Posted June 5, 2022 14 hours ago, BowserBasher said: Will be interesting to see your progress on Hero mode. All done! Spoiler I had an absolute blast playing through this again and Hero mode actually got easier as the game went on. Once you have your Blue Tunic and lots of hearts. the game isn't that difficult. Collecting all the Maiamai really helped as well. Having powered up items at your disposal meant you could sit back and take enemies out from a distance. The Flame Rod was stupidly good at doing this. Some of the dungeons were so much fun to play through. The Dark Palace was a fav of mine. Having to navigate through the dark, lighting torches, putting them out to see the highlighted paths, burning down the boards to let the light in. Good stuff. My least favourite dungeon was probably the Ice Ruins. There was a lot of up and down going on in that place and it can get a little confusing as to which path way you need to take. Also, there's ice on the floor which means you are skidding when you walk. It's amazing what Nintendo done with this. It has a fantastic sense of freedom but also has the structure that was established in A Link To The Past. The way the story is still being told, despite the order in what players do the dungeons in, is exactly how this kind of setup should work. I think they achieved the perfect balance with this game and i'm sad they are probably done with this kinda of Zelda style now. It seems like it was a one and done deal. 2 hours ago, Dcubed said: Surely I wasn’t the only person weirded out by this minigame? I mean… it’s just straight up baseball in Zelda. Not even like a Hyrule take on the sport, nope, it’s just straight up baseball. It's certainly a strange but fun inclusion. It took me a while to get to grips with it and work out how best to achieve the score I needed but once I figured it out it was pretty simple. 6 1 Share this post Link to post Share on other sites
Posted June 6, 2022 On 05/06/2022 at 10:05 AM, Hero-of-Time said: I had an absolute blast playing through this again and Hero mode actually got easier as the game went on. Once you have your Blue Tunic and lots of hearts. the game isn't that difficult. I noticed this with Link's Awakening. Could be a feature of Hero Mode. On 05/06/2022 at 10:05 AM, Hero-of-Time said: It's amazing what Nintendo done with this. It has a fantastic sense of freedom but also has the structure that was established in A Link To The Past. The way the story is still being told, despite the order in what players do the dungeons in, is exactly how this kind of setup should work. I think they achieved the perfect balance with this game and i'm sad they are probably done with this kinda of Zelda style now. It seems like it was a one and done deal. Excellent game. It's familiar yet different. The first time I played I remember my perspective of the environments gradually changing as I got in tune with thinking about how walls could be navigated. I've fired it up a few times over the years just to play a bit and try things in different orders. It's compact and like you say there, strikes the perfect balance between Zelda 1 freedom and guiding the player. I'd love BotW 2 to take note! Though for some reason, ALBW doesn't directly spring to mind when I'm thinking of the best Zeldas but when it does, I remember it's up there with the best. 2 Share this post Link to post Share on other sites