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3D Dot Game Heroes (PS3)

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This game just infuriates me watching anything of it. I should stop looking at stuff. I hate it with so much passion. This goes further than homage and is just a rip-off... Shame... as if they created something original with it I would be very interested because the style is awesome.

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Well from what I've seen now, this should definitely be sold fairly cheap. The concept is just too simple and unoriginal, and it honestly doesn't look like it has been hard or expensive for them to make. The wow factor of the style of graphics is wearing off on me too...this is probably a game that will get very easily attenuated by hype or just following it closely. I think the less screenshots or footage I see from now, the more of a surprise the style will be to me by the time it hits the shelves.

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This game just infuriates me watching anything of it. I should stop looking at stuff. I hate it with so much passion. This goes further than homage and is just a rip-off... Shame... as if they created something original with it I would be very interested because the style is awesome.

 

Why would it infuriate you?

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This game just infuriates me watching anything of it. I should stop looking at stuff. I hate it with so much passion. This goes further than homage and is just a rip-off... Shame... as if they created something original with it I would be very interested because the style is awesome.

 

It goes further into homage of retro RPG games than being a rip-off.

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Why would it infuriate you?

 

Because of how much of a rip-off it is. The trailers and videos annoy me just watching them. Playing this game would be unbearable... which is pretty gutting as it looks pretty good. But they've gone too far with their Zelda love-in!!

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It doesn't infuriate me, but I sort of agree with dazzybee, I think its starting to cross that line between sensible homage and tribute to a rip off. It doesn't bothers me it borrows mechanics or gameplay from Zelda, Okami is kinda like that, the problem is the appropriation of many trademark elements that defines the original series.

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Because of how much of a rip-off it is. The trailers and videos annoy me just watching them. Playing this game would be unbearable... which is pretty gutting as it looks pretty good. But they've gone too far with their Zelda love-in!!

 

I still don't get what the problem is. It's copying a great game (although as Dante pointed out there is more to it) and giving it a great shot of style. It's not like we get Zelda games like this any more.

 

Stop taking it so personally.

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It doesn't infuriate me, but I sort of agree with dazzybee, I think its starting to cross that line between sensible homage and tribute to a rip off. It doesn't bothers me it borrows mechanics or gameplay from Zelda, Okami is kinda like that, the problem is the appropriation of many trademark elements that defines the original series.

 

Swishing a pixellated 3d sword isnt much of a trademark. Methinks some of you are taking this too seriously. Heck the game doesnt intend to be serious either. Its a respectful homage but intentionally funny. You have to return the world to 2d in the story. I can understand some zelda fans getting annoyed at first glance. But as an 8 bit gamer there is nothing wrong here.

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Swishing a pixellated 3d sword isnt much of a trademark. Methinks some of you are taking this too seriously. Heck the game doesnt intend to be serious either. Its a respectful homage but intentionally funny. You have to return the world to 2d in the story. I can understand some zelda fans getting annoyed at first glance. But as an 8 bit gamer there is nothing wrong here.

 

It obviously has more than a simple 3D sword. The chickens, the way he lifts new items, the enemies, the music and even the dungeons are very similar. I don't understand the funny argument, I can't read Japanese.

 

TBH I believe that if it weren't for the graphic style not only people wouldn't be so forgiving to this homage, they probably wouldn't even be interested.

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So are we never, ever allowed to have this sort of game ever again?

No-one was complaining this much when Shadow Complex came out which was just an updated version of one of the old Metroid games. It had a different story, some more items probably, and better graphics. That's pretty much it.

3D Dot Heroes is a zelda game with a different story, some more items, and better graphics.

...

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So are we never, ever allowed to have this sort of game ever again?

No-one was complaining this much when Shadow Complex came out which was just an updated version of one of the old Metroid games. It had a different story, some more items probably, and better graphics. That's pretty much it.

3D Dot Heroes is a zelda game with a different story, some more items, and better graphics.

...

