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The Legend of Zelda: A Link Between Worlds

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One of the dungeons gives you an upgrade so you take half damage so might be worth sourcing that one out first. The last dungeon gives you another half damage upgrade too.

 

Also same can be said for Master sword upgrades.

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I've had the urge to play this game again since pretty much a week or so after my first play through, probably because it's a lot more action based than more recent Zeldas.

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Just out of curiousity, how did people beat the Dark Forest boss?

 

dashed across the room between unbreakable floor tiles.

 

 

Just merge in and out of the wall at the speed of light.

 

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Looks like I've got one more temple left before I've rescued all the sages.

 

Loved the game so far but I can't help but feel that the dungeons are incredibly underwhelming as they are just so short. Of course, that was always going to happen when the last 7 dungeons could be done in any order as they all had to be equal in difficulty, but I can't help but feel that I've just breezed through them with little effort. I would have preferred maybe 5 dungeons (complete in any order) with 2 much more difficult ones at the end.

 

That said, this is the only game I've ever played where I just had to keep the 3D on. Amazing.

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Looks like I've got one more temple left before I've rescued all the sages.

 

Loved the game so far but I can't help but feel that the dungeons are incredibly underwhelming as they are just so short. Of course, that was always going to happen when the last 7 dungeons could be done in any order as they all had to be equal in difficulty, but I can't help but feel that I've just breezed through them with little effort. I would have preferred maybe 5 dungeons (complete in any order) with 2 much more difficult ones at the end.

 

That said, this is the only game I've ever played where I just had to keep the 3D on. Amazing.

 

I'd agree; and it was something I wondered when I knew of the concept. Would they tier dungeons(so can do a. b. c. in any order, than d. e. f. in any order, then g. h. i. and so forth), or have it so you collect something at the end like a crystal, and the game 'counts' theses and scales enemies toughness up as time goes on, or...other ideas I didn't consider, but something that does that.

 

However, this was the first foray into a new approach - they couldn't do everything and get it perfect first time, and on the whole I've found the game enjoyable. I've STILL yet to complete it, all dungeons are done I just need to do the final/lorule castle I believe it is; but I can't say anything's making me feel terribly compelled to do so - this may be due to the other main criticism, which is the general lacking of nice strong story element. I'm still curious to know what all happens at the end, but not terribly bothered anymore for some reason.

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I'd agree; and it was something I wondered when I knew of the concept. Would they tier dungeons(so can do a. b. c. in any order, than d. e. f. in any order, then g. h. i. and so forth), or have it so you collect something at the end like a crystal, and the game 'counts' theses and scales enemies toughness up as time goes on, or...other ideas I didn't consider, but something that does that.

 

However, this was the first foray into a new approach - they couldn't do everything and get it perfect first time, and on the whole I've found the game enjoyable. I've STILL yet to complete it, all dungeons are done I just need to do the final/lorule castle I believe it is; but I can't say anything's making me feel terribly compelled to do so - this may be due to the other main criticism, which is the general lacking of nice strong story element. I'm still curious to know what all happens at the end, but not terribly bothered anymore for some reason.

 

I don't think that Zelda needs a good story, so long as the exploration is done well. A Link To The Past is a great example of that and so is Super Metroid. I notice the lack of story with ALBW more simply because I don't feel as though I'm exploring the world as much (because of things like quick travel) and as a result I'm less immersed. That said, we must remember that this is a handheld title, and as such it's designed to a be a quicker/easier title than a home console Zelda will likely be.

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I don't think Zelda games need a lot of story, but one thing A Link Between Worlds doesn't have much of is atmosphere. I love the game (still think it's a 10/10), but it doesn't have any areas or situations I'll remember as much as Ocarina of Time/Majora's Mask/Wind Waker/Twilight Princess. I guess that's just the 2D/3D difference though.

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I don't think that Zelda needs a good story, so long as the exploration is done well. A Link To The Past is a great example of that and so is Super Metroid. I notice the lack of story with ALBW more simply because I don't feel as though I'm exploring the world as much (because of things like quick travel) and as a result I'm less immersed. That said, we must remember that this is a handheld title, and as such it's designed to a be a quicker/easier title than a home console Zelda will likely be.

But A Link To The Past had a good story, as well as exploration. The downside here is that they're both being recycled, which isn't necessarily a bad thing, just takes off the edge. I think using the original Legend of Zelda is a better example, even though I think that was boring as fuck. Leading to next point:

 

Super Metroid worked on exploration because it was all solitary (like the original Zelda but it didn't have the same/right atmosphere) whereas the worlds of Zelda now involve "colourful" characters and for that you need some form of story to give logic to travelling between/and meeting these people.

