap at your score. Good god man.

Edited by Serebii

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it's certainly not as bad as people make it out to be.
What's the point in saying this? People aren't just making up their bad experiences with the game. Count yourself lucky instead.

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Played in Nintendo UK's 32 race Grand Prix/tournament this afternoon, and ended up 6th. Would be higher if some of the games had more players racing participating. Anywhoo, it was good fun, and if anyone else wants to take part, the code is 5447-0653-9881.

 

 

And @welshgamer...holy crap at your score. Good god man.

 

I'm sure lostmario or RedShell have passed the 3000 mark by now :wink:

 

-

 

I'm another who hasn't experienced many problems online. Sure there's been a few communication errors in lobbies, but I can count them all on one hand, and I've been online a lot during the past week.

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So, spent over an hour on Regional with a friend, @welsh_gamer joined too, no issues until it disconnected while selecting tracks, presumably someone quit. People joined and quit all the time.

 

That's over an hour of racing with no issues. That's not bad, it's certainly not as bad as people make it out to be.

 

No issues with balance either. Got a decent range of items at every position, which helped me always be Top 3.

 

And @welsh_gamer...holy crap at your score.

 

It's impossible to call the game balanced because it's not designed to be. It's like comparing Melee to Brawl. Unless you're talking about item balance, where the problem isn't the items you are given but the fact that items like mushrooms and stars don't really help you catch up at all. The items you receive isn't an issue imo.

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The one thing I hate about the online is that Global and Regional matches are 100cc rather than 150cc. It just feels sluggish.

 

Everything else has been fine for me. I am 100% happy and satisfied with this game :)

 

Played in Nintendo UK's 32 race Grand Prix/tournament this afternoon, and ended up 6th. Would be higher if some of the games had more players racing participating. Anywhoo, it was good fun, and if anyone else wants to take part, the code is 5447-0653-9881.

 

 

 

I'm sure lostmario or RedShell have passed the 3000 mark by now :wink:

 

-

 

I'm another who hasn't experienced many problems online. Sure there's been a few communication errors in lobbies, but I can count them all on one hand, and I've been online a lot during the past week.

My friend uploaded the video of Toad Harbour because he was impressed at how you managed to pilfer victory

 

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The one thing I hate about the online is that Global and Regional matches are 100cc rather than 150cc. It just feels sluggish.

 

Everything else has been fine for me. I am 100% happy and satisfied with this game :)

 

 

My friend uploaded the video of Toad Harbour because he was impressed at how you managed to pilfer victory

 

 

I KNEW SOMETHING WAS UP WITH THE GAME! Ah man, thought I was going crazy.

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...That's over an hour of racing with no issues. That's not bad, it's certainly not as bad as people make it out to be...

 

Serebii, have you EVER gamed online on any other consoles, including the Wii? Disconnecting after only 1 hours gameplay is shocking! Absolutely shit standards!

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Is it always 100cc?

 

I thought the game takes into account your player score online, so I'f you'd be racing with a lot of people who'd have a high score it would make it 150cc.

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Serebii, have you EVER gamed online on any other consoles, including the Wii? Disconnecting after only 1 hours gameplay is shocking! Absolutely shit standards!

Technically, it's disconnected twice in 20 hours of online play.

 

And yes, I have, and I have been disconnected numerous times on those, too. Don't act like the systems on other consoles are suddenly faultproof.

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I'm sure lostmario or RedShell have passed the 3000 mark by now :wink:

 

Funnily enough at the moment I'm on 3000 exact.

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Technically, it's disconnected twice in 20 hours of online play.

 

And yes, I have, and I have been disconnected numerous times on those, too. Don't act like the systems on other consoles are suddenly faultproof.

 

They're not, but don't act like they aren't streets ahead of the WiiU.

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