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Posts posted by Dcubed
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I hate how Awkward the pricing on the e-shop is.
I put a tenner credit on my account, and no matter what games i buy, i will always have something left over. Pesky Nintendo.
Err, you do know that you can just pay the outstanding amount right? All you have to do is press Purchase Software, select Add Funds when it tells you to and select Required Amount Only. There! No more pesky pennies left over!
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Ah, Thank you fo... hey wait a minute you still haven't added me back!
Heh, I didn't even know you added me!
I sent some Mon Hun stationary to make up for it!
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Sorry.
But yeah, I wonder what went wrong with this game then?
You'd think if they were advertising the release, that everything would be sorted.
*EDIT*
I take that back then, looks like I didn't jinx anything after all.
But wow... ?9!
That's a pretty hefty price tag.
Haha! Looks like I unjinxed it
I'm really enjoying it so far (and I hate Tower Defence games!), I posted my impressions (after beating the first stage) in the Rolling Western topic http://www.n-europeforums.com/showthread.php?p=1427748#post1427748
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Alright! So I've got it and I've saved the first town. So far, loving it!
For the record, I hate Tower Defence games with a passion; nothing puts me to sleep faster than a TD game (Sorry Plants Vs Zombies & Starship Defence). This takes a different approach and is really an action game with light TD elements; never will you find yourself just sitting around watching the game play itself, you're always running around fighting and doing stuff. So if you don't like the Tower Defence genre (like me), this game was made for you.
Now, onto the nitty gritty stuff. The controls feel great, EAD never disappoint in this regard and this game is no exception. It's fast, it's responsive, it's multi faceted and fun. Circle Pad is used to move, touch screen is used to roll (the length of your pull back strokes determines how fast Dillon rolls) and the L button is used for other actions. Unfortunately it doesn't support the CPP for left handed controls, but it doesn't require extreme accuracy with the stylus (it's mostly tapping and flicking controls, so if you can handle Rhythm Heaven DS with your right hand, you can play this game) The maps are also interesting and brimming with secrets for you to scout out and find, such as items, secret caves and mines (which change position every day and end up being your main source of income) but the TD nature of the game brings in an element of time management so you can't necessarily search the whole place in time (fans of Majora's Mask will get a kick out of this!) The actual bottom screen map is cleverly done too. There's a "Fog of War" element involved (think Advance Wars) where parts of the map are greyed out until you build your tower, so enemies outside of your tower's field of view are rendered invisible (of course, if your towers get destroyed, you lose sight of the enemy!)
The game is split up into stages. Each stage has you defending a town for 3 days (each day features enemies more difficult than the last and the mines change position each day); after each day, you can save your game in progress (quitting back to the world map or title screen will undo all of your save progress during that 3 days stint though - Majora's Mask anyone?)
Combat is fairly simple so far, but promises quite a bit with lots of enemy types and more moves and abilities made available later on. There's also additional items and upgrades that you can buy and find for Dillon as well (hi Zelda!) but unlike most Zelda games, money is hard to come by - you really need to spend wisely since you have to spend money on towers, items/equipment and the town's defences! (that's where Vanpool's Tingle's Rosy Rupeeland influence can be seen!) You also have additional optional quests with an interesting risk/reward mechanic (you can choose to take on optional quests during your 3 day stint, things such as defeating certain numbers of enemies or finding lost items hidden on the map. If you succeed you get rewarded with money, but failure to complete a quest during those 3 days will actually cost you money - so there's a bit of a gambling element involved!)
Speaking of Zelda, the presentation is VERY Zelda esc (specifically Spirit Tracks). The music and visuals will instantly remind you of that game. Graphics aren't the most advanced on the 3DS but they're clean, stylish and good looking. Framerate is kinda low on the prairie map, but rock solid and never slows down throughout.
If there's any complaint to be had so far it's that it kind of just throws you into the deep end and doesn't really explain everything (oh how ironic, considering how the Zelda games get blasted for being too handholdy!), the fog of war map stuff isn't really explained and neither is the fact that you have to visit the enemy spawn points, before they'll appear on the map!
So TLDR, the game's great so far and Dillon is a badass! (instant Smash Bros Material
)
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BTW, to all those who got the Mon Hun stationary from me; you're welcome
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Where's our message!? Japan gets Iwata, US gets Reggie, EU gets ????
Hell I'd even accept a message from Nikki! How am I supposed to know to go view this video where they announce Shenmue 3 for 3DS/Wii U and the western version of Fire Emblem Awakening and Monster Hunter 3G? (with online play added
)
Maybe something on "Nintendo Network" and DLC stuff (should we abbreviate as "NiNe"?).
I think most people have decided to go with NiN (Nine Inch Nails be damned!)
