Jump to content
N-Europe

Dcubed

N-E Staff
  • Posts

    16716
  • Joined

  • Last visited

  • Days Won

    171

Posts posted by Dcubed

  1. So I just finished it! (Normal mode) and I'd say it's one of the better games in the series, even if it doesn't succeed in all respects.

     

    The start of the game really nails that classic RE atmosphere. While it lacks the psychological scares that personify the series best (like Lisa Treavor, or the Ashfords), it nails that creepy atmosphere really well. What is somewhat disappointing is that they give up on that too early (around chapter 4-5) and move back towards action RE. While we do see a return to that creepy classic RE atmos later on, there's not enough of it IMO. A shame, because there's a lot of potential that went underutilised.

     

    To match this sentiment is the structure of the boat itself, which promises a non linear metroidvania style experience (like classic RE), but instead ends up being surprisingly linear. It's more open than RE4 and (especially) RE5, but not as much as I had hoped for. The game also doesn't fearure many puzzles, a real shame - especially when you have that bottom touch screen setup!

     

    What is back in full force though is the concept of ammo conservation. You WILL find yourself running out of ammo and the game rewards flight over fight :D

     

    The TV style episodic structure works really well too! (and not at all cheap, go fuck yourselves reviewers! :mad:) A great way to juxtapose the two different play styles and add variety to the gameplay, while keeping the storytelling interesting. The story itself is nice and contrived in that most ridiculous of manners that the series is known for :laughing: Fun stuff! :D

     

    The enemies are well designed, creative and creepy. The boss battles don't come close to RE4, but they're a million miles ahead of RE5!

     

    As for production values, it's easily the best looking 3DS game and looks better than RE4 GCN in many respects, while impressively featuring (mostly) seamless environments that require no loading screens (a first for the series), but there are a few oddities that I'm suprised to see them skimp on fixing! The framerate isn't really stable (though not terrible) and does frequently stutter. There are also some really bad and very obvious loading stutters too! (that sometimes get so bad that the game freezes for a few seconds!); granted, it's streaming all of these large environments without loading screens but it needed more spit and polish in this respect. Also, there's no lip movement in game at all (only in the FMV cutscenes); it does feel a bit odd to not even have basic lip movement in game, especially when the game looks as good as it does otherwise! The music is easily some of the best in the series! Beautiful tunes that are a bit more melodic than in past entries and VERY atmospheric :)

     

    All of the new stuff like swimming, dodging, the real time touch screen inventory (soooo much better than RE5's mess!), the item upgrading, gyro controls and the genesis scanner are all done well and all add something of value to the game. I do feel that the scanner could've played a bigger role though (why not have it do other things like activating switches or sound detection or recording?)

     

    I haven't gotten that far in Raid Mode yet, but it's good fun. While it lacks the frantic action of Mercenaries, it is more deliberate and strategic in its pacing and shooting. I'm not sure if I prefer it to Mercenaries, but it's good fun and a welcome change of pace after having 3 Mercenaries games on the trot (and there's a metric ton of content too. More than the full price Mercenaries 3D release!)

     

    Overall, it disappoints in that it's not quite as close to classic RE as I had hoped for, but it's great fun and shows that RE can still deliver true fear enduced scares when the staff want to. It doesn't match REmake's scares/non linearity, nor RE4's action and amazing set pieces, but it succeeds in making its own unique mark on the series by blending the best of both to make a unique experience that takes full advantage of the handheld format and feature set.

     

    Now to tackle Raid and Hell Mode! :bouncy: (BTW, Hell Mode doesn't just increase the difficulty, it's actually like a second quest in that it arranges the game differently, with item and enemy placements switched around!)

  2. Yes it's true... (If you saw my letter, you'd know what I'm talking about)

     

    wf6ivl.jpg

     

    And the Andrew (Star Fox Assault) example for further proof...

     

    star-fox-assault-20050119110248226_640w.jpg

     

    It's pretty obvious in the SF64 ending too (look at their legs!)

     

     

    I feel like such a moron for not noticing it before!