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When pretty much every Zelda game follows more or less the same formula I think storyline is pretty important. I think ALBW could have done with a little bit more. A few more cutscenes, even if these were in the form of flashbacks, for instance.

 

Still loved it but I agree I did feel a little bit separated from what was going on.

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I kind of agree, the characters in the game are really good, and some more interaction/ bonding with them could have made the game even better! But it's a very very good product as it stands now :)

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I finished this yesterday and enjoyed it a lot :smile: I was a little reluctant to even get it in the first place as I seem to have a few issues with A Link to the Past on SNES that I haven't yet overcome. I'm glad I didn't let that stop me in the end as this was genuinely a great game, if a little easy :heh:

 

It probably wasn't as long as I would have expected, which isn't necessarily a bad thing, but then I was basically very direct in my approach to the game in that I just went straight to each X on the map without ever really exploring, unlike my recent playthrough of Wind Waker HD.

 

I now feel a little more enthusiastic about returning to A Link to the Past on the Wii VC as I'm sure I will start to enjoy the game again when I figure out what I'm doing next :heh: I had only just reached the dark world and wasn't really sure what I was doing as a rabbit so turned it off. On resumption, I started back at Link's house and didn't really have a clue what I was supposed to be doing any more or where to go and kinda got fed up :red:

 

When I finally sit down and figure out what I'm doing, I'm sure the rest of the game will be excellent :hehe:

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I finished this yesterday and enjoyed it a lot :smile: I was a little reluctant to even get it in the first place as I seem to have a few issues with A Link to the Past on SNES that I haven't yet overcome. I'm glad I didn't let that stop me in the end as this was genuinely a great game, if a little easy :heh:

 

It probably wasn't as long as I would have expected, which isn't necessarily a bad thing, but then I was basically very direct in my approach to the game in that I just went straight to each X on the map without ever really exploring, unlike my recent playthrough of Wind Waker HD.

 

I now feel a little more enthusiastic about returning to A Link to the Past on the Wii VC as I'm sure I will start to enjoy the game again when I figure out what I'm doing next :heh: I had only just reached the dark world and wasn't really sure what I was doing as a rabbit so turned it off. On resumption, I started back at Link's house and didn't really have a clue what I was supposed to be doing any more or where to go and kinda got fed up :red:

 

When I finally sit down and figure out what I'm doing, I'm sure the rest of the game will be excellent :hehe:

 

Whaaaaaat! You still have so much of LttP to go! You weren't even really in the dark world yet ;)

 

(i actually think the solution to that 'puzzle' was in the little secrets pamphlet with the original game too!)

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I now feel a little more enthusiastic about returning to A Link to the Past on the Wii VC as I'm sure I will start to enjoy the game again when I figure out what I'm doing next :heh: I had only just reached the dark world and wasn't really sure what I was doing as a rabbit so turned it off. On resumption, I started back at Link's house and didn't really have a clue what I was supposed to be doing any more or where to go and kinda got fed up :red:

 

If you're on about the first time you teleport there via Death Mountain then you need to use the Mirror to teleport back to the light world.

 

You need to look at your surroundings and work out when you are standing in the DW so that when you teleport back to the LW you will be on the ledge above you.

 

Basically once you're in the DW, go left from the warp and up a little. You will be in a little nook that wouldn't be there in the LW. Once you warp back you will be standing on the ledge.

 

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It turns out I actually had the first crystal from the dark world when I returned to the game this week and, despite some frustrations, currently have the game suspended as I make my way through another dungeon for crystal number six :smile:

 

I've probably been spoiled by some excellent Zelda adventures over the years so the impact A Link to the Past is having on me is nowhere near as great as it probably would have been if I'd gone through it during the SNES era. It's definitely a brilliant game, but I'm also seeing the 'Game Over' screen more than I've seen it throughout the last 20 years or so :eek:

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I've been in the mood for replaying OoT (perhaps in Master Quest) or starting a new file in LttP but then I saw ALBW has been added to the Nintendo Selects range so... there was only one thing to do. The game is fantastic. The merge ability makes you think about things differently and has thrown me a few times. I spent the first while just going round Hyrule and checking in with everyone to see how they were doing since LttP.

 

Anyway, what I wanted to say was, yes, the levels are easy and systematic (you just need to adapt your thinking to incorporate the merge ability) so I've cleaned out every level in no time except the last two I've done. Turtle Rock and the Dark Palace. Turtle Rock I came out of with surplus keys and no compass and no item collected bar the sage. So I went back in and combed through room by room. Then again in the Dark Palace, I came out with no item. One level remains - I'm not sure what it's called because it should be Turtle Rock except Turtle Rock was where the Ice Palace should have been so... well, I'm curious to see if I'll be able to run through it and grab everything or if I've lost that knack for the remainder of the game. :laughing:

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I've still got this game in its wrapper from release!!!