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You missed the most important part!!!
In a feature about Nintendo, Nikkei mentions a plan from the company to revive other publisher's titles on the 3DS as part of a strategy to bring new strong titles to the system. The paper mentions Seaman as an example of this, but does not provide specifics.Nintendo are bringing back 3rd party franchises themselves! Yes, that means that a Nintendo developed Shenmue 3 is entirely possible!
That probably explains the Sonic Dimensions rumour (a Wii U exclusive Sonic game being co-developed by EAD Tokyo).
I reckon that we might see Jet Set Radio as well. Headstrong Games (Art Academy, House of the Dead Overkill) supposedly pitched a JSR game for Wii that ended up getting rejected. Considering that Art Academy came out in 2010 it might even end up being a launch title for Wii U!
Now if only they'd buy back Rare's IP and get all the old Rareware staff back together...
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Yay!..
...And by yay I really mean Boo.
Because I'm not that interested in Dillon's Rolling Western.
But more importantly, because it probably means yet another week without Sakura Samurai.
Thanks a lot Redshell, you went and jinxed it
WTF is wrong with NOE?! Why the hell would you advertise it's release this week if it wasn't going to happen?!
I suppose it's possible that they could've found a last minute bug or something like that, but that's no excuse for not releasing something else! (you know, it's not as if you couldn't release VVVVVVV, Sakura Samurai, Mutant Mudds or even a VC game...)
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And that is the reason why I think they're sticking with Gen V, but doing something other than remakes
So you reckon it'll be something that is still within the confines of Gen 5, but not Pokemon Grey? That's a distinct possibility, especially considering that there's a certain new home console coming out this year that is in need of a Pokemon Stadium style game...
Though of course I'm still hoping for TCG AR 3DS (or NFC Wii U) edition! (and we're also long overdue for a new Pokemon Pinball game!)
Or, here's a bit of a crazy idea, a standalone RPG in Unova. Sort of like Pokemon XD (with completely different rules/mechanics than the main series!)
I still think it'll be 2013 rather than 2014 for Gen 6 though. 5 years in the making is way too much (not even Zelda takes that long!)
Super Late Edit: I may have to eat my words if this turns out to be true... http://www.neogaf.com/forum/showthread.php?t=463827 Could be nothing, could be something completely different (hello Poke Park 2!), but either way I'm gonna look stupid! :p If it is true, it's possible that it could still be a DSi only game (that would open up the SD Card slot for use in the game, allowing for new possibilities with the Dream World & DLC and would still require DS only owners to buy a 3DS, ALA Pokemon Crystal with the GBA!) if it's releasing sometime near April/May, so I can still save some face
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I wholeheartedly disagree. They won't push out Gen VI quickly. You can tell by how they're doing the yearly event Pok?mon. This year is the second of four for this generation and so it likely won't be until 2014 at the very earliest
That said, there is no reason whatsoever they cannot have the rest of Gen V on 3DS. All the technologies are compatible.
We also know that GameFreak were among the first with 3DS development kits two years ago so it's not like they only just started.
The problem is not compatibility but rather the fact that a 3DS port of Grey would significantly take away from the impact of a true 3DS sequel (since it would already pioneer the inevitable streetpass/spotpass/online feature set and a graphical upgrade - making Gen 6 much less special in that regard)
Plus, historically speaking, each enhanced release has always gone one step up in terms of hardware spec (R/B = Original GB, Y = GBC enhanced - G/S = GBC enhanced, C = GBC only); so going by history it should be DSi only but that is becoming more unlikely by the day. If Grey was moved to the 3DS, people would expect a generational jump in accordance with a new Pokemon gen. Anything less would be disappointing (but would also take away from the impact of Gen 6). Skipping Grey altogether gives them more time to work on Gen 6, allows them to release it earlier (2013 isn't early. It's 2 years after the 3DS launch, placing it roughly in line with past Pokemon releases; and 4 years is plenty of dev time, even accounting for GF relearning how to make the wheel. 2014 would actually be very late by series standards) and allows for Gen 6 to have it's full impact.
There's plenty of potential spinoffs that they could release this year (Pokemon TCG AR anyone?) that would help make up for the lack of Grey this year. Who's to say that they absolutely have to make a 3rd version this time around? The circumstances have changed significantly.
Of course there's always the possibility that Game Freak might be co-developing Gen 6 or Grey with an outside developer (a practice that has now become Nintendo's standard MO and could change people's expectations significantly), in which case all bets are off!
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At this point, Grey does seem a bit too late to be likely to happen. If it was released in April in Japan (best case scenario) we'd be looking at a September-November release in the west at best. That would mean that we probably wouldn't see a Gen 6 game (or R/S/E remake) until late 2013 at best (and that's not even taking into account the no doubt much longer dev cycle it'll now have thanks to the shift to 3DS development, which requires them to dump all of their DS/GBA dev knowhow and start from scratch; that alone could push it into mid/late 2014) That's a really long time to wait!