  3. Oh ok, I didn't realise that was the case, seeing as I find the 3DS comfy as it is.

     

    I thought I'd only be using it as and when games needed it, not leave it on all the time.

     

    I have no problems with the 3DS on its own either. But I do know a few people who get hand cramps using the 3DS, so it would be nice if the CPP could be used properly with non CPP games too (just by mapping the L & R buttons to the CPP's equivalents) Should be trivial to do really.

  4. Holy crap! Did anybody proof read the English text in this game!? I've played for about 5 minutes and I've already noticed 3 gramatical errors in the text! "Jill, give me hand here!" - LOL!

     

    Now I can see how Reveliations slipped through the net :laughing: Other than that, it's all good so far :D

  5. Anyone knocked me off any of the tops?! Not played it since I had that supreme 24 hours.

     

    Not yet, but I'm getting there! (I only really play Excalibur. Don't really like the other tables)

  6. Just got RE Revelations along with the Circle Pad Pro. Figured that some would like to hear impressions on how the Frankenstick Circle Pad Pro feels.

     

    Overall, I actually quite like it! It has a nice amount of heft to it and makes the 3DS feel like a console controller. It has about the same weight as a GCN controller and I have no trouble reaching the middle of the touch screen with my fingers (unlike on say the Vita or the iPad)

     

    The extra buttons feel really good, very solid. They're more like the shoulder buttons on the Wii's CC Pro (less clicky than the ones on the console itself) and the same goes for the Zl/Zr buttons (though these have a bit more of a trigger like feel than the ones on the CCPro) It does feel a bit weird when trying to use your index fingers on both shoulder buttons though; I find that I need to reposition my hands slightly (moving them up a bit) and that I have to rely on my middle fingers to prop up the console. Not the most comfortable of setups, but it's not terrible. Using just the two shoulder buttons at a time feels great though!

     

    The 3DS just slots in and can be taken out without a struggle and the console can be held upside down and shook around, with no issue of it falling or any kind of movement at all (so there's no issues with playing it in bed :D)

     

    The 2nd Circle Pad feels exactly the same as the 1st one on the console itself. There's plenty of space to keep your hands held apart so there's no issues of it feeling cramped at all; I also find that it makes the D-pad a bit easier to get to too! No problems with reaching the face buttons or switching between the face buttons and 2nd circle pad either!

     

    My most major complaint though is that the R button on the CPP itself does not work when playing a non Circle Pad Pro game. This means that you have to reach far over to hit the 3DS' own R button when playing a game that does not use the CPP. Not very comfy :( (Oh and the 3DS menu doesn't recognise it either) I really hope that Nintendo finds a way of patching this basic support in, just to allow the CPP's R button to replace the 3DS' one in non CPP games because it does take away a lot from the added comfort that it provides as a grip! (May as well map L/Zl to the 3DS' L button and R/Zr to the 3DS' R button too. Could come in handy if someone's shoulder buttons break!)

     

    Other complaints (that to be fair are unavoidable really) is that it blocks the Stylus holder and the 3DS game card slot. Meaning that the CPP needs to be removed when changing a game or taking the Stylus out (so make sure that you remove it from the 3DS holder before you play a game that uses it!)

     

    While it's not really needed for Revelations (it controls just fine without it) it's a solidly built piece of kit and is very comfy (when used properly!).

     

    Edit: Bonus Impressions! I just tried out Metroid Prime Hunters using the Circle Pad Pro (For fans of DS FPS games and those looking forward to Kid Icarus Uprising - obviously, the extra buttons aren't recognised by DS games :geek:). The extra weight makes it more difficult to hold the console in one hand, but I found a nice surprise! If you place the console on your lap, the extra empty space allows you to rest your right hand (sorry lefties!) on the CPP when using the stylus. This makes playing the game extremely comfortable and makes the system fully stable while playing! :D

     

    That's my two cents, how about yours?

  7. The fact that they've not referred to it as a new "New Super Mario Bros" game tells me that it's gonna be something different.

     

    I hope it's hand drawn 2D or 2D sprites presented in S3D ALA Mighty Switch Force! (The handdrawn cutaways in SM3DL are such a cock tease! :bouncy:)

  8. Without Spoiling anything on me can anyone (or everyone) whose played the demo tell me roughly what part of the game you think it entails?