 

This. I can see if Nintendo had a retro style Zelda in the works , but their Zelda games have evolved way beyond the original. And even then, this is targetting PS3 users 20 years later

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I still don't get what the problem is. It's copying a great game (although as Dante pointed out there is more to it) and giving it a great shot of style. It's not like we get Zelda games like this any more.

 

Stop taking it so personally.

 

I'm not taking it personally. But it will just annoy me playing it. I can't help that. What's the problem? And it's not just a retro RPG is it? Even the fucking music is a complete and utter rip-off of Zelda, it has a master sword in it...it pretty much IS a Zelda game...

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So are we never, ever allowed to have this sort of game ever again?

No-one was complaining this much when Shadow Complex came out which was just an updated version of one of the old Metroid games. It had a different story, some more items probably, and better graphics. That's pretty much it.

3D Dot Heroes is a zelda game with a different story, some more items, and better graphics.

...

 

Does Shadow Complex have morphball and enemies that look like metroids?

 

That's the main difference, its not about the gameplay or genre, it's about what defines the very identity of a game.

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I'm not taking it personally. But it will just annoy me playing it. I can't help that. What's the problem? And it's not just a retro RPG is it? Even the fucking music is a complete and utter rip-off of Zelda, it has a master sword in it...it pretty much IS a Zelda game...

 

And what does it matter if it's a rip-off if it is enjoyable. What's the alternative exactly?

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And what does it matter if it's a rip-off if it is enjoyable. What's the alternative exactly?

 

It matters not one bit, anyone who has played either of the Neutopia games will realise this, practically complete clones of the early Zelda games, but enjoyable? Fuck Yes! :)

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Does Shadow Complex have morphball and enemies that look like metroids?

 

That's the main difference, its not about the gameplay or genre, it's about what defines the very identity of a game.

spoilers for shadow complex ahead

Obviously not because it has a more realistic approach to a game where there aren't massive creatures and new planets to explore or whatever Metroid was.

Lemesee. It has a suit which you upgrade by getting a grappling hook, also upgrade it with it's armour obviously, you can get an upgrade which makes you run fast..er so you can run across water, also a mask which helps you breathe underwater. Your guns are upgradable up to a point where you have a shotgun (this is more realistic with no monster aliens so it can't get away with plasma cannons or whatever) you get grenades, a foam gun, missile launcher, you traverse a complex building in exactly the same way as I think metroid games were, then the final boss is against some massive ship which you need to take out using massive missiles.

All games are, are just copies of one another. This game (Zelda/3D Dot blerg name) just shows it a lot more than any other game. I was on a games course last year and even if we were all teens (some older) and enjoy playing games, all of the game ideas that were 'thought up' which were meant to be 'new' and 'original' borrowed, some more heavily than others, from games already on the market or older games.

Nothing is original anymore. They're taking a pretty damn awesome game making it look pretty incredible and probably adding their own unique things in there.

No-one cried when Braid was released with the Donkey Kong 'homage' and the dinosaur at the end of the level nearly saying word for word 'your princess is in another castle'.

Edited by Stefkov

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And what does it matter if it's a rip-off if it is enjoyable. What's the alternative exactly?

 

To most people probably nothing. But it matters to me. I hate rip off music, rip off, films and rip off games. You don't? Fine. But it winds me up.

 

As for alternative, I'd rather play Majoras Mask, Zelda III, Wind Waker or Twilight Princess again.

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Coherent argument that misses my point.

 

 

I honestly don't care that it plays the same, nobody expects the developers to come up with new concepts all the time. Shadow Complex is a completely distinguishable game from Metroid or Castlevania even if it shares features and Braid is obviously different from the original Donkey Kong. 3D dot on the other hand seems entirely dependent on its graphical style to assure its identity, with much of its assets being from another game. I'll try to exemplify it.

3d_Lego_Zelda_Chicken__by_Delorfirith.jpg

 

Minish_Cap_Link_by_firstparadigm.jpg

 

Zelda_3D_pixel_art_by_Chanderzz.jpg

 

And what if they did a Mario homage, would this be acceptable?

