motion Posted April 26, 2007 Share Posted April 26, 2007 N64 graphics once again. Hopefully a budget title. Ie. £10. Link to comment Share on other sites More sharing options...
Teppo Holmqvist Posted April 26, 2007 Share Posted April 26, 2007 N64 graphics once again. You really had overclocked* N64 then? * Protip: I think that this retarded "it looks like PSX / N64 game" shit should really stop. Link to comment Share on other sites More sharing options...
The Lillster Posted April 26, 2007 Share Posted April 26, 2007 The graphics don't matter for this type of game, it's all about the gameplay! Link to comment Share on other sites More sharing options...
mcj metroid Posted April 26, 2007 Share Posted April 26, 2007 You really had overclocked* N64 then? * Protip: I think that this retarded "it looks like PSX / N64 game" shit should really stop. but.....it does check out the pc version same type of thing Link to comment Share on other sites More sharing options...
pedrocasilva Posted July 14, 2007 Share Posted July 14, 2007 *Update* IGN Hands-On: Space Station Tycoon Hands-onWay too complex for a five minute demo, but darn it -- we'll give it a shot. June 15, 2007 - Space Station Tycoon is one of those games where you really need to spend more than five minutes to truly grasp the concept and to get all the little nuances. So when Namco Bandai had its upcoming space station strategy game on hand to play with at its pre-E3 event, we weren't surprised that we couldn't really go all that far into the production in the short amount of time we had. Like the name suggests, Space Station Tycoon is a strategy-slash-economic simulation game akin to ThemePark, SimCity or, yes, the countless other games using the "Tycoon" branding like Railroad Tycoon, Zoo Tycoon, Pizza Tycoon, Rollercoaster Tycoon, Velcro Marmit Tycoon... yeah, you get the idea. In this Wahoo Studios-designed game, players build stations of interest within alien-infested galaxies in order to earn enough money to earn fame, fortune, and hot alien babes. We tested the game early in its level progression where you're simply learning the ropes in how the space station operates. In the beginning stages, you're put to the task of building hubs on your station that will attract business. Aliens will be zooming around space looking for stuff to do, so you need to make sure you're building up the best space station for these potential customers. Of course, you need to make sure you've got enough power to generate the additional ports you want to construct, and if you don't have enough cash you won't be able to construct the places you want or need. This game is all about resource management -- run down power plants can blow up if you're not watching them, and aliens with poor driving skills can easily knock out one of your favorite ports of interest. At the very least, the game showed off that the Wii remote is great for maneuvering quickly through the 3D world and navigating the on-screen menus. Even though the controls and interface still needed a bit of tightening up in this early build, the mouse-like navigating made it easy to zoom from spot to spot on your space station. Resource management was handled entirely by the pointer of the Wii Remote -- tweaking the power plant output was a simple matter of turning knobs on a panel by twisting the remote similar to the way you'd open doors in Elebits. Though our demo used the Nunchuk to scroll around the environment using the analog stick, the game's been designed in such a way that it's not needed -- the entire game can be played with the remote exclusively. There will be motion-based interaction as well. When we built a new port, it arrived in a crate. To open the crate, you "grab" onto it with the remote and button, and shake the controller until it shatters using a "gravity well" power. The harder the jolt, the quicker it'll open. There's promise of other, more "fun" features, like the ability to "catch" asteroids and destroy them before they knock into your station. One of the most interesting aspects of Space Station Tycoon is the ability to play cooperatively at any time. During our demo with the game, one of the Namco producers showed off this function by whipping out a second controller and turning it on. Immediately, that player had a second on-screen cursor, and he could perform the same duties as I could. The downside is that it's not split-screen, so players will really have to work together since the game requires a lot of scrolling around to move from place to place on the station. The game's not going to win awards in the visuals department. The art style's pretty cool, with aliens of "tropical" inspiration (anthropomorphic walruses, monkeys, and