I reckon that they might have just skipped Grey and moved onto Gen 6 (and I don't see them remaking R/S/E before making a new 3DS game first. Series history be damned)
Unlike with the GBA to DS jump, they can't just reuse code and old ways of programming. It's a seismic shift for them. Even Nintendo's EAD studios have struggled with the jump (all of their 3DS games with the sole exception of Nintendogs + Cats have been co-developed with outside studios) and they have far more experience with 3D moddeling and modern ways of programming.
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This... isn't... true?
Why can't Atlus just open a European branch. Why can't Nintendo just publish their DS and 3DS games over here? If they can do Xenoblade, Last Story, Inazuma Eleven... then why not take a chance on some Atlus titles!
They have done so before with the Trauma Center games (they were published by NOE), but that's a rarity. You'd think that they'd get the hint by now with how much they've had to struggle to get their games released in the EU.
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SHIT! Turns out that it was just a translation error on part of Gamasutra. SEGA will only be publishing in Japan.
I don't know whether to be angry
laugh
or just cry
What a kick to the nuts
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Nice, maybe we'll start getting more Atlus games at last. Ghost Light have been publishing a few of their games recently so I'm surprised it wasn't them.
Shame it came so late for the DS/Wii, might not get some of the Atlus backlog by now.
Ghostlight were probably too small to be considered. I would've thought that they'd pick Rising Star Games myself.
Maybe there's a smidgen of a chance that they might release Trauma Team in Europe after all? NOE still has a decent lineup scheduled for the Wii and TT would slot in quite neatly at around August/September! (It would be a tragedy not to. It's one of the Wii's very best games!)
It's probably too late for Radiant Historia or the Etrian Odyssee games though. Still, at least they're sure fire candidates for an eventual VC release now!
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And it's SEGA! (Edit: Turns out it's a translation error. It's not happening
)
http://www.gamasutra.com/view/news/40373/Sega_to_distribute_Atlus_games_from_April.php
Newsbrief: Sega announced today that it has signed a deal with Index Holdings subsidiary Atlus, that will see Sega distributing the company's games worldwide in the future.Atlus, best known for its Persona series and the recent, critically acclaimed Catherine, is looking to expands its sales via Sega's extended distribution network.
Sega stated that the deal will help diversify its publishing lineup. The deal is due to take effect from April 2012 onwards.
The last reason to import a US 3DS has fallen! Bring on Devil Survivor Overclocked!
Oh happy days, rejoice!
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I'd just like to point out that Snake has both eyes at the start of the game and doesn't acquire the eye patch until a fair bit in.
And at said point, when you enter first person mode, part of the screen is blanked out to show the reduced vision. I'd understand if they chose to turn off the 3D at that point but to do so at the start of the game is silly.
I wonder if it's to do with maintaining the framerate.
Probably because most soldiers aim with one eye closed in real life. Whenever I aim in real life (no, not for shooting! For throwing stuff
) I always close one eye because it's easier to aim that way.
In OoT 3D and Revelations (1st person mode) I often find myself closing one eye when aiming, purely by instinct.
They probably wanted to replicate that ingame (it can't be for technical reasons because the 2D mode just blends the two S3D images to do super sampling anti aliasing. Framerate is exactly the same in either mode) IMO that's a bad idea because most people won't understand why this is being done. They would make a much stronger point if they left it until Snake gets his eyepatch (hell, why not make the eyepatch an unlockable item once you finish the game? That would be cool!)
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Tried the demo, not impressed. For those wondering, yes the CPPro does improve the experience immensely (without hesitation, I'd say that it's the intended way to play), but the technical issues really drag the game down immensely. The frame rate is piss poor (20FPS average, single digits in cutscenes) and the draw distance for the grass is pathetic (it's more like a poorly trimmed garden than a jungle
). After playing the Naked Sample and Resident Evil Revelations, it's just pathetic. As for the 3D, outside of the intro cutscene (that gun turning shot!), it isn't really very impressive. There's some clever usage in certain places (turning off 3D when aiming in 1st person, since Snake aims with one eye and turning it off at the bridge when the gyro is used), but it feels jarring to have it suddenly disappear. Would've been better if it just kept 3D on until you. know. what. happens to Snake and he gets his eye patch.