 

3_D_Mario_Scene___Bloopers_by_NES__still_the_best.png

 

3_d_Pixelated_Paratroopa_by_8_bit_Painter.jpg

 

3_D_Piranha_Plants___version_2_by_NES__still_the_best.png

 

 

Another way to put it is, what if someone took Gears of War from UE3 and put it on another engine with Cell shaded effects?

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To most people probably nothing. But it matters to me. I hate rip off music, rip off, films and rip off games. You don't? Fine. But it winds me up.

 

As for alternative, I'd rather play Majoras Mask, Zelda III, Wind Waker or Twilight Princess again.

 

I'm not trying to be difficult but could you just explain why exactly?

 

Also, most people don't want to play the same games again so what alternative do they have?

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Andriasang Hands-On

 

My biggest Tokyo Game Show disappointment was that 3D Dot Game Heroes was not on display owing to From Software's absence from the event. But the wait for a play chance wouldn't be too long. From brought a playable demo out to the Yodobashi Camera in Yokohama on Saturday, allowing the general public to sample the game a few weeks ahead of its November 5 release date.

 

The retail demo build appeared to be a pre-release build of the game, rather than a proper demo. Producer Masanori Takeuchi confirmed during a talk event that the game had already gone gold. However, there were a couple of clearly unfinished areas about the build, most notably a "debug" mode. More on that in a bit.

 

I got to play twice. I'll describe each in turn.

 

Beginning Dots

 

My first sampling was from the beginning of the game. You begin by first selecting your character and giving it a name. You can select one of the three default classes, available in male or female varieties. I presume you can also select your user-made character here as well.

 

You start off the game not as this character, but as the ancient hero -- you know, the one who long ago sealed away some great evil and prevented some great calamity, and so forth. The hero, talking apparently to himself, says that he must take the sword up to the holy forest to the north of the castle and place it there for future generations.

 

Follow his instructions, taking out a few simple enemies along the way, and the game fades out and takes you to modern times. You're asleep at an inn and have actually been dreaming the whole thing. The inn manager says that this is no coincidence, as monsters have been appearing in the castle's surroundings. She does remark that it's strange that your dream was in 3D when, during the time of the ancient hero, the world was still in 2D.

 

I'll avoid sharing any more story details, as some will presumably want to experience it for themselves. I wouldn't really worry too much about having the game's storyline "spoiled," though. As evidenced by that 2D remark, 3D Dot Game Heroes doesn't take itself too seriously. The first ten minutes seems to run through every RPG story cliche in the book, including the mysterious traveler who's asked by the king to take on some short quest which, while serving as nothing more than an introduction to the game's controls, is apparently so difficult that the king decides to put the fate of the entire kingdom in the hands of the traveler upon its completion. You'll also learn of orbs to collect, and the shrines from which to collect them, and even be introduced to a spunky little fairy companion.

 

After you make a short trip back to the northern forest where the ancient hero placed his sword, the king asks you to go about collecting six orbs by heading out to a series of shrines in succession. The world opens up here, allowing you to freely explore, to a certain extent. Some parts of the world are closed off early on in the game. There was a large tree blocking me from exploring to the East of the castle. While I was able to freely trek to the first shrine, the second shrine lay beyond a forest which, when entered would spit me back out saying that I'd gotten hopelessly lost. These barriers will presumably be cleared once you've progressed further in the game and gotten the requisite items or magic.

 

A run through of the 3D Dot Game Heroes world cleared up a misconception I'd had about the game. I previously thought the game would be a clone of the original Zelda. A more accurate comparison, at least for the overworld, is to Super Nintendo's Zelda: A Link to the Past. The overworld has a similar scrolling system -- properly scrolling in some areas while pulling a Zelda 1-style stop and scroll in other areas (I'm not sure if there's a technical term for that). The overworld also has towns and townfolk scattered here and there. And, of course, chickens.