seahorses made up a few of the native critters in the game), but the 3D engine could still use a bit of tweaking as it was a little chuggy, for lack of a better word. The menus still felt a little early too -- poorly labeled icons, for example. The game still has a bit to go in development, so there's a good chance for some additional visual balancing before Space Station Tycoon goes to print. We'll have more on Space Station Tycoon very soon, including a deeper hands-on with the product. Source: http://wii.ign.com/articles/796/796856p1.html IGN's 2nd Hands-On: E3 2007: Space Station Tycoon Hands-OnWhat, this isn't a Space Station Silicon Valley sequel?! July 13, 2007 - We had already gotten to play Space Station Tycoon at Namco Bandai's pre E3 event, but we made sure to seek it out again at the real event and update you on how the game is coming along. It's pretty much the same, but they've been tweaking it since the last time so we gave another shot at managing our own building in the stars. Space Station Tycoon is way too complicated of a game to really get to demo in the few minutes that we got with it, but we did manage to play three of the different types of missions and test out a whole slew of gameplay elements. The basic idea is that you build hubs of a space station, with the basic necessities: power, entertainment, commercial opportunities. You're trying to attract visitors to the station to make some moolah, so you'll have to see what they're demanding and build accordingly. There's also some baddies like Space Pirates to defend against, but we didn't get to see them at the show. Unlike the gazillion other Tycoon games, Space Station Tycoon has a story, complete with cutscenes and wacky characters. So a lot of the missions are linked directly to the story and the mission objectives work into that. We got to play a level where some crazy voodoo chicken guy threatened to put a curse on us, unless we got rid of the hippies infesting his spa resort. So the entire level became about luring hippies to the resort, then hurling them into the sun or asteroids. Sadistic yes, but also hilarious. The humor of the game is going to be in the same wacky, sometimes dark vein. There is also the obligatory open levels where the objectives are based on earning money and attracting visitors. So for people that prefer their Tycoon games more traditional, they'll be pleased to know there is plenty of that. The controls seemed to have tightened up since we last got to play the game. Selecting objects and the menus goes a lot smoother and the camera moves faster. It's good to know that the developers are working on this since a lot of the missions require a lot of quick moves with the remote. One of the levels we played had constant asteroids crashing in on our station and we had to fling them away to keep the place intact. Unfortunately none of the cutscenes were shown at the event, so the story is still pretty much a mystery besides the already stated characters, and the space pirate villains. There are text based cuts before each level though and we can honestly say that the writing actually is funny, and not that fake funny that developers think is clever but it's really just sucks. No, this is funny for real. Like, full on chortle, maybe even guffaw. Space Station will be out late next month, so the game is pretty much done. Look for our review soon. Source: http://wii.ign.com/articles/804/804979p1.html Developer Blog @ IGN: -> http://blogs.ign.com/SpaceStationTycoon/ From what they say I think it's shaping up great, I really think we should be playing some more attention to it. If Zack and Wiki is worthy of "buy this!" campaigns... I think this, Forever Blue, Ghost Squad and NiGHTS deserve them too. (not saying bad of Zack and Wiki, I think it's worth it... but other games with no success guaranteed are too) Link to comment Share on other sites More sharing options...
flameboy Posted July 17, 2007 Author Share Posted July 17, 2007 I think is is shaping up ok, the tycoon style games have never really had cutting edge graphics so I wouldn't expect this game to buck that trend. Unfortunatly in the current climate of dlc and downloadable games it means that such games can't really be warranted as worthy of full priced games (this game especially seem as it is a sequel to a live arcade game) Link to comment Share on other sites More sharing options...
steggy Posted July 18, 2007 Share Posted July 18, 2007 Sounds a little too much like Startopia for me. Link to comment Share on other sites More sharing options...
Fresh Posted July 18, 2007 Share Posted July 18, 2007 Startopia was awesome. Link to comment Share on other sites More sharing options...