     

    Like does it show the start of the game... something from the middle, or is it just a random "level" they threw together for the demo that won't actually be in the final game? Does it reveal anything about the story?

     

    Tempted to d/l the demo but with the game out in a few weeks anyway and since I already ordered it I don't want to spoil anything

     

    It shows absolutely nothing of the story. Even less than RE4's demo.

     

    It's the same demo as what they showed at E3 2011, only greatly polished up (I assume it's near the start of the game)

  9. What incredible irony that the Revelations demo should come out today, the day that Call of Evil Gears 6 should be announced.

     

    The Revelations demo is sublime. Atmosphere, controls gameplay all seem to be spot on. My only real concern is that the gameplay structure seems to be very linear. I do hope that the demo isn't representative of the final game in that respect and that we get some more of the non linearity that you got in classic RE (and even in RE4 to a lesser extent!)

     

    I love how Hell mode isn't just a difficulty bump. It's actually an arranged mode that changes up item positions, enemy encounters and even adds additional weapons! :D

     

    Such a shame that the series won't be following on from this game :( I guess this will be the last RE game I will probably play.

  10. My worst nightmare (and not in a good way!)

     

    Why not just name it Call of Evil Gears 6 and be done with it? It's almost like the game is being designed by Capcom's board of directors (That Gears of War thing is pretty popular, let's steal the cover/roadie run mechanics from that game. It'll look great next to our Call of Duty explosions!). Focus tested garbage.

     

    Thank god I've still got Revelations, or else I'd be done with the series for good (though I probably will be afterwards. No Hope Left indeed :( )

  11. They were already reduced to a lumbering corpse last year at the hands of Konami as their games were cancelled (all except Tetris 3DS), and their staff (all of whom did not take part in the great 2010 walkout to join Nintendo's ND Cube studio) were reduced to social network and mobile games, but now it's official. Konami will fully merge with Hudson and the company will be fully dissolved on March 1st :(

     

    http://www.neogaf.com/forum/showthread.php?t=459212

     

    Rather than continue to weep, I propose a thread dedicated to their existance. A funeral if you will. Share your Hudson memories here! The countless hours spent playing Mario Party and Bomberman with your mates, or maybe the TG16 you grew up with- or even were introduced to by the Virtual Console (like me!)

     

    They'll always be remembered for being the little company who could and the guys who never took themselves seriously (this is a company that had a functioning Hudson railway inside its offices! A company that sold potatoes as a fun side business!!!) These guys were heroes! : peace:

     

    (A really funny video of their offices. This nicely demonstrates what kind of guys they were)

     

    Takahashi-for-web.jpg

     

    Godspeed Master Higgins :bowdown:

  12. Hmm... Interesting. :hmm:

     

    I'm very unsure as to how well this will function as a horror game though, seeing as to make any use of the 3DS Cameras/AR you need to be in really bright lighting conditions. So yeah... not exactly a perfect setting to enhance the horror experience. :heh:

     

    To be honest, I'd still rather they release Fatal Frame IV on Wii. :hehe:

     

    Get a reading lamp, turn out the lights. Sorted :D

  13. WHU?! NOA not sucking for once!? Impossible, but also true!

     

    http://www.nintendo.com/games/detail/ZlXHN669zp19PVP0PJ7Nh8K4TVZ2DBKU

     

    Comes out Apr 13, 2012 (A Friday... I see what they did there...)

     

    Game Overview

     

    A visceral 3D horror tale unfolds before your eyes The Spirit Camera™: The Cursed Memoir game invites players to experience supernatural thrills they won’t soon forget, using the built-in camera functions and augmented-reality features of the Nintendo 3DS system. The game’s mysterious storyline involves a girl named Maya who has been hiding in the darkness of an old house, cursed by a malevolent woman in black. To free Maya from the curse, players must use the “diary of faces” – a 16-page AR notebook included with the game - to view ghostly images and interact with the world Maya is trapped in. The Nintendo 3DS system becomes the Camera Obscura in players’ hands and is capable of revealing the supernatural and dispelling evil spirits. The lines between reality and fiction blur in this chilling horror adventure.