 

Upon entering the first dungeon, I was reminded mostly of the original Zelda. The dungeons scroll room to room and have you solve puzzles that involve pushing rocks and blocks around to open new paths, using your boomerang to flip inaccessible switches, and killing all enemies to unlock doors. I didn't have to use bombs to tear holes in walls, but I have no doubt that this will pop up in a future dungeon.

 

The big difference from the original Zelda is that the dungeons have multiple floors. When you open up the dungeon map, a section of the map is reserved for selecting between floors. The first dungeon -- the only one that I tried -- is single floored, so it remains to be seen if the game puts its multiple floors to good use.

 

Progression through the first dungeon felt like it was pulled straight from the action RPG book that Nintendo wrote. The door leading to the boss is actually near the dungeon entrance. However, to get to the room with the door, you have to first flip a switch, which you can only do so with a boomerang, which can only be obtained by venturing deep into the dungeon.

 

Advanced Dots

 

While I wasn't able to see a more advanced dungeon, I did get a preview of some of 3D Dot Game Heroes' more advanced play mechanics. On my second play test, rather than starting a new game, I went into the continue menu and selected a separate save file. This was apparently deep into the game, as my character had a full life meter, full magic meter, and all weapons and magic selectable in the menu screen.

 

In addition to having full weapon and magic access, your sword is a lot bigger at this point in the game. You can also press the A button to do a dash. This sends your character dashing through the map, taking out enemies and chopping up shrubs.

 

Before I was able to explore further, a From rep stopped me and said that I wasn't supposed to have accessed the save file. There were actually a few unannounced weapons and items accessible via the file. I only got a brief look at some of them, and while I have some theories as to what they may be, I'll keep quiet until From makes an official announcement.

 

This preview of a fully decked out hero gave me a much more positive opinion about 3D Dot Game Heroes' gameplay. There's clearly a lot of depth to the action, much of which you'll only see by advancing in the game.

 

Despite all the similarities to Zelda, 3D Dot Game Heroes doesn't actually doesn't really "feel" like the classic Zelda in its action and combat mechanics. The way you swing your sword is different. After pressing the attack button, you can rotate the d-pad or analogue stick (depending on which one you're using to control your character) to swing the sword attack around. This allows you to take out surrounding enemies. It took me a bit to get used to this system, but it eventually started to feel natural.

 

My overall impression of 3D Dot Game Heroes' combat is that it's more skill-based than your typical action RPG. In addition to the sword swinging maneuver, you can also lock your character into facing one direction, allowing you to strafe around and block incoming attacks with your shield. The game also lets you cycle through subweapons and magic quickly, without going into the main menu, allowing you to easily switch off between boomerangs to stun enemies, bombs to blast holes in walls, and arrows to strike at distant foes.

 

Having all this power could come in handy, as I got the feeling that 3D Dot Game Heroes is going to be a tough game. The enemies can be a bit aggressive, and the couple of bosses that I tried were not easy kills. The game supposedly has difficulty settings, so those wanting a challenge will presumably find it here.

Secret Dots

 

Most of what I've written about so far has been previously announced by From. I also saw a few things during my play tests that I don't believe have been officially announced.

 

In the main menu, there are slots for multiple fairies, outside of just the first one. This presumably means that the fairies do more than just serve as a tutorial for the game.

 

Outside of the main menu, there's a system menu. This lets you save (at any time), load, view your photo album, take a picture of the current scene, and change the camera angle. See this article for some leaked images of the angles. I prefer the three-fourths view personally.

 

Regarding the photo mode, one option you have is to switch the game into a first person viewing mode. Here, you can move the camera freely around the world. It's like an FPS, except your character doesn't move. This is presumably designed to allow you to put your character in your shots.

 

I also stumbled upon a menu that probably won't be accessible in the final game: a debug menu. The big discovery I made here was a "Trophy" option. It looks like 3D Dot Game Heroes will have Trophy support.