pedrocasilva Posted July 29, 2007 Share Posted July 29, 2007 Interview: N-Philes: How is Space Station Tycoon different compared to other tycoon games? What exactly the player has to do to build up their space-faring financial empire? Brent: There are a lot of tycoon games out there. They come in a wide range of quality and features so it’s pretty hard to compare this game to the entire genre. However, we certainly have put some unique features in Space Station Tycoon. We have wrapped the entire game in a story filled with wacky characters. We have even gone so far as to create just under a half hour worth of funny cut scenes in addition to a ton of entertaining in-game dialog. Space Station Tycoon is level based but the levels don’t have to be played in an exact order. Each level has a set of goals and so the game becomes more of a strategic puzzle. You must figure out how to best accomplish the goals in each of these levels. We also have many other features that aren’t typically found in a tycoon game, such as boss fights, multiplayer co-op and other interesting stuff. N-Philes: How much of the game is customizable? How many ways will players get to earn their keep? Brent: This is a hard question to answer. Customization crosses over a bit with strategic choices. Each level begins with at least one central hub to your space station. We call these islands. In most levels you can link additional islands to your space station and choose to expand in a lot of different directions. You can choose from many different islands with different functions and looks. In addition to island linking, you must add expansions to these islands. You can choose which expansions to build and where to place them. The positioning of these expansions is not only for aesthetic reasons but placement affects your efficiency and strategy. While playing through the game many different items can be discovered. Once unlocked, a wide variety of doodads can be placed on top of each of the islands. You can become a decorator and make some very unique islands by using different combinations of these wacky items. However, I’m not suggesting that it is 100% about building a cool looking station. There is still strategy involved. N-Philes: Aside from the exciting and lucrative life of space station management, what other kinds of other action and gameplay can players expect? Brent: Space station management obviously has exciting rewards of it own but the action doesn’t stop there. You will have access to a gravity well that can be used to pull things around and blow things up. Watch out for mines while flinging your visitors around. Well, unless you want to get rid of them. Use space debris to protect important areas of your space station from attackers. You may find rewards when you blow up asteroids. While you are trying to manage all of this chaos you also might want to watch out for natural disasters. That solar flare can really wreak havoc on a space station. N-Philes: Looking at some of the screenshots available, there appears to be some similarities between Space Station Tycoon and Outpost Kaloki X available for the PC and on Xbox Live Arcade. Is this an incorrect assessment? How do the games differ? Brent: Space Station Tycoon certainly has some obvious similarities but it has evolved a lot. We have concentrated on making a game for the Wii and because of this, we have made a lot of changes to the basic gameplay. If you just look down the basic feature list you can get an idea of how different it really is. In addition to the feature list, Space Station Tycoon has a different pace and feels a little more action packed. N-Philes: Space Station Tycoon is the first Wii game for Wahoo Studios correct? How does the development team feel about the Wii in terms of hardware and capabilities? Was this different than when the console was first revealed? Brent: We love the Wii and we plan on making a lot more great games for this platform. One of the best things about the Wii is that everyone is looking for more creative and inventive games. These are the kind of games we want to make. N-Philes: How are the Wii controls used? Are they used strictly to interact with the interface or are there other ways in which the controls are used? Brent: You can flip switches, turn dials and spin spinners but there is so much more. Toss ships around, drag space junk, control mines and blast open meteors. All of this fun stuff is made possible with the magic of the Wii controls. I can sit for hours sending out blasts that blow up incoming visitors. N-Philes: How long has the game been in development? Has the game’s concept or direction changed over time? Was it originally conceived as a Wii title? Brent: Space Station Tycoon has been in development for a long time and things have certainly changed as the game was developed. We have stayed true to the core game-play but many of the details have evolved. We didn’t settle in on the Wii as the final platform right away, but once this decision was made, we got really excited and made sure that the game would be a perfect fit for the platform. N-Philes: What have you done with the game’s visuals to make it stand out in terms of technical capabilities and artistic style? Brent: It’s all about style. Space Station Tycoon has a very unique look and feel. It’s perfect for such a wacky game. Not only is the game filled with crazy characters but you will also encounter unexpected locations, strange space station expansions and a host of interesting items for decorating your station. Somehow we’ve managed to make a soda machine on a tropical island fit in with a seahorse that flies a space ship that looks like a hippie van. It all fits together perfectly. N-Philes: According to science, in space nobody can hear you scream. Obviously that could make things pretty boring, so how did you go about designing sound and music into the game and what role do they play? Brent: We actually did a lot of screaming and yelling but it was in a sound booth. We never actually tested the theory in space. We have some really unique music in the game. It has a tropical theme that is mixed with pirates, hippies, science and other themes in the game. It may sound a little crazy but that is the kind of direction we gave the composer and he pulled it off. We already have people around the office who want to use the music as a ring tone or get it on their MP3 players. N-Philes: Will there be any kind of multiplayer features? How would playing the game with others work? Brent: It’s really pretty simple. Whenever you are playing a game and a second controller is turned on, the second player has the option to begin helping. Drop out whenever