 

No idea why I haven't gone on to complete it especially considering i enjoy the Zelda series! I keep forgetting about it to be fair.

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I too find it hard to get into this game, its just lying around and I've only just started with the villain attacking the graveyard. I thinks its due to my preference of the 3D as opposed to the less intimate top-down 2D experiences.

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I finished ALBW the other night. It was great - I fully recommend that @Blade and @King_V get playing. I've mulled it over for a few days and it has got to be up there with the best Zelda has to offer. Going back to the ALttP world feels great, just swinging the sword and cutting grass or killing soldiers feels great and there's enough things that are different to keep it from being a complete retread of a game we all already know inside and out. I never died once and never bought any potions as it was enough to have a fairy and be careful but that doesn't mean the game is really straightforward. The baseball mini-game was probably one of the most difficult things to get a feel for. Anyway, to be honest, ALttP isn't difficult either until Ganon's Tower.

 

I'm pretty sure there isn't much I can add that hasn't been said already over the intervening years since ALBW released. I shouldn't have de-prioritised it but better late than never, right?

 

At the end I was glad to see their Triforce wish was the same as what I wanted. As I was watching the ending unfold I was worried the writers had overlooked something...!

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I finished ALBW the other night. It was great - I fully recommend that @Blade and @King_V get playing. I've mulled it over for a few days and it has got to be up there with the best Zelda has to offer. Going back to the ALttP world feels great, just swinging the sword and cutting grass or killing soldiers feels great and there's enough things that are different to keep it from being a complete retread of a game we all already know inside and out. I never died once and never bought any potions as it was enough to have a fairy and be careful but that doesn't mean the game is really straightforward. The baseball mini-game was probably one of the most difficult things to get a feel for. Anyway, to be honest, ALttP isn't difficult either until Ganon's Tower.

 

I'm pretty sure there isn't much I can add that hasn't been said already over the intervening years since ALBW released. I shouldn't have de-prioritised it but better late than never, right?

 

At the end I was glad to see their Triforce wish was the same as what I wanted. As I was watching the ending unfold I was worried the writers had overlooked something...!

 

Agree. Finished it 100% then immediately did hard/hero 100% (except for the 16 minute big cuckoo. Who would put themselves through THAT?) It's one of the really good Zelda's. It's basically back in the SNES era you hoped Nintendo would just do more of the same, and they have but with new ideas and graphics!

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It's a fantastic game, one of the best Zeldas but I do wish the overworld wasn't rehashed. I know there are little changes here and there obviously but it would have been amazing to have a brand new world to explore.

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I had the urge to play a Zelda game (probably due to the back and forth between Glen, Dcubed and Shiekah in the SoP thread :p ) and decided to play through this again. I don't think i've played it since the game was originally released back in Nov 2013 and figured now was a good a time as any to revisit this gem. I decided to play it on the Hero difficulty. I don't think i've played a Zelda game on this setting before and with this easy being VERY easy on the standard setting, this would add a bit of a challenge to my adventure. Here's the progress i've made this morning.

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Loving it. The game feels fresh (it has been nearly 9 years since I last played it) but there is still a sense of familiarity due to me knowing A Link to the Past like the back of my hand. With Hero being the difficulty setting, i'm having to take things really slowly and when I do get hit, it's a frantic search to find a heart! I'm definitely having to play more carefully. I've managed to get all 3 of the pendants without being killed but I imagine once I get to Lorule that I will experience my first death.

With me not being able to take many hits, the first order of business was to go and pick up any heart pieces that I could grab, as well as empty bottles to carry fairies. Doing this early on has certainly helped me survive as long as I have. I've also done a bunch of rupee farming and have bought all of the items from Ravio. I wanted to get this out of the way very early on so that I could do the dungeons in any order that I want.

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Still lots to do in the game (just about to head off and pick up the Master Sword) but it's been a joy playing this game again.

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FUabHaoWQAEou69?format=jpg&name=small

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! I was so close. :( 

  • Sad 2

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Loved that game and this may make me play it again soon. I have however just restarted a game of Mario Odyssey so it may wait a bit.

Will be interesting to see your progress on Hero mode.

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This game is one of the first times I witnessed the "remix with new verse" in actual gameplay, and I fell in love with it. I want loads of games that remix tunes to do it! (The Final Fantasy Pixel Remasters do this a lot)

It takes a decent tune and just elevates it!

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16 hours ago, Hero-of-Time said:

FUabHaoWQAEou69?format=jpg&name=small

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO! I was so close. :( 

Surely I wasn’t the only person weirded out by this minigame?

I mean… it’s just straight up baseball in Zelda.  Not even like a Hyrule take on the sport, nope, it’s just straight up baseball.

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