 

 

 

△A few guests appeared at the event as well. The main character and Spelunker will be used at upcoming promotional events.

 

Blurry Dots

 

Now for the one area that has had people talking since 3D Dot Game Heroes was first announced: the graphics. The studio behind 3D Dot Game Heroes is known for their past visual work through games like Double STEAL on the original Xbox. Once of the main focuses during the day's talk event was on the kinds of complex effects the game uses.

 

The lighting, water and shadow effects are certainly impressive. But I didn't like one particular area of the game: its perspective blurring effects. Regardless of their accuracy, too much of the game screen feels out of focus. Thankfully, this problem is only really noticeable when you play the game from one of the two close-up camera angles. When played in my personally preferred 3/4 view, you don't see far enough into the screen for the blurring to be noticeable.

 

Aside from that, 3D Dot Game Heroes has the clean, solid look you'd expect of a game whose models are made up of tiny blocks. The effect of your enemies collapsing into a bunch of blocks adds a strange satisfaction to the combat, made even more enjoyable by the fact that you can run through the blocks afterwards, and they apparently react realistically. The game also has a smooth framerate, which is probably important here to keep the impression going that you're playing and old school game.

 

Aside from the depth effects, the only technical issue I have with the game is some of the load times. The game loads when you go into houses, and occasionally between areas of the world. They're not too long, and you do get to see some cute block art showing parodies of other games, but the loading did stand out a bit.

The few technical issues aside, what I saw from 3D Dot Game Heroes during my two play sessions was enough to convince me that the game is deserving of the excitement it has generated thus far. It seems to pay homage to the best of Zelda in its dungeon and world progression, while adding a uniquely flavored combat system. I look forward to seeing how both of these areas play out through the full course of the game come early November in Japan.

Edited by Dante

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Another way to put it is, what if someone took Gears of War from UE3 and put it on another engine with Cell shaded effects?

 

It would still be fun.

 

Actually, it'd probably be better.

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I'm not trying to be difficult but could you just explain why exactly?

 

Also, most people don't want to play the same games again so what alternative do they have?

 

Why what? Why don't I like rip-offs? Because I don't like unoriginality in the main, especially in games like this (I buy FIFA regularly for e.g.)...so I'll play it, and because it *seems* so similar to Zelda I worry every new piece of music will bug me, every time it appears like it's trying to be Zelda will just do my head in. I like things with their own identity. I guess that's why I like the Wii. Whether you like the games or not, it has a lot of games with their own identity. So this game, although I love the style, I'd just be thinking Zelda all the time. I just think it's easy to copy and rip something off and I'm a big fan of technique in my art (thus my hatred for most things contemporary art where 'ideas' win over technical skill - looking at you Emin!!)

 

Oooh, as for alternatives. Personally I'd prefer to play a different RPG - Kingdom Hearts, Mario and Luigi, any of the number of JRPG's on the 360, Tales of series - all these games are coming out (are out) since August!

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It's hardly unoriginal in a time when games have moved on so much. It's been 18 years since Link to the Past came out.

 

I just find it strange that you wont just enjoy it for what it is; a good looking game that plays well (from what it sounds like). All this resentment is just unnecessary.

 

In regards to Emin, I'd hardly be angry at her. Duchamp is the one who posed the question, 'What is art?'.

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I can understand where you're coming from Daz, I think others just need to accept that stance. Even if it is complete bull and you're probably going to pass on it for those reasons.

 

Not even sure it'll turn out that good. The screenshots promised more than the videos, in fact it would almost have been better to just leave that screen of the hero overlooking the 3d castle realm and label it fan-art, so that everyone could've dreamed of this being real.

 

It's definitely unoriginal, but maybe the unique stuff will set it apart enough. I personally wouldn't mind playing an updated, prettier version of a 2D Zelda and seeing as I don't own a Wii, and seeing as Nintendo aren't making anything like this, then I welcome this game.

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