you need to take a break. Space Station Tycoon really is cooperative. It works much better if both players are using the same strategy because, if you don’t, you will end up spending the same amount of money on two different approaches and that isn’t very effective. N-Philes: What about Wi-Fi or WiiConnect24 support? Will players’ Miis be among those visiting outer space? If not, did the team look into making these features possible? Brent: These are both great features. We can’t put everything into our first Wii title and we chose to focus on other features. However, on future titles you’ll certainly see more of these features in our games. N-Philes: Would you say that Space Station Tycoon has been designed to target a specific demographic or will a wide range of people be able to enjoy this game? Brent: I know it is pretty ambitious but we designed the game for anyone who owns a Wii. This is a pretty broad audience but we hope that a wide range of people find it entertaining. We’ve added a little something for everyone. If you don’t own a Wii then this version of Space Station Tycoon probably isn’t for you. Mostly because it won’t be playable on any other systems. N-Philes: Space is a pretty big place. Just how much of it is explored in the game? Will be able to visit or orbit any famous places? Mars? Tatooine? Ceti Alpha V? Brent: Space is pretty big but we cover it all in Space Station Tycoon. Don’t worry. You will be able to use the galactic map to navigate the universe and beyond. The places we’ll take you are far better than Mars. I would even go so far as to say that, compared to where we’re going to take you, the places you mentioned sound quite boring. Who has ever heard of a heavy metal rock concert or extreme cage fighting on Mars? Our locations are filled with stuff like this. In fact, if you’re not careful you may find yourself in the belly of a whale. N-Philes: The protagonist in the game is a guy named Shawn. But of all the possible animal sidekicks, why did you decide to make Tam a talking monkey? Brent: What other kind of sidekick would be better for a space station tycoon? A talking monkey is a perfectly natural fit. You might not want to have Tam hear you call him the sidekick, as far as he’s concerned he is in charge. When I stop and think about it, I actually don’t quite understand why these two hang out together but it sure is funny to watch. N-Philes: It certainly looks as if there are some wacky and creative character designs in this game. I mean, voodoo chickens? Where do these ideas come from? Did members of the development team have any first-hand experiences with the kind of beings that are really out there? Brent: Many of the team members had a lot of input on character development but I have to give the majority of the credit to one particularly disturbed individual: our main concept artist. Shawn did a lot of work on these characters. He tells us which of the characters he likes and who is annoying. I often wonder if he realizes they aren’t real. N-Philes: Characters aside, what other influences inspired Space Station Tycoon? Brent: You know there are probably too many influences to list them all. I can’t speak for all of the game design influences. However, I can tell you about the art. We set out to create something original. I like making games that have a unique look. The final result is a result of a lot of experimentation and trying to push the wackiness envelope. Source: http://www.n-philes.com/features.php?id=342 Looking good. Link to comment Share on other sites More sharing options...
Haden Posted July 29, 2007 Share Posted July 29, 2007 Sounds a little too much like Startopia for me. If it was exactly like Startopia I would literally be the happiest guy ever. Link to comment Share on other sites More sharing options...
immy Posted July 29, 2007 Share Posted July 29, 2007 This game is alright on the xbox, this is a download game for wii not a retail one right? Link to comment Share on other sites More sharing options...
pedrocasilva Posted July 29, 2007 Share Posted July 29, 2007 This game is alright on the xbox, this is a download game for wii not a retail one right?What do you think? there's no Wiiware yet and the game is coming out on august, also... other tycoon games have also been full games with full packets (excluding expansions), it has FMV's and all of the things that would take to much space to be downloadable... of course it's a commercial game, and one that didn't come out on xbox too, it's a wii exclusive. Link to comment Share on other sites More sharing options...
immy Posted July 29, 2007 Share Posted July 29, 2007 What do you think? there's no Wiiware yet and the game is coming out on august, also... other tycoon games have also been full games with full packets (excluding expansions), it has FMV's and all of the things that would take to much space to be downloadable... of course it's a commercial game, and one that didn't come out on xbox too, it's a wii exclusive. please for the love of god people do not buy this then, there's a lovely copy of civilization 4 for your pc that would be so much better for half the price! Link to comment Share on other sites More sharing options...
pedrocasilva Posted July 29, 2007 Share Posted July 29, 2007 please for the love of god people do not buy this then, there's a lovely copy of civilization 4 for your pc that would be so much better for half the price!I find it funny that if it was on Xbox live being played with a dual joystick controller and through the downloadable service it would already be worthy for you, but since it's on the Wii everything else is better. I'm convinced you did a question whom you knew the aswer just so you could jump into it; of course it's a full game. And it's not trying to be Civ4 either, and I actually wish it sells good, because it's looking to be good. Link to comment Share on other sites More sharing options...
immy Posted July 29, 2007 Share Posted July 29, 2007 I find it funny that if it was on Xbox live being played with a dual joystick controller and through the downloadable service it would already be worthy for you, but since it's on the Wii everything else is better. I'm convinced you did a question whom you knew the aswer just so you could jump into it; of course it's a full game. And it's not trying to be Civ4 either, and I actually wish it sells good, because it's looking to be good. if the game was the same price on wii as it is on xbox then i would be happy, but it's not........ thats my point. Its the same price as a game like civ or supreme commander or something else along that nature. Link to comment Share on other sites More sharing options...
