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Left 4 Dead: A Thread For Suvivalists


Dan_Dare

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sadly, you're probably right- but only because Valve can run their own show with DLC and prices on PC. Luckily, the 360 deadicated servers (sorry) are rock solid compared to the shamelessly shit net code for TF2 on consoles.

I don't see any er.. sadness in it, FPS are better on a PC, communicating is easier, even if not everyone has headsets there's always a keyboard, and Valve's games thankfully work fine on non-super-powerful PCs. Which I find freaking awesome.

 

The biggest problem with PC gaming is that you need to upgrade constantly, lots of 360 games that came out recently that I would like getting I would prefer getting them on the PC, but even with minimum requirement numbers making it barely, because of shader compliance, bugs, etc etc, they wouldn't work. Valve games do and that's awesome. I've never played Valve games on 360, but they're supposed to work fine no? So, as long as they all work well, even if they're better on the PC, I think it's pretty good. After all, Sony and Microsoft are striving for convergence, one machine to rule them all and this is a step in that direction I suppose and it's not totally bad.

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Played the demo a bit the other day. Wasn't overly impressed :P I mean, it looks fun and stuff, but Shorty and I agreed that you run far too fast, it's easy to get a bit confused with the maps (alcohol didn't help, and I'm sure with a bit more experience it'd be a doddle), which are a lot smaller than I was hoping they'd be.

 

I do think I ought to love the game if I had a chance to play it online with peeps, but these days a game needs to offer some good reason to keep re-playing it over and over, and I'm not sure if the whole randomly generated enemy spawning is that much of a plus... I guess I ought to give the demo another go!

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I wouldnt say it was poor but I thought it was meh.

 

At eurogamer expo i thought it was poor. Looked last gen (for 360), felt like a pc game on a console. You had to have your reticule on a weapon to pick it up... Gameplay was bog standard and teamwork felt iffy. Even R2 has a more varied coop mode with more complex scenery and shootouts. I think Valve really need to update their game engine. Its out of date now. The whole concept screams quick cash in.

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What's going on in here then? Sure it's not quite in the same league as some of the triple A's that have come out recently (read: Fallout 3) but I've been having a blast with it. It can be a bit of a clusterfuck when the horde charge in and I accept that the graphics are a bit basic, but the game does everything it says on the tin and then some.

 

I think hype has a big part to play in some of the reactions here; I'm susceptible to a bit of it myself, but more than anything the demo delivered on popcorn-thrills like the Zombie B-Movies it nods at, and my excitement for the full game hasn't taken any dents so far.

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I agree with Apple I think this game rocks. Classic coop play and when the horde first attacked me it was a genuine wow moment. I would rather have these graphics (which I think still look sweet) and that amount of enemies rather than insane graphics with less enemies.

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At eurogamer expo i thought it was poor. Looked last gen (for 360), felt like a pc game on a console. You had to have your reticule on a weapon to pick it up... Gameplay was bog standard and teamwork felt iffy. Even R2 has a more varied coop mode with more complex scenery and shootouts. I think Valve really need to update their game engine. Its out of date now. The whole concept screams quick cash in.

 

It wasn't made by Valve, which probably explains the dated look. Turtle Rock Studios liscenced the Source engine to make this game, then Valve bought them in February. Turtle Rock likely didn't have the time or resources to make a proper revamp of the source engine (ala Team Fortress 2) and by the time Valve bought them it was a bit late to go back to the drawing board.

 

It may seem a bit dated, but i'm still expecting it to be the best multiplayer game i've played this year.

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How come the specs are so different to Half Life 2, thought it was the same engine?

 

Half Life 2;

Minimum: 1.2 GHz Processor, 256MB RAM, DirectX 7 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection

 

Recommended: 2.4 GHz Processor, 512MB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection

 

Left 4 Dead

 

 

Minimum:

o Supported OS: Microsoft Windows XP / Vista / Vista64

o Processor: Pentium 4 3.0GHz

o Memory: 1 GB

o Graphics: 128 MB, Shader model 2.0, ATI 9600, NVidia 6600 or better

o Hard Drive: At least 7.5 GB of free space

o Sound Card: DirectX 9.0c compatible sound card

 

 

 

Recommended:

o Supported OS: Microsoft Windows XP / Vista / Vista64

o Processor: Intel core 2 duo 2.4GHz

o Memory: 1 GB

o Graphics: Shader model 3.0, NVidia 7600, ATI X1600 or better

 

 

 

 

It's namely the processor that screws me over... I would have thought running it even on minimum settings would have meant the specs were relatively similar.

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The engine has gone through numerous updates, namely the removable of legacy API support(DX7 and DX8 cards). L4D also requires a fair bit more power due to the larger numbers of enemies and AI all going on at once.

 

Ah right...means I have no chance of picking it up anytime soon...

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