Also, while the CPPro does massively improve the controls, for some bizzare reason, the FPS aiming is very slippery and I find myself overshooting the target frequently. It's not the CPP's fault (camera controls are perfectly responsive and are just as good as the PS2 Subsistence original), it's just the way the game has been programmed. Crouch walking is much appreciated though (as are the CQC d-pad options with CPPro); the touch screen menu is a bit of a mess though, why the hell does everything require 2 clicks?! and why is the survival viewer still on a separate screen (complete with the same annoying loading pause as the PS2 version). Complete missed opportunity.
Even if these issues weren't present, this would be a tough sell. No online play and no extra features, outside of (fairly mediocre) 3D, in the face of the HD collection (or my already owned PS2 copy) makes for poor value. The technical and control issues make it a definate no buy though.
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Nah, not a Tekken fan. I much prefer Soul Calibur!
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Nice!
And you're welcome, glad I could help.
Now that's killing two birds with one stone.
Hehehe. Just keep at it, you'll get there in the end. And now that you can dodge the Spiny, that should help out a lot too.
The AI might seem OTT, but in my opinion it's actually perfectly designed to ensure that the single player mode is entertaining.
It seems that a lot of people want Nintendo to change the AI in Mario Kart (there have been quite a few posts in this thread suggesting that), but the way I see it, anyone who wants rubber-banding removed and the CPU item usage toned down, clearly hasn't thought about what that would do to the single player experience.
Seriously, the game would be so boring if it were like that.
If you got a boost start at the beginning of a race, you'd literally not see any of the CPU karts until the start of the next race!
It'd basically be like playing time trials.
It may seem unfair at times, but I'd much rather have it how it is (and has always been) than feel completely unchallenged and be winning every race without even seeing an item or another kart.
Agreed. This guy gets it. That was the reason why rubber banding and the items were invented with the original Mario Kart in the first place (even Miyamoto himself admitted as much in an old interview). They're equalisers that are designed to keep races interesting. For those that don't want that in place, that's what time trials are for.
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Europe's release list is up. http://www.nintendolife.com/news/2012/02/nintendo_download_9th_february_2012_europe
Wii Virtual Console (Hooray!)
The King of Fighters '97 (Neo Geo, D4 Enterprise, 900pts)
3DS Virtual Console
Kirby's Block Ball (Game Boy, Nintendo, £2.70/€3) - Always wanted to play this, will buy
WiiWare
BurgerTime World Tour (Monkeypaw Games, 1000pts)
3DS Demo
CRUSH3D (SEGA, free)
DSiWare
Crazy Cheebo: Puzzle Party
Gaia's Moon (EnjoyUp Games, 200pts)
Still no Mutant Mudds, Sakura Samurai or VVVVVVV
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Lion King 3D at the cinema was the most pointless, useless, god awful 3D I have ever seen!
Really? Maybe they only showed the good looking bits in that trailer then
But either way, 2D to 3D conversion of film is typically crap though.
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Woah! Holy shit, no coins?! That's madness!
I like the sound of those extra Bowser spaces at the end of the game
Nothing beats winning by complete bullshit deus ex machina!
All in all, it sounds good. I've had a good vibe about this one ever since it was announced. Seems like it could be the best Mario Party since the N64 ones!
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In many ways, Uprising is actually a logical sequel to the NES Kid Icarus. The original game was the first real genre bender, combining elements of just about every major Nintendo series (Vertical stages = Ice Climbers & Metroid, Side Scrolling platforming stages = Mario, Dungeons = Zelda & Metroid etc) into one big great melting pot.
So naturally, a sequel (I'm ignoring Of Myths and Monsters in this circumstance, which was basically a "more of the same" deal) would also blend wildly varying types of genres together - which is where we get Sin & Punishment meets Metroid Prime Hunters meets Super Smash Bros!
It also continues the trend of having a unique difficulty curve, since it is completely user adjustable!
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That Star Wars trailer has the worst 3D ever... Absolutely terrible.
Agreed. I could barely even tell that it was 3D at all. Complete waste of time.
I wouldn't count on it, amigo. 2D to 3D conversions never turn out well.That's not strictly true. The Lion King 3D looked really good from the trailer I saw on one of those 3DTVs! (Granted, they probably still have a lot of the original assets and they can get away with certain tricks since it's animated, but it can still be done much better than what Lucasfilm are shitting out!)
Speaking of which, what the hell is happening with Netflix 3DS? It's available on every single platform that it has been released on in the US, with the sole exception of the 3DS! Are they waiting to start some sort of 3D film streaming before releasing it or something?
The Last Story Official Topic
in Nintendo Gaming
Posted
OMG LOL! The multiplayer lets you select any piece of dialogue from the game as a message (and I do mean ANY piece of dialogue!) You can even have your character speak someone else's dialogue!
The amount of hilarious exchanges this will cause!
I have Zael's opening dialogue as "mmmm, What a lovely smell". Yep, I'm gonna enjoy this