     

    Features:

     

    The included “diary of faces” is a gateway into the game’s absorbing Story Mode. When viewed through the lenses of the Nintendo 3DS camera, each page of the book displays a variety of augmented-reality experiences.

    Some pages of the book come to life in the form of video segments that reveal past events and shed light on the game’s central mysterious storyline. Others appear to send spirits floating into players’ real-world surroundings. Some page even summons players to virtually enter a haunted house where Maya is hiding.

     

    Additional modes let players use the system’s camera in spooky ways. In Spirit Photography, they can take photos at their leisure and watch as haunting visions appear within the pictures. Spirit Check, lets them snap pictures of themselves and their friends to uncover the eerie spirits that surround them. In Spirit Challenge, they can put their own face or a friend’s face on a spirit and then battle it.

     

    Players can also use the notebook with their Nintendo 3DS system to face other challenges involving a mix of memory, hide-and-seek and other game play elements all with a supernatural twist.

     

    HUZZAH! And a few screenshots for good measure

     

    ym4KahcAUvY-44TTRM_xQdRuLHUVCIOI.jpg

     

    -ZEgmip6UPsl2VA0-LdFtPEmmHWhP-p-.jpg

     

    EQoQUj9w9apWE9T0J0BogXPxwK4qYUpU.jpg

     

    LnNMuK4AjZC7PUWDEVKCtpCx8dvOMRlu.jpg

     

    The Project Zero series lives outside Japan again! It also looks to be the 3DS' killer AR game too IMO!

     

    Can't wait :D

  14. http://www.nintendolife.com/news/2012/01/nintendo_download_19th_january_2012_europe

     

    Wii Virtual Console

     

    Prince of Persia (Super NES, Ubisoft, 800pts)

     

    3DS Virtual Console

     

    Prince of Persia (Game Boy Color, Ubisoft, £4.50/€5)

     

    DSiWare

     

    40-in-1 Explosive Megamix (Nordcurrent, 800pts)

     

    Come On! Heroes (CIRCLE Entertainment, 200pts)

     

    HALLELULIA!!! There's hope for Yoshi's Island, Earthbound, Starfox, Pilotwings 64 and Castlevania Bloodlines yet :D

  15. This is not surprising at all. The writing has been on the wall for years. Very sad and very terrifying!

     

    Crazy to think that there are only 4 major western publishers left now! (EA, Activision, Ubisoft, Take Two)

     

    One of those (T2) only survive from hit to hit (one wrong move and they're toast!), one of those (Acti) only survive off the back of two franchises (both of which are on the decline) and the other two survive on how much they can screw over consumers and developers.

     

    As for who would buy them, I don't think that anyone would buy them outright, but rather they're gonna sell themselves off piece by piece.

     

    I can see Konami or Capcom buying the developers and Square Enix or Namco buying the IP. Nintendo won't touch them (but may buy exclusivity for certain franchises)

  16. Even those who can't play the game with the current control methods?

     

    Adding cursor controls to one of the sticks should be a relatively simple process. It may be harder than stylus pointer controls, but it should still work.

     

    Except that the game isn't designed for the slower and less accurate controls of a dual analog setup. The whole point of the game is that it offers an experience that can't be done with a traditional controller. Enabling dual analog controls would require that the game be redesigned to accommodate said inaccurate controls, defeating its entire purpose.

     

    Try playing Sin & Punishment 2 with a Classic Controller and you'll see why Kid Icarus just wouldn't work with dual analog controls (and that game even had its difficulty slowed down to allow for those controls!)

  17. Good to see the CC Pro being used the right way, by offering lefty support.

     

    Having actually played the game, dual analog controls simply wouldn't work for this game. The sticks are too slow and inaccurate to match the stylus controls (much like Sin & Punishment 2).

     

    Sakurai is right to stick to his guns and not dumb down the game to those mouth breathers who refuse to accept anything other than their "safe" dual analog controls.

×
×
  • Create New...