pedrocasilva Posted July 29, 2007 Share Posted July 29, 2007 if the game was the same price on wii as it is on xbox then i would be happy, but it's not........ thats my point. Its the same price as a game like civ or supreme commander or something else along that nature.Thing is... this game didn't came out on Xbox, so of course it hasn't got the same price, it's not even available for it. This game is not Civ4, it's very different from that; it's also different from some other tycoon games and if we're going by "games value" that's a pretty discussable topic too, after all there are dozens of bad games out there costing full price, this actually looks good, it's not the game of the year candidate, but we shouldn't be pissing on it like "oh, it's not worth it" hell, we didn't even play it. Link to comment Share on other sites More sharing options...
immy Posted July 29, 2007 Share Posted July 29, 2007 Thing is... this game didn't came out on Xbox, so of course it hasn't got the same price, it's not even available for it. yeah it did, it's based on the game these guys made for the 360, Outpost Kaloki X. Link to comment Share on other sites More sharing options...
Fierce_LiNk Posted July 29, 2007 Share Posted July 29, 2007 This game is alright on the xbox, this is a download game for wii not a retail one right? yeah it did, it's based on the game these guys made for the 360, Outpost Kaloki X. So is it actually released on the xbox or is it based on a game that was released on the xbox? Make up your mind. Link to comment Share on other sites More sharing options...
pedrocasilva Posted July 29, 2007 Share Posted July 29, 2007 yeah it did, it's based on the game these guys made for the 360, Outpost Kaloki X. there appears to be some similarities between Space Station Tycoon and Outpost Kaloki X available for the PC and on Xbox Live Arcade. Is this an incorrect assessment? How do the games differ? Brent: Space Station Tycoon certainly has some obvious similarities but it has evolved a lot. We have concentrated on making a game for the Wii and because of this, we have made a lot of changes to the basic gameplay. If you just look down the basic feature list you can get an idea of how different it really is. In addition to the feature list, Space Station Tycoon has a different pace and feels a little more action packed. It's obviously not the same game; that's like suggesting Mario Galaxy is the same as Mario 64 and thus should come out on the virtual console. This is at most... a spiritual sequel (so if you liked the first get this one), but this game didn't come outon xbox, and it won't come out... on it. Link to comment Share on other sites More sharing options...
pedrocasilva Posted August 9, 2007 Share Posted August 9, 2007 Rumor: Space Station Tycoon CancelledGame misses its August/September ship date; may be altogether gone. August 9, 2007 - Sources close to publisher Namco Bandai tell IGN Wii that Space Station Tycoon for Nintendo's next-generation console is on the verge of being cancelled. At the very least, the game will see a significant delay beyond its previous August/September release date time frame, add insiders. Our contacts allege that developer Wahoo Games has run into some technical snags in getting the title up and running smoothly on Wii. However, it is unclear at this point if the game's delay and possible cancellation are development related. In Space Station Tycoon, gamers use the Wii remote to build and manage their own intergalactic station. The title is clearly inspired by the Xbox Live Arcade game Outpost Kaloki X, also created by Wahoo Studios. Fonte: http://wii.ign.com/articles/811/811766p1.html Ehhhhhhhhhhhhhh? What were they developing it for for god's sake. Hope it's a bad joke. Link to comment Share on other sites More sharing options...
Gaijin von Snikbah Posted August 9, 2007 Share Posted August 9, 2007 The cheap cash in has failed! Abandon ship. Abandon ship! Link to comment Share on other sites More sharing options...
pedrocasilva Posted August 9, 2007 Share Posted August 9, 2007 The cheap cash in has failed! Abandon ship. Abandon ship!I don't think it was cheap, looked pretty good, I hope Bandai Namco gives them the time they need. Link to comment Share on other sites More sharing options...
pedrocasilva Posted August 16, 2007 Share Posted August 16, 2007 Any rumors saying that Wahoo was not able to deliver the product are false. But I’m afraid we can’t comment on the status of the project. - Space Station Tycoon dev Source: http://www.siliconera.com/2007/08/16/wahoo-on-the-space-station-tycoon-rumor/ F*ck you Matt, f*ck you Matt, f*ck you Matt... (I hope) Link to comment Share on other sites More sharing options...
mcj metroid Posted August 16, 2007 Share Posted August 16, 2007 aw this actually looked good. Link to comment Share on other sites More sharing options...
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